You are in a featureless white room.
You are in a small white room, the walls of which seem to emanate light.  There are no exits at all.  There is a small slit in the north wall.
You are in a large room.  (E)
This large room at one time had equipment in it, as the wires sticking out of the floor reveal.  A door is east.  There is a small slot in the south wall.
You are on a high narrow bridge.  (E/W)
You are on a bridge about a mile above the ground.  It is narrow, but you should be able to walk on it.  Far above, you see a rock ceiling and several elevator tubes leading to the surface.  Below is a white city, apparently abandoned.
You are on a high narrow bridge.  (N/S/E/W)
To the east is a small building, floating above the ground!  The bridge runs east and west.  There are no hand railings on the north and south edges here.
You are in the button room. (W)
You are in a small room the size of a telephone booth.  It is empty except for a red button on the wall which reads, "down".  There is a door to the west.
You are in station 6.  (N/E/W)
You find yourself in a room with several doors.  There is a red button on the wall which says "up".  A sign on the west wall reads, "Welcome to Receiving Station 6, Opeton City".
You are in big elevator.  (S/E/W)
You are in a large elevator.  There are doors east, west, and south.  Looking out the window, you see that you are on the top floor of a building.  There is a row of buttons, but only the bottom one is lit.
You are in a supply room.  (N/E)
You are in a dimly lit room.  On the ground are several large crates.  All are closed except for one in the corner marked, "BOLTS, DIAMOND".  There are doors to the east and north.
You are in a supply room.  (N/W)
You are in a dimly lit room with doors to the west and north.  There is debris from many metal crates all over the floor.
You are in an observation room.  (S/W)
This room was once an observation room.  Many decrepit chairs line the glass(?) walls overlooking the city 164 floors below.  There is a refrigerator of some sort on the east wall.
You are in an empty room.  (S/E/W)
Doors are to the south, east, and west walls.
You are in the Klingon room.  (N/E/W)
Whatever its original purpose, this room has now been turned into a small headquarters.
You are in a crematorium.  (N/E/W)
The crematorium is still functioning.  The heat from the fires along the south wall make it uncomfortably warm.
You are in the ash room.  (S)
This small room is where the ashes of the city's greatest leaders were kept.  There are seven urns along the north wall, each with a portrait of the person during his or her life.  The only door is on the south wall.
You are in the machinery room.  (E)
This rather large room was once a machinery room.  For some reason all the equipment is dust even though there is no sign of any other decay.  The only door is to the east.
You are in a small alcove.  (S)
You are in a small, featureless alcove.  The only door is on the south wall.
You are in a big elevator.  (N/E/W)
You are in an elevator on the ground level of the city.  Through the window, you can see deserted city streets and buildings.  You also note that only the top button on the row is lit.
You are in a thin east/west corridor.
You are in a small corridor.  There is a door to the east.  The passage continues to the west.
You are in a thin east/west corridor.
You are in a short, narrow corridor.  There are doors east and west.
You are on a city street.  (N/S)
There is an east/west street here, but rubble from a fallen building makes passage impossible.  To the north, your street continues.  To the south is a building.  On the door is printed, "Elevator, level 1".
You are in the time machine room.  (W)
You are in a round room created for travel through time.  Complex formulas cover the walls.  You see a machine with a sign above that reads, "Insert key to start.  Warning!  Only Time Travel Personnel should operate this machine!".
You are in a thin corridor.  (N/E)
You are at the west end of a corridor.  There is a door to the north and the corridor continues to the east.
You are in the dragon room.  (N/S)
You are in a large meeting room which has been taken over as a nest for a large dragon.  In the room to the north, you can see piles of gold and jewels!  There is a door to the south.
You are in the slug room.  (S)
The gold and jewels were just a holographic image created by two lasers on the ceiling.
You are on a city street.  (N/S)
There are skyscrapers on both sides, but both are locked.  The street continues north and south.
You are on a city street.  (N/S/E)
Again, there  are buildings on the west and east.  The west is locked, but the east is not.  The street continues north and south.
You are in a small elevator.  (E/W)
You are in a small elevator.  There is a row of buttons, but none are lit.  There are doors to the east and west.
You are in the grand ballroom.  (S/E/W)
You are in a very large room that was meant to be a ballroom.  To the east is a door which reads, "Kitchen"; to the south is one marked, "Music Museum"; and on the west is a third which reads, "Elevator, Level 1".
You are in section 1 of the Music Museum.  (N/E)
You are in the first part of the Music Museum.  In this room are all the instruments from an African drum to the lute.  A door on the north is marked, "Ballroom".  The museum continues to the east.
You are in the kitchen.  (N/W)
You are in the large kitchen once used for cooking dinners which were to be served in the ballroom.  The food has long ago decayed, but the pots and pans are still here.  Doors are to the north and west.
You are in section 2 of the Music Museum.  (S/W)
In this room are more modern instruments like guitars and synthesizers.  The museum continues south and west.
You are in section 3 of the Music Museum.  (N)
Here are ultra-modern instruments whose purpose you can only guess at.  Unlike the rest of the museum, this section is behind some kind of unbreakable glass.  The museum continues to the north.
You are in a storage room.  (N/S)
You are in a large room which was once used as the main storage area for the ballroom.  There are many chairs and tables here.  There are doors north and south.
You are in a small office.  (S/E/W)
You are in a small office.  There is a desk with many papers on it.  There are doors west, east, and south.
You are in the video room.  (W)
You are in a small closet-like room filled from top to bottom with video tapes.  The only door is to the west.
You are in an empty room.  (N/E)
There are doors to the north and east.
You are in an empty room.  (S/E)
There are doors to the east and south.
You are in an observation room.  (W)
You are in a room with a whole wall of glass.  Through the window you can see abandoned mining machines, frozen in the middle of enlarging the city's cavern.  The only door is to the west.
You are on a city street.  (N/S)
You cannot enter the buildings on either side.  There is a sign here that reads, "Warning!  Space Warp construction next five blocks".
You are on a city street.  (N/S/W)
There is a small building to the west.
You are in a small building.  (E)
You are in a small featureless building.  The only exit is east through an arch.
You are on a city street.  (N/S)
You are on a north/south city street.
You are on a city street.  (N/S/W)
There is a small building to the west.
You are in a small building.  (E)
You are in a small featureless building.  The only exit is east through an arch.
You are on a city street.  (N/S)
You are on a north/south city street.
You are on a city street.  (N/S/E/W)
You are at a T-intersection of city streets.  One street continues north and south, while another travels east from here.  There is a small building to the west.
You are in a small building.  (E)
All the walls are blank except for the north which is covered by a constantly changing psychedelic color mural.  The only exit is east through an arch.
You are in a hidden room.  (S/W)
You are in a hidden room.  This place is empty, but is not in the absolute cleanliness of the rest of the city.  There is a closet to the west and a door to the south.
You are in a closet.  (E)
You are in a small closet off of the hidden room.  It too is dirty when compared to the rest of the city.  The only exit is east.
You are on a city street.  (E/W)
You are on a east/west city street.  The buildings on either side are locked.  A sign here reads, "Warning! Space Warp construction next three blocks."
You are on a city street.  (N/E/W)
You are on an east/west street.  There is a small building to the north.
You are on a city street.  (N/E/W)
You are on an east/west street.  There is a small building to the north.
You are in a small building.  (S)
You are in a small featureless building.  The only exit is south through an arch.
You are in a small building.  (S)
You are in a small featureless building.  The only exit is south through an arch.
You are at the end of a street.  (N/W)
You are at the east end of an east/west street.  To the east lies the wall of the cavern.  West, the street continues.  On the north is the entrance to a building.  A sign on the door reads, "Elevator, Level 1".
You are in an elevator.  (N/S)
No buttons are lit.  Doors are to the north and south.
You are at the cell entrance.  (N/S/W)
You are at the entrance to a prison.  A side passage goes off to the west.  There is also a door to the south.
You are at the end of a passage.  (N/E)
You are at the south end of a north/south passage.  There is a door to the east and the passage continues north.
You are in the Cell Control room.  (N/S)
There are many switches (all are frozen) and a readout on a computer screen (Apple XVI) says, "Danger!  All laser screens are on!  DO NOT enter cells!".  Doors are north and south.
You are at the end of a passage.  (N/S/E/W)
You are at the south end of a north/south passage.  On the east and west are cells.  Through their glowing laser shields, you can see bones of some poor former prisoners.
You are at middle of a passage.  (N/S/E/W)
You are at the center of a north/south passage.  Here again are two glowing walls to the east and west.  The passage continues north and south.
You are at the north end of a passage.  (S/E/W)
There is a cell to the east and the passage turns and continues to the south and west.
You are at the end of a passage.  (E)
You are at the end of an east/west passage.  The only exit is (surprise!) east.
You are in a north/south passage.
You are in a featureless passage.
You are in a passage.  (N/S/W)
You are in a north/south passage.  There is a side passage here which leads west.
You are at the end of a passage.  (S/W)
You are at the north end of a north/south passage.  A side passage goes off to the west.
You are in an east/west passage.
You are in a featureless passage.
You are in an east/west passage.
You are in a featureless passage.
You are in a passage.  (S/E/W)
You are in an east/west passage.  There is a door to the south.
You are in an east/west passage.
You are in a featureless passage.
You are in a small room.  (N)
You are in an small empty room.  The only door is north.
You are in a passage.  (E/W)
You are in yet another boring east/west passage with nothing in it.
You are in a passage.  (N/E/W)
You are in an east/west passage.  There is a door to the north.
You are in a passage.  (E/W)
You are in yet another boring east/west passage with nothing in it.
