Ultimate Tournament 2.0 Readme.
Note: If you were wanting instructions, they are stored in the game.
This file briefly describes the instructions.
However, this file is mainly for users who want to create there own enemies, or how to use the default dll program, defdll.bas.
How to use the defdll.bas program:
1: load the required files on to your unit.
2: Be sure to load reset.dll file, as it is required.
3: Start the program.
4: Follow the instructions.
5: The enem.dll file will be reset to the default text, and code.
What's new in version 2.0:
Store added, instructions below.
Here is a description of the menus inside the game.
Lets say, you start up the game.
The menu pops up.
b=begin, i=instructions, a=author information, o=other game titles info, q=quit.
You press B.
It says, "setting variables..."
Two clicks are heard, one when the let procedure starts, and one when it completes.
It then says, "Authenticating enem.dll authenticode..."
This is to make sure that you have the original file in you're unit.
Let's say, you didn't do anything to the file.
It would say, "Authentic." and go to the next menu.
However, if you replaced the file, it would say, "Error, invalid authenticode error in line 501.", and terminate.
You can rid yourself of this error by:
1: using the deffdll.bas program.
2: Don't screw the file up again!
The next menu is like this:
s=start match, r=how many rounds have I gone through? q=quit.
You press s. The game gets the enemy's information from enem.dll.
The next menu is like this.
a=attack, r=restore, d=double attack.
Note: When using double attack, 2 power is taken away, because you hurt yourself.
Also note: I am not trying to copy off of Daniel Zingaro's Battle game, just to make improvements.
When you win, the system will give you some money, tell you how much money you have in total, and tell you your kombat stats.
The money can be used in the store to buy things.
Also, if you win, the unit may say, "Attack bonus awarded!", "power bonus awarded!", "defense bonus awarded!", "you get a spell!", or nothing at all.
Here are the possible spells.
1: Big attack bonus: gives you a mighty chunk of attack power!
2. massive restore: Gives you a big chunk of power back.
3. massive drainage: Takes a big chunk of power away from enemy.
4. Instant death: Causes enemy to have Instant death!
5. Multiply: Multiplies attack, power, and defense, by 10, should only be used as a last resort.
I will tell you now that to beat Jason SW, the last enemy, you will absolutely need the first or fifth spell, because I/he is very powerfull; 10000 power, 9000 attack, and 8000 defense!
After that one, the personal enemies are called in to action.
Here's how you would write the file:
name
power
attack
defense
name
power
attack
defense
nomore
note: nomore, no more with no spaces, should only be used at the end of the personal.dll file.
It is used to tell the program that there are no more custom enemies available, and to give the user the winning message.
If you don't want any custom enemies, simpley write the file like this:

nomore
Both of these files are needed for the program to function at all.
The store:
I've added the store so that you, the user, will have a better chance of succeeding. However, it definetly isn't cheap. If you enter the store. you can buy, more power, attack, defense, spells, or a 
$15000 pass to skip an enemy.
1 unit of power costs 35 dollars, 1 unit of attack costs 45 dollars, 1 unit of defense costs 60 dollars, and each spell costs 6000 dollars.
Have fun with it.
Note: This program is currently not available in GWBasic, and for The BLM series, and the BLT40, and any other notetaker that does not support sound.
However, an M version is being worked on.
Have fun!!!