You are at the end of a passage.  (E)
You are at the west end of an east/west passage.  The passage continues to the east.
You are in a small room.  (S)
You are in a small room where the only exit is south.
You are on a city street.  (N/S)
You are on a north/south city street.
You are at the sewer entrance.  (S/D)
East and west are locked buildings.  There is a descending staircase here beside a sign which reads, "Sewer Entrance - Space Warp Sewer Company".  The street continues to the south.
You are in the fire room.  (E)
You are in a storage room for exotic fire fighting equipment.  You dare not touch anything for fear of what it might do if handled improperly.  The only exit is east.
You are in the sewer control room.  (N/U)
All the switches are frozen, but a computer readout says, "Water level: 0".  There is a door here with a sign reading, "ONE WAY!".
You are at a T-intersection; north/south by east.
There is a north/south sewer tunnel here, with a second tunnel leading east.
You are at a four-way intersection.  (N/S/E/W)
More boring, empty, useless tunnels go off in all directions.  Oh boy!
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are at a T-intersection; east/west by north.
There is an east/west tunnel here, and a second tunnel going north.
You are in a sewer tunnel.  (N/S)
You are in a north/south sewer tunnel.
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are at a T-intersection; east/west by south.
There is an east/west tunnel here, and a second tunnel going south.
You are in a sewer tunnel.  (N/S)
You are in another !@#$% empty tunnel.
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are at a T-intersection; north/south by west.
Here a north/south tunnel intersects with a second one going west.
You are at a T-intersection; north/south by west.
Here a north/south tunnel intersects with a second one going west.
You are in a sewer tunnel.  (N/S)
You are in a north/south sewer tunnel.
You are in a sewer tunnel.  (E/W)
You are in an east/west sewer tunnel.
You are at a T-intersection; east/west by south.
Here an east/west tunnel intersects with a second one going south.
You are in a sewer tunnel.  (N/S)
You are in a north/south sewer tunnel.
You are at the bend of a tunnel.  (N/E)
You are at a bend in the sewer tunnel with tunnels extending east and north.
You are at the end of a tunnel.  (S/U)
You are at the north end of the sewer tunnel.  A ladder goes up through a hole in the tunnel ceiling.
You are north of the Main Hall.  (S/D)
You are in a rock outcropping on the surface.  There is a ladder going down.  To the south you can see the Main Hall.
You are at the main entrance.  (N/S)
You are at the main entrance to the LifeQuest world.  It is guarded by four Seraphim, armed with drawn flameswords, saluting you with their flameswords as you draw near.  To the south is a well lit corridor, and north is the path to the Main Hall.
You are at corridor 1.  (N/S)
You notice a warning sign that reads, "Do not touch miniaturized stars.  Burn hazard!".  To the north is the main entrance, south is a four-way intersection.
You are at intersection 1.  (N/S/E/W)
You are at a four way intersection.  To the north and south are corridors.  To the east is a small armory.  To the west is a rest area.
You are at the armory.  (W)
You are in a small armory, well stocked with highest quality weapons.  The exit is to the west.
You are at rest area 1.  (E)
You are in a rest area for guardians of various species.  There are couches, tables, and chairs here.  The only exit is to the east.
You are at corridor 2 north.  (N/S)
You are at the north end of a long and well lit corridor.  There is a red line across the floor, and a warning sign that reads, "Unsecured area begins here, always have a weapon ready!".  To the south the corridor continues.
You are at corridor 2 south.  (N/S)
You are at the south end of a long and well lit corridor.  To the north the corridor continues, and to the south is a four-way intersection.
You are at intersection 2.  (N/S/W/U)
You are at an intersection with exits to the north, south, up, and west.  You see a storage area to the west...
You are in storage closet 1.  (E)
You are in a dimly lit storage closet.  You see many items of not much value.
You are in an unused room.  (N)
You are in an unused room.  It has been recently swept.
You are in entry foyer 1.  (S/U/D)
You are in an entry foyer to one of the main levels.  The foyer is brightly lit.  The sign on the wall reads, "You are at main level 1.         ---UNSECURED AREA---".  Exits are up, down, and south.
You are at main level 1 corridor 1.  (N/S)
You are at the north end of a well lit corridor.  North of you is a stairway, and south the corridor continues.
You are at main level 1 corridor 1.  (N/S)
You are at the middle of a well lit corridor.  You see evidence of what became of some of your friends.  To the south and north the corridor continues.
You are at main level 1 corridor 1 south.  (N/S)
You are at the south end of a long corridor.  To the north the corridor continues.  South is an intersection.
You are at main level 1 intersection 1.  (N/S/E/D)
You are at a four-way intersection.  Below you, you hear some evil sounding noises!
You are in level 1 storage area 1.  (N)
You are in a junk bin...  Oh well...
You are in main level 1 storage area 2.  (W)
You are in a room with a lot of shelves installed.  It's a bit cool in here.  (BRRRRRRR!!!!!!)
You are in an illegal detention area.  (U)
You have stumbled onto a detention area of the forces of darkness, set up illegally!  There is a hint of sulfur in the air.
You are in entry foyer 2.  (S/U/D)
You are in an entry foyer to one of the main levels.  The foyer is brightly lit.  The sign on the wall reads, "You are at main level 2         ---UNSECURED AREA---".  Exits are up, down, and south.
You are in main level 2 intersection 2.  (N/S/E)
You are at a three-way intersection with exits to the north, south, and east.  The sign on the east wall reads, "IDF O-Club"
You are at loft 1.  (D)
You have entered a storage area reserved for the use of angels only.  It would be extremely unwise to take anything from here.
You are in the IDF O-Club.  (W)
You are in an O-Club run for IDF members assigned to this dungeon.
You are at main level 2 corridor 1.  (N/S)
You are at the north end of a well lit corridor.
You are at main level 2 corridor 1.  (N/S)
You are at the south end of a well lit corridor.  To the north the corridor continues, and to the south is a large room.
You are in main level 2 room 1.  (N/S)
You are in a large room with exits to the north and south.  There are some all-too-familiar corpses here!
You are in main level 2 corridor 2.  (N/S)
You are in a short connecting corridor.  Exits are to the north and south.
You are in main level 2 intersection 2.  (N/S/U)
You are in a four-way intersection with exits to the north, south, east, and up.  There is a breeze blowing from above.
You are at main level 2 room 2.  (N)
You are in a nondescript room.  <YAWN> -FK
You are in entry foyer 3.  (S/U/D)
You are in an entry foyer to one of the main levels.  The foyer is brightly lit.  The sign on the wall reads, "You are at main level 3           ---UNSECURED AREA---".  Exits are up, down, and south.
You are in main level 3 corridor 1.  (N/S)
You are in a short connecting corridor.  Exits are to the north and south.
You are at a watchtower.  (N/S/E/W/D)
You are in a watchtower, and can see the Main Hall from here.  The angel on duty points out a shortcut to the main entrance most adventurers don't use.  (And it lies N, S, E, and W.  -FK)
You are at main level 3 guard station.  (N/S)
You have entered a guard station usually manned by angels.  A red line runs across the entrance way, and a sign reads, "Unsecured area ends/begins here!  Always have a weapon ready!".
You are in main level 3 corridor 3.  (N/S)
You are in a short connecting corridor.  Exits are to the north and south.
You are in paradise!.  (N/U)
You are in the fabled paradise!  There is room, food, and drink here, enough for the entire Guild to stay here forever!  There are a set of trees to one side.  Exits are north and up.
You are in the throne room.  (D)
You have entered the private throne room of the Almighty.  A sense of justice and mercy fills the room.  A disembodied voice congratulates you on making it.
You are in a barracks. (S)
You are in an Army barracks.  The walls are painted a drab olive green.  Cots are lined up in precision military fashion.  There is a door to the south.
You are on a path. (N/E/W)
You are standing on an east/west path.  To the west you see a building, to the east you see helicopters.  There is a fence to the south and the barracks are north.
You are in front of a building. (N/S/E/W)
You are standing in front of a building.  A sign says, "Arsenal".  The door is to the west and the path runs east.  Another path leads north to another building and south is a trail to the hospital.
You are on a helicopter landing strip. (N/S/E/W)
You are standing on a helicopter landing strip.  A path runs to the west, a minefield is to the east and north, and a trail leads south towards jungle.
You are in the arsenal. (E)
You are standing in the arsenal.  Weapons line the walls.  A man asks you, "What weapon would you like to get?".  A door is to the east.
You are in a minefield. (S/W)
You see the landing strip behind you to the south.
You are in a jungle. (N/S/E/W)
You are standing in a jungle.  To the north is the only clearing visible (it is the base you're stationed at).  Thick growth is all around.
You are in a jungle. (S/W)
You are in a thick jungle.  Mosquitos fly around your head.  West and south there are openings in the thick green underbrush.
You are in a jungle. (N/E/W)
You are in a thick jungle.  Vines, brush, and trees tangle together every which way.
You are in a jungle. (S/E/D)
You are in a thick jungle.  Mosquitos fly around your head in a very annoying fashion.  You notice a pile of dirt that came from a hole leading down behind some bushes.  There are openings in the growth to the east and south.
You are in a Vietcong tunnel. (W/U)
You are crawling in a Vietcong tunnel.  The ceiling is only two feet above the floor.  It's dark and humid in here.  The passage leads west or you can go back up.
You are in a Vietcong tunnel. (E/W)
You are crawling in a Vietcong tunnel.  The passage is only two feet high.  There seems to be light to the west.  The tunnel also leads east.
You are in a Vietcong hideout. (E)
You are standing in a chamber.  A straw mat covers the floor and the room is lit by a single bare light bulb.  A radio is on the table in the corner and maps are also spread out on the table.  The only exit is east.
You are in the briefing room. (S)
You are in the briefing room.  Desks are lined up as in a classroom and there is also a blackboard with battle tactics drawn out at the front of the room.
You are over the base. (N/S/E/W/U/D)
You are airborne over the base.  The jungle spreads out underneath you as far as the eye can see in all directions.  Which direction do you want to fly?
You are over the Ho-Chi-Mihn trail. (N/S/E/W/U/D)
You are airborne over the Ho-Chi-Mihn trail.  Bullets ricochet occasionally off the side of the helicopter.  You may fly in any direction.
You are over a village. (N/S/E/W/U/D)
You are airborne over a village.  You may fly in any direction.
You are over Saigon. (N/S/E/W/U/D)
You are airborne over Saigon.  You see streets, buildings and a landing field underneath you.  You may fly in any direction.
You are in the air over bush country. (N/S/E/W/U/D)
You are airborne over the countryside.  You may fly in any direction.
You are in a field. (N)
You are in a small clearing.  Jungle completely surrounds you.  There seems to be an opening in the trees to the north.  You better have a rocket launcher ready.  The helicopter is here.
You are in a jungle. (N/S/E/W)
You are moving through a thick jungle.  You hear men yelling off in the distance.  To the north you see what may be a road.
You are in a jungle. (N/W)
You are wandering through a jungle.  To the north you hear engines rumbling and to the west is an opening in the thick underbrush.
You are in a jungle. (N/E)
You are wandering through a jungle.  To the north you hear men yelling and there is an opening in the thick underbrush to the east.
You are on the Ho-Chi-Mihn trail. (S/E/W)
You are standing in the middle of a dirt road.  The road looks as if it is quite well used by many different vehicles.
You are on the Ho-Chi-Mihn trail. (S/E/W)
You are standing in the middle of a dirt road.  Bomb craters line the side of the road.  The road runs east and west.  There is an opening in the jungle south.
You are on the Ho-Chi-Mihn trail. (S/E/W)
You are standing in the middle of a dirt road.  The sides are lined with many bomb craters.  The road runs east and west.  There is an opening in the jungle to the south.
You are in an open field. (E)
You are in an open field.  A path runs east toward a village.  The helicopter is waiting here.
You are on an airfield. (S/E/W)
You are standing on an airfield.  A sign says, "Saigon Airport".  To the east you see oil tanks.  To the west you see the countryside and downtown is south.  The helicopter is waiting here.
You are in a clearing. (N/S/W)
You are in the middle of a clearing.  To north and south is jungle.  The clearing also continues to the west.  You hear gunfire and explosions off in the distance.  The helicopter is waiting here.
You are in a village. (N/E/W)
You are walking down a road in the middle of a village.  A sign by the road says, "My-Lai".  A path leads north and the road runs east and west.
You are on a path. (S)
You are standing on a muddy path.  You see run down shacks in all directions.  The only exit is to the south.
You are on a road. (E/W)
You are walking down an east/west road through a village.
You are at the east end of a road. (S/W)
To the north and east the jungle too thick to move through.  To the west is a road leading into a village.  To the south is a path leading to a hut.
You are in a hut. (N)
You are inside a dark hut.  The walls are made of bamboo and the floor is dirt.  The door is to the north.
You are at the oil refinery. (W)
Oil tanks, pipes, and cracking towers surround you in one massive system.  On the sides of the oil tanks is the name, "Amoco".  The exit is to the west.
You are in the countryside. (E)
You are walking through the countryside.  The ground is hard and dusty.  Occasionally, you hear an explosion off in the distance.  The exit is to the east.
You are on a downtown street. (N/S)
You are walking down a street in Saigon.  There are a few cars out driving and a few people are wandering around.  The street runs north and south.
You are on a downtown street. (N/S/E/W)
You are on a downtown street.  To the south is an alley.  To the east is a building and to the west is the U.S. Embassy.  The street also runs north.
You are in the South Vietnamese Army Headquarters. (W)
Maps and pictures of tanks line the walls.  There is a door to the west.
You are in an alley. (N)
You can't see much except a few barrels of garbage.  There is a street to the north.
You are at the U.S. Embassy. (E)
Military Police are patrolling everywhere.  The compound is surrounded by high walls and barbed wire.
You are in a jungle. (S)
You are in a thick jungle.  You see faint light from the south where the clearing is.  The only exit is south.
You are in a jungle. (N/S/E/W)
You are in a thick jungle.  To the north you see faint light from the clearing.  The jungle appears too thick to move through except to the north.
You are in a clearing. (E/W)
You are in a clearing.  The ground is soft and mushy.  To the west is a rice paddy.  There is a helicopter off in the distance to the east.
You are in a rice paddy. (N/E/W)
You are wading through a rice paddy.  The water is knee deep.  To the north is more rice paddy.  To the west is a hill and to the east is the clearing.
You are in a rice paddy. (N/S/E/W/D)
You are wading through a rice paddy.  The water is knee deep.  The only exit is south.
You are on a hill. (S/E/W)
You are standing on a hill.  To the east is a rice paddy.  Trails lead off to the south and west.
You are on a rocky slope. (E/W)
You are on a rocky slope.  There is no vegetation around at all.  To the east you see a small trail, west you see a trail leading to a bridge.
You are in thick underbrush. (N/D)
You are trampling through thick underbrush.  There appears to be a hole going down behind a bush.
You are in a Vietcong tunnel. (E/U)
The space between the ceiling and floor is only two feet.  It is dark and humid down here.  Looking up, you see daylight.  The tunnel runs to the east.
You are in a Vietcong tunnel. (E/W)
You are in a two-foot high Vietcong tunnel.  Move east or west.
You are in an underground chamber. (N/E/W)
The underground chamber is faintly lit.
You are in a Vietcong tunnel. (N/S)
You are in a two-foot high Vietcong tunnel.  Move north or south.
You are at the north end. (S)
You are at a dead end in a Vietcong tunnel.  The only exit is south.
You are in a Vietcong tunnel. (E/W)
You are in an east/west Vietcong tunnel.  The ceiling is only two-feet high.  The sides of the tunnel are lined with long punjii stakes which points east.
You are in a Vietcong tunnel. (S/W)
You are in a east/west Vietcong tunnel.  The walls are lined with punjii stakes which point east.  The tunnel continues to the south where you see light.
You are in a Vietcong tunnel. (N/S)
You are in a north/south Vietcong tunnel.  The ceiling is only two feet above the floor and punjii stakes pointing south line the walls.  To the south you see light.
You are in a Vietcong tunnel. (N/S)
You are in a north/south Vietcong tunnel.  Punjii stakes line the walls and point to the south.  There is a chamber to the south.
You are in an underground chamber. (N)
The floor is covered with gravel and a bare light bulb lights the room.  Punjii stakes stick out of the only exit which is to the north.  You cannot leave.  You are now a P.O.W. and an M.I.A.!
You are inside the helicopter. (U)
You are inside the helicopter on the landing strip of the base.  The pilot says, "Ready when you are!".  (UP to take off or EXIT to leave.)
You are inside the helicopter. (U)
You are inside the helicopter at the Saigon Airfield.  The pilot says, "Ready when you are!".  (UP to take off or EXIT to leave.)
You are inside the helicopter. (U)
You are inside the helicopter which is on an open field.  The pilot says, "Ready when you are!".  (UP to take off or EXIT to leave.)
You are inside the helicopter. (U)
You are inside the helicopter which is sitting in a small clearing.  The pilot says, "Ready when you are!".  (UP to take off or EXIT to leave.)
You are inside the helicopter. (U)
You are inside a helicopter which is sitting in the middle of a clearing.  The pilot says, "Ready when you are!".  (UP to take off or EXIT to leave.)
You are being discharged. (N/S/E/W/U/D)
You are being discharged from the Army for being a drug addict!  Move any direction to leave.
You are in the hospital. (N)
You are in the hospital.  HEAL will always be successful here.  The only exit is a door to the north.
You are on the east side. (E/W)
You are on the east side of a small canyon.  Looking below, you see a river at the bottom of the canyon.  To the west, a small foot bridge leads across the canyon.  To the east is a trail leading to the slope of a hill.
You are on the bridge. (N/S/E/W/D)
You are standing on an east/west foot bridge.  In the canyon below you see a river.
You are on the west side. (S/E)
You are on the west side of a canyon.  Looking down into the canyon, you see a river.  To the east is a foot bridge that crosses the canyon.  To the south is a rocky trail leading down to the river.
You are on a rocky trail. (N/W)
You are on a rocky trail.  The trail leads north to a cliff and west to the river bank where there is thick plant growth.
You are on the north bank. (S/E)
You are on the north bank of the river.  There is thick growth of small jungle plants all around.  There is a trail to the east leading to a rocky slope.  You notice that the river is shallow to the south.
You are wading in the river. (N/W)
You are wading in the river.  The water comes up to your chest.  To the north is a river bank.  To the east, the river makes a northward bend.  The water current prevents you from moving east in the river.
You are wading in the river. (S)
You are wading in chest deep river water.  To the south you see a low spot in the river bank.  The water current prevents you from moving east.  The water is too deep to move in to the west.
You are on the south bank. (N/E)
You are on the south bank of the river.  To the north is a trail leading into a shallow spot in the river.  To the east is a trail.
You are in a long hallway.  (S/E/W)
You are in a long hallway.  To go outside, you should go south.  The first hall (west) goes a little ways and turns north.  The second hall (east) goes a long ways and turns to the north.
You are in a semi-large room.  (E)
The only door is to the east.  The room is fairly smoky, but the smoke has all risen to the ceiling.
You are in a small room.  (N/W)
There are doors to the west and the north.  It looks as if there was a battle in here.  The walls are all scarred up with knife marks and the floor is full of bloody spots.
You are in a semi-large room.  (N/S/W)
You are in a semi-large room with doors on the north, south and west walls.  The doors are very large and thick (it looks to you).  The walls have decorative paintings of hieroglyphics of wars.
You are in an east-west hallway.  (N/S/E/W)
There is a door on the north side of the hall and one on the south side across from the north door.  There is a door at the end of the hall going east, and a hallway going to the north at the west end.
You are at a large deep pit.  (N/S/E/W/D)
You are at a large pit.  Surrounding the pit is a room.  There are 5' walkways around it.  The pit is only 1 level and a ladder hangs down.  There is a door to the north and the south.  There is a door to the east and to the west.
You are in a small dark room.  (N/E)
You are in a small dark room.  You can barely see the walls, but they are only 10 feet away from each other.  This room is cold, and it gives you a cold feeling.  There is a door to the north and east.
You are in a royal anti room.  (N/W)
You are in a royal anti room.  The room was for counting up all the kings treasures.  There are no more of his treasures here, at least what you can see.  The doors are to the west and to the north.
You are in a chest room.  (S)
In the middle of the room there is a burnt spot where there might have been a fire.  There is a door to the south.  You see a sign on one of the chests that say, "You will never leave alive.  Ha-ha-ha..." and the rest is broken off.
You are in a semi-large room.  (N/W)
You are in a semi-large room with a sweet smell of garlic.  the room has a door to the  west and one to the north. the walls are brick and the ceiling is rough rock and very fragile.
You are in a small bright room.  (S)
You are in a small bright room.  The only exit is to the south.  The walls are florescent.  They shine with a bright yellow gleam.  There is nothing in the room except the door leading south.  Everything is yellow.
You are in a guard room.  (N/S)
You are in a guard room.  The room is cold, and the room is also very junky.  There are tables in the room and nothing on them.  There is a weapon rack on the side of the room, but no weapons in it.  The exits are to the north and the south.
You are in a small stark cell.  (W)
You are in a small stark cell.  The cell gives you a cold feeling and you feel magic.  There is nothing else in the room, but there is an exit to the west.
You are at a small intersection.  (S/E/W)
There are exits to the south, east, and the west.  The roof is exceptionally high here.  There is a smell of urine coming from the corner.  There is a sign here that says, "ZIGGY WENT HERE".
You are in a small entry hall.  (N/E/W)
There are exits to the south and doors to the north and to the west.  There is a sign here that says, "Don't go north or you'll die!  If you go anyway, don't say I didn't warn you!"
You are in a small dark cell.  (S)
There is only one exit, and it is to the south.  The room is very cold and odorful, the odors range from body odor to food odors.  In the center of the room is a small, locked cage.  The cage is very rusty.
You are in a small storage room.  (S)
The ceiling is very low and you find that you have to hunch over to walk in the room.  There is a door to the south.  There are many empty boxes in the center of the room, but not usable boxes.
You are in a small entry hall.  (N/S/E/W/D)
There are exit-halls to the north and down, the hall down goes down a stairway.  There is a hall farther to the south, and doors that go south, east, and west closer.  (WHAT THE #%@$% IS THIS GUY'S PROBLEM!?! -FK)
You are in a small entry hall.  (S/E/W)
There are halls to the south and one door far down a hall to the east.  There is a door west.
You are in a small room.  (E)
There are three urns in the middle of the room, all full, but not of water, of some strange acid.  There is a door to the east.
You are in a guard room.  (S/E)
The room is very junky and in bad condition, it looks like there might have been a battle here.  There are exit doors to the east and the south.
You are in a multi-hall hallway.  (N/S/W)
You are in a hallway that goes north, south or there is an exit to the west that goes outside.
You are in a small cell.  (D)
You are in a small dark cell.  The door closed very hard behind you, it might have locked behind you.  There is a pile of old bones here, they smell very bad.  The only exit that you know of is down.
You are in a entry-hall.  (N/S/W)
You are in an entry hall, south to another set of doors, north is a door, or go west and north in a door.  (Sure, Jeff.  -FK)
You are in a stairway passage.  (U/D)
You can go up or down the rest of the way.
You are in a guard room.  (N/S/E/U/D)
You are in a large guard room.  There are doors to the north, south, and doors that go up and down.  There is one more door that goes east.  There is a sign on the wall next to the door that goes up, and it says "Don't go up here or you'll die!".
You are in an entry-hall.  (N/W/U)
Exits going north and west.  There is a small vent in the upper wall that is open and a sign on the wall that says "For every one who goes here, good luck, signed - Custer's Men".
You are in a torture-chamber.  (D)
There is a Native American painting on the wall of head-scalpers.  A small white paint blotch covers the walls around the vent door, which is the only way back out.
You are in a small laboratory.  (W)
Counters line the walls.  Vials of acids and liquids.  The room smells like chemicals.  The floor is stained with blood.  There is an exit to the west.  There is a sign on the wall that says "Do not touch the chemicals!".
You are in a small entry-hall.  (N/S/W/D)
You are in a small north/south/down/west entry hall.
You are in a large library.  (N/S)
You are in a library of books and papers.  The room is nice and warm.  It is decorated with nice furniture and chandeliers.  Go north or south to get out.
You are in a small storage room.  (S/W)
You are in a small storage room, exits are to the south and west.  There are two puddles of water here, you can't see the bottom of the water.  There is a sign here that says "Leave all to whom it concerns".
You are in a small guest room.  (E/W)
The guest room has nice bedroom equipment, it almost makes you sleepy to see the bed there.  There are doors to the west and east.
You are in an entry-hall.  (S/E/W)
The doors are to the west, east, and over by the west is a south door.
You are in a study hall.  (E)
There is only one door to the east that you can go out of.  There is a desk with a chair by it in the room.  There is a shelf of BOOKS here.
You are in an art gallery.  (S/E)
You are in an ancient art gallery.  There are exits to south and east.  There are old paintings of family portraits on the walls.  Also some other paintings are scattered across the walls.
You are in an entry-hall.  (N/S/E)
You are in an entry-hall, the halls go to doors at the north and south ends.  But there is also a hall connecting to the south end of the hall that goes east.
You are in an entry-hall.  (N/E)
The halls go to the north at the west side and the east.
You are in an entry-hall.  (N/E/W/U)
The halls go up, north, west, and east.
You are outside the castle.  (N/D)
You can leave to the Main Hall by going north, or go back down to the castle.
You are in an entry-hall.  (N/S/E)
The hall goes to the north and doors go to the east and south.
You are in an entry-hall.  (N/S/W)
Going west is a hall, and north and south are doors.
You are in a downstairs room.  (U/D)
You are in a room of the lower dungeon of the castle.  There is a sign here that says "(**********UNDER CONSTRUCTION**********)".  You can only go up, or down a stairway (into a red blur).
You are in an entry-hall.  (N/E/W)
You are in an entry-hall going north.  There is a door at the north end of the hall that goes west, and one at the south end of the hall that goes east.  Remember that the hall continues on north.
You are outside the castle.  (N/S)
There is a road that goes south back to the Main Hall, and a door back in the castle to the north.
You are outside the castle.  (S/E)
There is stream to the south that will take you to the Main Hall.  Or you can go back to the castle in the door to the east.
You are in the lower level.  (U/D)
You are a the lower level of the dungeon.  There is a sign here that says "Don't go down here, this place is under construction".  You can only go up or you can go down a hatch (into a red blur).
You are in a lower level room.  (U/D)
You are a the lower level of the dungeon.  The only way you can go is to the stairway going up.  There is a sign here that says      "(**********UNDER.CONSTRUCTION**********)".  There is also a stairway going down into a red blur!
You are in a very hot place.
You are in a very hot room with a man dressed in red waving a pitch fork at you, he also has a tale with an arrow on it  ......  Oh hell!
You are inside the pit.  (U)
You are inside the pit.  The floor is of ash and soot.  The walls are greasy and dirty.  The ladder hanging down is the only way out.
You are at the hut entrance.  (N)
A concrete patio stretches around the front of the building where it vanishes around the corners.  To the north an opening leads into the "hut".
You are in the garage.  (N/S)
You are in the main garage.  Benches line the east wall, on them are various items (all too heavy to carry).  The room is filled with the odor of oil and exhaust smoke.  To the north is a steel door.
You are in a hallway.  (N/S)
A long hallway stretches hundreds of yards ahead.  To the north a steel door leads in.  To the south another steel door leads to the garage.
You are in the reception room.  (N/S)
You are in a very comfortable looking room.  It is carpeted with a thick wine-red plush.  There is a broad mahogany desk with a green leather top.  To the north is a large wooden door.  To the south a steel door.
You are in an extremely long hallway.  (N/S)
This north/south hallway runs on for 200 yards.  To the north a wooden door invites you in.  To the south a large wooden door leads out.
You are at an intersection.  (N/S/E/W)
Hallways lead both east and west while to the north the doors of a lift are awaiting a passenger.
You are in a large cargo lift.  (S/D)
You enter a cubical metal lift.  On one of the walls a plaque reads, "Made by Waygood Otis".
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east is a door connecting this room to the next.
You are in a luxurious bedroom.  (N/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the west a connecting door leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in a luxurious bedroom.  (N/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in a luxurious bedroom.  (N/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are at the east end of a hallway.  (N/S/W)
You are at the east end of a plush hall with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in a luxurious bedroom.  (N/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in a luxurious bedroom.  (N/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in an east/west hallway.  (N/S/E/W)
You are in a carpeted east/west hallway with doors to both the north and south.
You are in a luxurious bedroom.  (S/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are in a luxurious bedroom.  (N/W)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished floor.  To the west is a connecting door that leads into another room.
You are at the west end of a hallway.  (N/S/E)
You are at the west end of a plush hall with doors to both the north and south.
You are in a luxurious bedroom.  (S/E)
You are in a charming double bedroom in modern Miami style with dark green walls and a polished oak floor.  To the east a connecting door leads into another room.
You are in ecstasy.  (N/E)
What a pleasant change!  You enter an Oriental-style bedroom with a heart shaped bed revolving in the center.  Mirrors adorn the ceiling and the sweet smell of massage oil enchants your nostrils to the point of madness.
You are in a large cargo lift.  (N/U/D)
You are in a cubical metal lift.  On one of the walls a plaque reads, "Made by Waygood Otis".  To the north a large chamber entices your curiosity.
You are in a large study.  (N/S/E)
You are in an empty, high ceilinged room lined on three sides with books.  The west wall is made of glass, which enables you to look out into the dark blue ocean.  There are double doors north, a lift south, and east is a secret door lying wide open.
You are in a secret study.  (W)
You discovered a secret door leading into a private study.  The room is decorated with various martial arts weapons.  A large desk sits in the eastern corner of the room.
You are in an octagonal dining room.  (S/E)
You enter an octagonal mahogany panelled room lit by a central chandelier.  Under it is a round oak table set for three.  There are double doors to the south, and a single door to the east.
You are in a smelly kitchen.  (S/E/W)
You enter a disgustingly smelly kitchen.  In one corner of the room a mongrel dog chews at the rotting remains of a cow.  There are doors to the east, south, and the west.
You are in a meat freezer.  (W)
You are in an extremely cold room, with several sides of beef hanging from the ceiling by hooks.
You are in a normal storage closet.  (N)
This room is barely big enough to fit your handsomely shaped body.  It is full of linen and other toiletries.
You are in a large cargo lift.  (N/U)
You are in a cubical metal lift.  On one wall a plaque reads, "Made by Waygood Otis".  A hallway leads to the north.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a control room.  (E)
You enter a room like none other you've ever seen.  Along all the walls are large metal boxes with an assortment of knobs and buttons.  A loud humming noise fills the room.
You are in a control room.  (W)
When you entered the room you were amazed at what you saw.  The room was filled with maps of areas you never knew existed in your world.  On the south wall a large banner proudly states, "No Forever".
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a chemical lab.  (E)
You enter a room filled with bottles containing strange potions.  There are labels on the bottles which don't make any sense.  One label reads, "Nitroglycerine".
You are in a chemical lab.  (W)
You are in an empty room with only a few boxes by the north wall.  In them are a couple of very strange objects, all of which are too heavy to carry.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a generator room.  (E)
You are in a cold, clammy room which has barely any light for you to guide your way.  In the center of the room a huge machine towers over your head.  On it a sign reads, "Danger: High Voltage!".
You are in a storage room.  (W)
You are in a room with shelves lining all the walls.  On them are items the complex uses during the day.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in the guard's bedroom.  (E)
You enter a poorly kept room where bed sheets are thrown all around.  On one wall you see two degrees in mechanics.
You are in the nurse's bedroom.  (W)
You are in a clean, white bedroom with medical equipment lying about.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in the cook's bedroom.  (E)
You enter a room too normal to bother describing.
You are in the chief nurse's bedroom.  (W)
You enter a totally charming room.  With baby blue walls and a sea blue carpet.  On one of the walls a degree in medicine proudly hangs.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in the scientist's bedroom.  (E)
You enter a room filled with strange scientific odds and ends that you really don't want to touch.
You are in the Head Chef's room.  (W)
You are in a room filled with animal carcasses which the chef practices on.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the west and east.
You are in a scientist's bedroom.  (E)
You are in a room where different colored lights flash on and off.  The room is filled with the aroma of some exotic incense.  On the wall hangs a scientific diploma.
You are in a scientist's bedroom.  (W)
You enter a room that reeks of animal droppings and sweat.  There are many cages here, with hideously deformed lab animals inside them.  You notice with alarm that the largest cage is open!
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a scientist's bedroom.  (E)
You enter a perfectly normal room.  Don't waste your time here, just leave.
You are in an asdfghjkl's bedroom.  (W)
You enter the bedroom of the dreaded asdfghjkl.  This room is decorated in garish guyfvuyt with curtains of kybgnm.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a strangely empty room.  (W)
As you enter this barren cell the solid steel door locks behind you.  From the hallway you hear a menacing chuckle.  There is a ventilation grate on the west wall.
You are in an empty room.  (W)
You enter a room too normal to bother describing.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in a cold cell.  (E)
You enter a very cold cell.  In the center of the room a splintery wooden chair sits.
You are in an empty room.  (W)
You enter a room too normal to bother describing.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in an empty cell.  (E)
You enter a room too normal to bother describing.
You are in a lounge.  (W)
You enter a plush lounge with a great amount of boring magazines that are too heavy to lift.
You are in a north/south hallway.  (N/S/E/W)
You are in a carpeted north/south hall with doors to both the east and west.
You are in an empty cell.  (E)
You enter a room too normal to bother describing.
You are in the women's rest room.  (W)
You have entered the women's rest room.  On the east wall a vending machine sells "French Ticklers".
You are at the north end of a hallway.  (S/E/W)
You are at the north end of the long hallway.  There are doors to the west and east.  The door on the west appears to be sealed, with a sign reading, "DO NOT ENTER".
You are drowned like a rat!
You clumsy fool!  The room beyond the door was still under construction from the outside!  You and everyone else in the complex are breathing sea water!
You are in the men's washroom.  (W)
You are in the men's rest room.  On one wall a large vending machine is selling obscene matchbooks and "Trojans".
You are in an east/west ventilation shaft.  (E/W)
The grate gave away with one shove to expose this "means of escape".  To the west the shaft continues.
You are in a vertical shaft.  (E/U)
The shaft continues vertically now.  You can return east and sit in the cell until you die or continue up.
You are in an east/west ventilation shaft.  (N/D)
After climbing hundreds of feet you pulled yourself up into another shaft which bends sharply to the north.
You are in a north/south ventilation shaft.  (N/S)
You are in a north/south ventilation shaft too boring to bother describing.
You are in a well heated ventilation shaft.  (N/S)
As you enter this section of the shaft the sides become unbearably hot.  If you spend too much time in here you will melt like a stick of butter.
You are in a north/south ventilation shaft.  (N/S)
At this point of time and space, the tunnel continues north and south as far as your weary eyes can see.
You are in a cobwebby north/south shaft.  (N/S)
This section of the agonizing crawl is filled with cobwebs.  They stick to your face and hands.  By the way, what's that on your back?
You are in a damp north/south shaft.  (N/S)
You are in a damp north/south shaft.  From the north comes a roaring, splashing noise.  There is a hint of salt in the air.
You are in a sloping north/south shaft.  (N)
This part of the tunnel slopes downwards to the north so steeply that you cannot return to the south.  You hear waves crashing onto rocks to the north.
You are in the kraken's lair.  (N)
You fall from the edge of the tunnel and splash into an ocean alcove several hundred feet below.  To the far north is a fishing boat in which you may return to the Main Hall.
You are outside the south entrance.  (N/S)
You are standing outside the south entrance to...The Shopping Mall!
You are at the south entrance.  (N/S/E/W)
You are standing in the center aisle of the shopping mall.  Ahead you can see a planter in the center of the aisle.  To the east is a book store and to the west is a clothing store.
You are by a south planter.  (N/S/E)
You are in the center walkway just south of a planter full of rustling plants.  To the east you can see another, narrower walkway leading to other stores.
You are at the west end of the east walkway.  (S/E/W)
You are at the west end of the walkway that connects the eastern group of stores.  To the south you can see an entrance to the book store.  Further to the east you can see an exit to the parking lot and more stores.
You are in the eastern walkway.  (N/E/W)
You are in the eastern passageway.  To the north you can see an entrance to a large drugstore.  To the east there are more stores.
You are in the center of the eastern walkway.  (S/E/W)
You are in the middle section of the walkway connecting the eastern group of stores.  There are stores to the east and west of you and to the south you can see an entrance to a computer store.
You are near the east end of the east walkway.  (N/E/W)
You are near the east end of the walkway joining the eastern group of stores.  Ahead you can see the eastern door out of the mall.  To the north you can see a counter and a window for the snowcone shop.
You are at the eastern entrance.  (N/S/E/W)
You are at the eastern entrance (or exit) to the shopping mall.  To the north you can see the telephone store and to the south you can see a toy store.
You are near the south entrance.  (N/S)
You are standing in the center passageway of the central mall.  Just south of you there is a planter.  To the north you can see more stores.
You are near the center of the central walk.  (N/S/E/W)
You are near the center of the central mall walkway.  To the west you can see an entrance to a large clothing store and to the east you can see the entrance to a drugstore.
You are near the center of the main walk.  (N/S)
You are next to a planter near the center of the main mall walkway.
You are in the center passageway.  (N/S/E/W)
You are at the northern center of the main walkway.  To the east you can see the entrance to a department store.  To the west you can see the entrance to a short walkway leading to the west entrance to the mall.
You are near the north end of the center walk.  (N/S)
You are next to a planter near the north end of the main walkway.
You are near the north exit.  (N/S/E/W)
You are in the main walkway, nearing the north exit.  To the east you can see a pub and to the west you can see a music store.
You are at the north exit.  (N/S/E/W)
You are at the north end of the main walk.  There is a door leading out to the north.  To the east is a game store and to the west is a cafeteria.
You are in the book store.  (N/W)
the pungent smell of printer's ink and new paper strikes you when you enter the book store.  Titles of all descriptions catch your eye as you pass by.  The title page of a leather-bound book nearby reads, "Dedicated to Kathy--Thanks".
You are in the computer store, NW corner.  (N/S/E)
The patient eyes of computer monitors seem to contemplate you passively as you enter the computer store.  Libraries are no quieter.
You are in the computer store, NE corner.  (S/W)
You see software titles of all descriptions as you enter this section of the computer store.  You can almost taste the hours of productive activity sleeping peacefully within these covers.
You are in the computer store, SW corner.  (N/E)
There is a counter here, about waist-high, where the computer store clerks retire to write up their tickets.  Behind the counter an Apple II computer quietly keeps track of all transactions.
You are in the computer store, SE corner.  (N/W)
There are a number of computer work-stations set up here, apparently as a training station for new operators.
You are in the toy store.  (N)
Bright colors and cheerful noises greet you as you enter the toy store.  The store shelves seem to be packed all the way to the ceiling with all varieties of toys.
You are in the telephone store.  (S)
Every possible kind of telephone instrument, from Mickey Mouse to Darth Vader, are here in the telephone store.  Most of the instruments, however, are the basic telecommunications hardware invented many years ago.
You are in the snowconery.  (S)
You have managed to open the counter and now you are standing in the middle of the snow conery.  Confection machines whir busily around you.
You are in the drugstore, SE corner.  (N/S/W)
You feel dwarfed and awed as you enter this part of the drugstore.  A tall, white counter stocked with vitamins towers over you.
You are in the drugstore, NE corner.  (S/W)
You are in the northeast corner of the drugstore.  There are floor-to-ceiling shelves containing over-the-counter drugs and medical needs.
You are in the drugstore, NW corner.  (S/E)
Men's and women's toiletries are displayed here in mass profusion.  The smell is homogenous and portentous.
You are in the drugstore, SW corner.  (N/E/W)
There are three checkout lanes with registers here in the southwest corner of the drugstore.  It is possible to move further east or north into the store, but not easy.
You are in the department store, NW corner.  (S/E)
You are in the northwest corner of the department store.  Around you are all kinds of kitchen goods, from dishes to spoons.  You can almost smell the food cooking in the pleasantly arranged pots and pans.
You are in the department store, SW corner.  (N/E/W)
You are in the southwest corner of the department store.  Women's clothes can be purchased here (at a good price).
You are in the department store, NE corner.  (S/W)
Appliances of every description are on display here in the northeast corner of the department store.  Many of them are actually running to show customers their beauty and utility.
You are in the department store, SE corner.  (N/W)
Men's clothes are on display here in these corner of the department store.  For some reason, the smell of the fabrics is different than the smell of the women's clothes.
You are in the pub.  (W)
This room is darker than any other you will enter here in the shopping mall.  There are many small tables placed close together.  Smells of smoke and spirits are strong here.
You are in the game store, NW corner.  (S/E)
Board games are stacked from the floor to the ceiling here in the northwest corner of the game store.  This section of the store is hushed, like a library.
You are in the game store, SW corner.  (N/E/W)
Dancing puppets, motorized figures and stuffed animals greet you with eager eyes as you enter the game store.  Ahead on the east wall of the store you can see a huge poster.  The scene is so familiar that you want to cry.
You are in the game store, NE corner.  (S/E/W)
The northeast corner of the game store is stocked with every possible role-playing fantasy game available.  The figures illustrated on the boxes seem almost alive.
You are in the game store, SE corner.  (N/W)
The southeast corner of the game store is filled with miniature fantasy figures for fantasy role-playing games.  Some of the figures look like persons you have seen in dreams.
You are on an old path.  (E/W)
You know this place!  It is so strikingly familiar that you cannot recall how you know it.  You are on a country path.  Back to the west you can see the game store and to the east you see green.  The path is bordered by brambles north and south.
You are at a bend in the path.  (N/W)
The path bends here, giving exit either to the west or to the north.  Brambles line the path.  You can still see the game store back to the west but details there are growing cloudier.
You are on a north/south path.  (N/S)
You are on a path lined with brambles and thorn bushes.  Ahead you can see a child's log cabin house.
You are in the log cabin.  (S/D)
You have entered a child's log cabin.  The place is so familiar to you that you almost expect to see yourself (as you were when you were much younger).  Against the north wall is a hole in the ground.  There is a ladder inside the hole.
You are in the tunnel.  (U/D)
You are climbing down a small ladder and below there is a pale light.  The person who dug the hole must have done so very patiently with hand tools.
You are in the tunnel.  (U/D)
The air is different here.  The pale light below is brighter now.  You find it hard to believe that this vertical tunnel could have been dug by one person.
You are in the mirror room.  (N/S/E/W/U)
The pale light is bright now and all around you on all four walls are mirror images of yourself!  You can see a hand-carved arrow pointing left on the bottom rung of the ladder.
You are in yourself.  (N/S/E/W)
The light is so bright here that you can hardly see the four walls of the small room
You are in yourself.  (N/S/E/W)
The light is so bright here that you can hardly see the four walls.
You are in yourself.  (N/S/E/W)
The light is so bright here that you can hardly see the four walls.
You are in the most secret place.  (N/S/E/W)
Now you know that you have arrived at the most secret place of all, the most hidden from everyone, including yourself!  The room is familiar; you dream that you visit this room every night.
You are in the cafeteria.  (E)
You are in the cafeteria.  There are as many foods here as there are varieties of shoppers in the mall.
You are in the music store.  (S/E)
You are in the music store.  Music, of course, is playing somewhat loudly here to prompt customers to buy non-tangible, aural pleasures.
You are in the western walkway.  (N/S/E/W)
You have entered a short walkway leading to the western exit from the mall.  To the north you can see a door to the music store and to the south you can see a door to the clothing store.
You are in the clothing store, north.  (N/S)
You are in the north section of the clothing store.  Men's clothing can be purchased here.
You are in the clothing store, north central.  (N/S/E)
You are in the north central section of the clothing store where women's clothes can be purchased.  You can see a door to the main walkway to the east.
You are in the clothing store, south central.  (N/S)
Teenager's clothes are arranged captivatingly here in the south central section of the clothing store.
You are in the clothing store, south section.  (N/E)
You are in the south section of the clothing store.  All manner of clothing for children is on display here.  To the east you can see a door to the main walkway.
You are in the entrance room.  (N/E/W/U)
You walk into an immense cavern.  As you walk around, your footsteps echo and sound as if an army is here.  You can exit to the north, east, and west.  You can also go back to the Main Hall by going up.
You are in a hallway.  (N/S)
You are in a hallway that runs north and south.  To the north you see a large well lit room (as if by fire!?!) to the south you see the entrance hall.
You are in a corridor.  (N/W)
You are in a very dark north by west corridor.  You feel a draft coming from somewhere in the east wall of the corridor.
You are in a N/E passage.  (N/E)
You are in a passage that runs north and east.
You are in a secret cavern.  (W)
You have found a secret cavern.  The only exit is back to the west.
You are in small chamber.  (N/S/E)
You are in a small chamber.  It doesn't appear that a dragon could fit in this room.  A ghostly light fills the room.  Exits lead north, east, and south.
You are in a hallway.  (N/W)
You are in an empty north and west running hallway.
You are in the gold room.  (N/S)
You are in a room where the walls are completely covered with bright gold rocks.  It is almost blinding.  Exits lead north and south.
You are in the red room.  (N/S/E)
This room is completely covered with red rock.  Exits lead south, north, and east.
You are in a hallway.  (S/W)
You are in a south by west hallway.  It is too dark to see beyond into the rooms.
You are in a hallway.  (N/S)
You are in a north by south hallway.
You are in the green room.  (S/E/W)
You are in a room that is completely covered with green rock.  Exits lead west, east and south.
You are at a 4-way intersection.  (N/S/E/W)
You are in a corridor with corridors in all directions.
You are in the black room.  (N)
You have just entered a completely black room.  No light is visible in here.  You would have been able to read the sign in the room, but it is in black.  The only exit is north.
You are in the pink room.  (S)
You have just entered a room painted with pink paint.  Looks like "preppy" heaven to me.  The exit is south.
You are in the copper room.  (E)
You are in a room that is completely covered with copper coins.  They all have a picture of a man with a beard on them.  Exits lead east.
You are at a 4-way intersection.  (N/S/E/W)
You are in a corridor with passages in all directions.
You are in a hallway.  (E/W)
You are in an empty hallway with exits leading east and west.
You are in the silver room.  (S/W)
You are in a room that is painted with a cheap brand of silver paint.  Exits lead south and west.
You are in the warning passage.  (N/S)
You are in a north by south passage.  A sign pointing to the north says, "Danger ahead!  Proceed with caution!  Warning!  Certain death beyond this door!", etc.
You are in a extremely large cavern.  (S)
You have just entered an extremely large cavern.  Your voice is magnified a million times as it bounces of the walls.  The only exit is to the south.
You are in a small room in a fallout shelter.  (N)
You are in a small room of what appears to be a fallout shelter.  There is an exit to the north.
You are at the west end of a hall.  (S/E/W)
You are at the west end of a rather narrow hallway.  There is a door to a narrower passage to the west.  A room is south.
You are in an E/W hall.  (S/E/W)
You are in a narrow hallway that runs east and west.  There is also a room to the south.
You are in an E/W hall.  (S/E/W)
You are in a hall running east and west.  There is a small room to the south.
You are in a storage room.  (N)
You are in a room that appears to be a place to store equipment.  There are some shelves bolted to the walls.  There is a door to the north.
You are in a corner.  (S/E)
You are in a corner of a very narrow passage that continues to the south.  There is a door to the east leading to a hall that is a little bit wider.
You are in a very narrow N/S passage.  (N/S)
There is a corner in the passage to the north.  A larger room is to the south.
You are in part of a basement parking lot.  (N/E/W)
You are in what appears to be a parking lot in the basement of a building.  There is a lot of rubble here, more of it to the west.  You can exit either to the east or west.  A fallout shelter entrance is to the north.
You are in a bathroom.  (N)
You are in a room that appears to be a small bathroom in the shelter.  There is a door to the north.
You are at the east end of a narrow hallway.  (S/W)
You are at the east end of a narrow east/west hall.  There is a rather large room to the south.
You are in a living area.  (N)
You are in the dormitory area.  There are bunk beds around most of the walls.  A piece of plywood attached to the wall serves as a sort of desk.  There is an exit north.
You are in part of a parking lot.  (N/E)
You are in part of an underground parking lot.  There is a lot of rubble here.  There is even more rubble to the north, but you could pick your way through it to get further north.  The way east is easier.
You are in part of a basement parking lot.  (W/D)
There is some rubble to the west.  An open manhole exposes a ladder going down.  The only exits are west and down.
You are on a ladder going up and down.  (U/D)
You are on a ladder that is inside a round passageway going up and down.  There is just enough light for you to see.
You are in an underground passage.  (N/E/W/U)
It appears to be used to carry utility lines.  A few emergency battery-powered lights here and there light it up fairly well.  There is a ladder going up.  The passage goes E/W.  Another exit is north.
You are at the bottom of a stack of rubble.  (S/U)
You are at the bottom of a stack of rubble.  It appears that some very strong force caused the building above you to be blown to bits.  Maybe a bomb?  If so, it was a big one.  You can climb up or go to the south.
You are on top of a pile of rubble.  (N/D)
You are on the top of a pile of rubble that appears to have been blown from the north by either a very strong wind or an explosion of a large bomb.  There is a way out to the north, or you can go down.
You are at the entrance to a parking lot.  (N/S)
You are at the entrance (what is left of it) to an underground parking lot.  There is a lot of rubble to the south in the passage to the lot.  The land is clearer to the north.
You are on a road.  (N/S/E)
You are on a road that leads to the north.  A parking lot entrance is to the south.  There is a large flat spot on the earth north of you.  There is the remains of a restaurant to the east.
You are in a large flat spot.  (N/S/E/W)
You are on part of a very large flat piece of land.  You can exit south to a road and north, east, and west to more relatively flat land.  There is a crater in the flat place to the north.
You are on flat land.  (N/W)
You are in a corner of very flat, barren land.  The exits are north and west, which go to more flat land.
You are in a corner of a flat spot.  (N/E)
You are in a corner of a very large flat place in the earth.  There is more flat land to the north and east.
You are on the side of a flat place.  (N/S/E/W)
You are on the side of a very flat area of land.  There is more flat area to the north, south, and east.  A crater is in the eastern part.  Everything else is very barren.  There appears to be the remains of a road west of here.
You are in the middle of a flat area of land.  (N/S/E/W/D)
You are in the middle of a very barren, flat area of land.  There is more barren land north, south, east, and west.  There is also a large crater you can get to by going down.
You are at the edge of barren land.  (N/S/W)
You are at the edge of a large barren area of land.  There is a crater in the area to the west.  Other flat land is north and south.
You are in a corner of some barren land.  (S/E)
You are at the corner of some barren land.  There is more of the same to the south and east.
You are at the edge of barren land.  (S/E/W)
You are at the edge of a large barren area of land.  There is more of the same east, west, and south.  A crater is in the area south of you.
You are at a corner of barren land.  (S/W)
You are at the corner of a barren area of land.  There is more of the same to the south and west.
You are in a crater.  (U)
You are in a crater in the middle of a large area of barren land.  The only way out is up.  There is a seam of coal along the side, with some crude diamonds mixed in with the coal.  It looks like a very gigantic explosion was here.
You are in an underground E/W passage.
You are in an underground E/W passage too boring to bother describing.
You are in an underground E/W passage.
You are in a very long underground passage that runs E/W.  There is just barely enough light to see.
You are at a corner of an underground passage.  (S/W)
The passage turns to the south and west.
You are in a N/S underground passage.
You are in an underground passage that runs N/S.
You are in a N/S passage.  (N/S/E)
You are in an underground N/S passage.  There is an opening to the east leading to another room.
You are at the end of an underground passage.  (N)
You are at the south end of a large underground passage.
You are in an entrance to a military installation.  (S/W)
You are at the north end of a passage inside some underground installation.  A small grating is on the west wall.  You could exit from it.  A door is to the south with a sign on it saying, "Keep out unless you have top secret clearance!".
You are at the end of a long N/S hall.  (N/S)
You are at the north end of a long N/S hall.  There is a door at the north leading somewhere else.  The hall continues south.  There are "Top Secret Area, Keep Out!" signs attached to the walls all around the area you can see from here.
You are in a long hall.  (N/S)
You are in a long N/S hall too boring to bother describing.
You are at the end of a hall above a room.  (N/D)
You are at the south end of a hall.  There is a larger room under you with a stairway going down to it.
You are inside a bunker.  (N/S/E/W/U)
You are inside a large bunker of what appears to be a defense installation.  There is a stairway to a room above you.  There are rooms to the south, east, and west.  There is another hallway to the north.
You are in an office.  (W)
There is a door to the west.  An expensive desk is in the middle but it is too heavy to lift.
You are in a storage room.  (N)
You are in a storage room exiting north.
You are in an E/W corridor.
You are in a corridor going east and west.  A sign on a door at the west end says, "Generator room".
You are in a small hallway.  (S/U)
There is a large room to the south.  A stairway goes up.
You are in a hallway.  (S/D)
You are in a hallway.  There is a stairway to a lower level.  There is another exit to the south.
You are at a door.  (N/S)
There is a door to the south.  There is a hall to the north.
You are in a long E/W passage.
You are in a long E/W underground passage.
You are in an underground E/W passage.  (E/W/D)
You are in an underground passage that goes E/W.  There is a ladder going down to another level.
You are in a broken cave passage..  (W/U)
You are in a broken cave.  There is a ladder to another passage above you.  There is another chamber of the cave to the west.  Somehow, this cave is well lit.
You are in a large cavern.  (N/E/W)
You are in a very large cavern.  There are exits to the north, east, and west.
You are at the end of an E/W passage.  (N/S/E/D)
You are at the west end of an underground passage.  There is a steep slope below you.  Small caverns open to the south and north.
You are in a large N/S cavern.  (N/S)
You are in a large N/S cavern too boring to bother describing.
You are at the west end of an E/W passage.  (E)
You are at the west end of an underground passage.
You are at the bottom of a dome.  (S/W/U)
You are at the bottom of a "dome" in the cave system.  There is a passage going up.  Other passages go south and west.
You are at the top of a dome.  (S/D)
You are at the top of a "dome" in the cave system.  You can go down a passage or go to another cavern to the south.
You are in a N/S cavern sloping upward.  (N/S)
You are in a N/S cavern that slopes upward as it goes to the south.
You are in a tight cavern.  (N/E)
You are in a tight cavern exiting north and east.  There is some rubble toward the eastern exit.
You are in a rock filled cave.  (W/U)
You are in a cave filled with rocks.  A room is above you.  Another is to the west.  The light coming from the top seems to be more blue than that from the other rooms, which you know means it probably comes from outside.
You are at a cave entrance.  (N/D)
You are at the entrance to a cave.  There is the remains of a road to the north.  Another room in the cave is down.  It appears that some strong wind blew in some rocks recently.
You are on a road.  (S/E/W)
There is a cave to the south.  The road is not very good.
You are on a road.  (E/W)
You are on the remains of an E/W road.  Barren land is to the east.
You are at the end of the road.  (E)
You are at the west end of the road.  There is a river here that you could SWIM in if you wanted to.  The water is calm.  There are a few dead plants around here.  There are no fish that can be seen in the river, living or dead.
You are in a sloping cavern.  (U/D)
You are in a cavern steeply sloping up and down.
You are in a small N/S cavern.  (N/S)
You are in a rather narrow cavern exiting north and south.
You are in an underground reservoir.  (U)
There is enough water in here that you could SWIM in here.  There is also plenty of light, although where the energy to run the lights comes from is a mystery.  The only exit is up.
You are in an underground lab.  (N/E)
You appear to be in an underground lab.  There are some environmental posters nailed to the rocks around the cave.  You see control panels that seem to show how electricity is being used in the cave system.
You are in a small cave.  (W/U)
You are in a small cave exiting west and up.  You hear faint humming from above.
You are in a steep cave sloping up and down.  (U/D)
You are in a steep cave going up and down.  There are some heavy-duty electric wires going through this room.  The humming sound is louder here and coming from upward.
You are at the top of a steep sloping cavern.  (S/D)
A door leads to some room to the south.  Heavy duty electrical wires go through another conduit.  The humming sound seems to come from the south room.
You are in the teleportation room.  (N/S/E/W/U/D)
You are in a teleportation chamber.  There is nowhere that you can go from this room except home.  Going any direction from here will get you home.
You are in a narrow E/W passage.  (E/W)
There is an opening to the east and a door to the west.
You are in the generator room.  (N/S)
You are in a generator room of a small scale water-powered electric power plant.  The walls are of thick concrete.  There is a cave entrance to the north.
You are in a small room.  (N/W/U)
You are in a small room.  There is a ladder to another room above.  There are doors to the north and west.
You are in a small room.  (N/D)
There is a ladder going down to another room.  There is another exit north.
You are just outside a dam.  (S)
You are just outside a dam producing a small amount of electricity.  The only exit is an entrance to a building to the south.  The plant life appears to be dead.  You see a few dead animals in the distance.
You are in a restaurant.  (W/D)
You are in the remains of a restaurant.  You can exit outside to the west.  There is a stairway going down to a "night club".
You are in a narrow N/S cavern.  (N/S)
You are in a narrow N/S cavern too boring to bother describing.
You are in an underground food storage area.  (S)
You are in an underground food storage area.  There is an exit to the south.
You are at the bottom of a flight of stairs.  (S/U)
You are at the bottom of a stairway.  There is a door to the south with a sign on it saying that there is a night club on the other side.  The stairs lead up to a small restaurant.
You are in the entrance of a night club.  (N/S)
You are in the entrance of a night club of doubtful reputation.  The club is south.  Another exit is north.  Off the record, I wouldn't recommend that club.  It doesn't seem to be a nice place to adventure in.
You are in a night club.  (N/S/E/U)
You are in a dimly lit room of a night club of a dubious nature.  There is a small room to the east.  A hall is to the north.  Another room is to the south.  A stage is up.
You are in the upper lounge.  (N/W/D)
You are in a lounge.  There is a stairway going down to a room below.  A large room is north.  There is a moderately sized room to the west.
You are in a small room.  (W)
You are in a small room to the east of the cabaret.  This room appears to be used to store coats and hats of the guests of the club.  The only exit is to the west.
You are in the lower lounge.  (S/E/U)
There is a stairway to another room above here.  There are rooms to the south and east.
You are in a bookstore.  (S/E)
You are in a bookstore of a dubious nature.  There is nothing that you can get here, and would really be better off being somewhere else.  The exits are south and east.
You are in a bar.  (E/W)
There is a room to the east.  The door to that room has a small window so that those inside can see who is coming.  I don't recommend that room.  Another exit is west.
You are at the rear entrance of a night club.  (N/S)
You are at the rear entrance to a night club of doubtful repute.  The club is to the north.  Just between you and me, I wouldn't go inside that club.
You are on the stage.  (W/D)
You are on the stage.  You can go down to the night club floor or to the west to a storage area.
You are backstage.  (E)
The only way out is to the east.
You are in an office.  (N)
The only way out is to the north.
You are in a smoke-filled room.  (S/W)
There is some writing on the wall, but I would rather not read it.  You would be better off not knowing what it says, anyway.  A bar is west, and a gambling joint is south.  I think this place is bad news.
You are in a gambling joint.  (N)
You see evidence of gambling here.  There is a lot of blood on the floor.  Someone must have been killed here recently.
You are in the computer room.  (E)
There is an exit to the east.
You are in the generator room.  (E)
You are in the generator room.  A large diesel powered electric generator is running.  There is an unlocked door to the east.
You are in a yard south of the station.  (N)
You are in a yard south of a railroad station.  There is a sign on the station that says, "The Eamon railroad, which is perhaps the only well run of the few passenger trains left today.  Everyone rides free!".
You are in the station waiting room.  (N/S/E/U)
You are in the waiting room of a railroad station.  There is a stairway to a room upstairs and doors on the north, south, and east sides of the room.
You are in the ticket office.  (W)
The only exit is to the west.  A sign says, "Everything free today!"
You are in the dining room of the station.  (E/D)
You are in the station dining room.  A door exits to the east and a stairway goes down.
You are in the special dining room.  (W)
You are in a special dining room for important people such as you.
You are on the platform.  (E)
You are on the west end of the station platform.
You are on the platform.  (E/W)
You are on the platform.  It's too normal to bother describing.
You are on the platform.  (E/W)
You are on the platform.  It's too normal to bother describing.
You are on the platform beside open train door.  (N/S/E/W)
You are in the middle of the station platform that runs E/W.  You see the train on the track just north of you.  The door on the car just north of you is open, but the doors on the other cars are closed.
You are on the platform.  (E/W)
You are on the platform.  There is a sign on the station that says, "You are now in Madison."
You are on the platform.  (E/W)
You are on the platform.  It's too normal to bother describing.
You are at the east end of platform.  (N/W/D)
You are at the east end of the station platform.  The engine of the train is north of you and you can get on it.  There is a stairway going down.
You are in a railroad car.  (E)
You are on the last car of the train.  There is a car to the east of you.
You are in a car.  (E/W)
You are on one of the cars of the train.  A sign on the wall says, "To go somewhere else, just SAY the name of the station you want to go to.  For a list of the stations available, use the HINTS command.  SAY MAIN HALL to go home."
You are dining car of the train.  (E/W)
You are on the train dining car.  It's too normal to bother describing.
You are on a railroad car open to the station.  (S/E/W)
You are on a car of the train.  You can get off to the south.  The train is headed east, and outside of it you can see a station marked, "Madison".
You are on a sleeping car.  (E/W)
You are on a sleeping car of the train.  All the compartments on the car are closed.
You are on the baggage car.  (W)
You are on the baggage car of the train.  The only exit is to the west.
You are in the engine.  (S)
You are in the engine of the train.  You can exit to the south.
You are in the south end of the underpass.  (N/U)
You are in the south end of an underpass going north to south.
You are in N/S corridor.  (N/S)
You are in the underpass.  It's too normal to bother describing.
You are in N/S corridor.  (N/S)
You are in a N/S corridor too normal to bother describing.
You are in the north end of corridor.  (S/U)
You are in the north end of a corridor going south.  Stairs lead up.
You are on the east end of a sidewalk.  (N/W/D)
You see the train on the track to the south, but can not get on it.  The yard office is to the north.  A stairway goes down.
You are in yard office.  (S/U)
You are in the yard office of the railroad.  A door is to the north and a stairway goes up.
You are in dispatcher's office.  (D)
You are in the dispatcher's observation room.  You can see the train and some of the most beautiful scenery out the window.  The only exit is a stairway going down.
You are in middle of sidewalk.  (E/W)
You are in the middle of an E/W sidewalk too normal to bother describing.
You are on the west end of a sidewalk.  (N/E)
There is a city park to the north.
You are in the city park.  (N/S)
You are in a city park with lots of trees, grass, and benches.  There is a graveyard to the north.
You are in the graveyard.  (S)
You are in an old graveyard.  The only exit is to the south.
You are in the last car.  (E)
You are in the last car of the train.  The only exit is to the east.
You are in a train car.  (E/W)
You are in a railroad car.  It's too normal to bother describing.
You are in the dining car.  (E/W)
You are in the train dining car.  It's too normal to bother describing.
You are in a railroad car.  (S/E/W)
You can get off the train to the south or go to other cars to the east or west.  The train is headed east.  Outside the window is a station marked, "Flagstop".
You are in a sleeping car.  (E/W)
You are in a sleeping car of the train.  There are several compartments on this car, but they are closed.
You are in the baggage car.  (W)
You are on the train baggage car.  The only exit is to the west.
You are in the engine.  (S)
You are in the train engine.  The only exit is to the south.
You are on a small platform.  (N/S/E)
You are on a small platform of a Flagstop station.  A small building is to the south.  The train is to the north and a path leads east.
You are in the small station.  (N/S)
You are inside the small building of a Flagstop on the railroad.  A sign says, "Everything free!  Enjoy the Eamon Express!" doors are north and south.
You are E/W path.  (E/W)
You are on the west end of a dirt path.  The station platform is to the west.
You are in the middle of E/W path.  (E/W)
You are in the middle of an E/W path too normal to bother describing.
You are at the east end of E/W path.  (N/W)
You are at the east end of a dirt path.  You can get on the train engine by going north.
You are in a small courtyard.  (N/S)
You are in a courtyard (so to speak) north of the Flagstop station.  You can see a building to the south.  A sign on the building says, "Railroad Museum.  Admission is free!".
You are in the railroad museum.  (N)
You are in a railroad museum.  It looks as if it has been robbed in the past, since not much is here.  A door leads north.
You are the last car.  (E)
You are in the last car of the train.  The only exit is east.
You are in a railroad car.  (E/W)
You are on one of the cars on the train.
You are in the dining car.  (E/W)
You are in the dining car.  It's too normal to bother describing.
You are in the car open to the station.  (S/E/W)
You are in a car that has an exit to the south to a station.  Out the window you can see a sign marked, "Mudville".
You are in a sleeping car.  (E/W)
You are in the sleeping car of the train.  It's too normal to bother describing.
You are in the baggage car.  (W)
You are in the baggage car.  It's too normal to bother describing.
You are in the engine.  (N)
You are in the engine car of the train.  You can get off to the north.
You are on a platform.  (N/S/E)
You are on a station platform.  The train is north, and a building is south.
You are on a dirt path beside engine.  (S/W)
You are on a dirt path beside the engine which is too normal to bother describing.
You are in a cabin.  (N/S)
You are in a cabin just south of the station platform.  Exits are north and south.
You are at a T-intersection.  (N/S/E)
To the north is a cabin, to the east is a shack.
You are inside a small shack.  (W)
You are inside a small shack.  It's too normal to bother describing.
You are just north of a lake.  (N/S)
You are at the end of a N/S path.  To the north is a crooked path.  To the south is a lake.
You are in the last car.  (E)
You are in the last car of the train.  The only exit is to the east.
You are in a railroad car.  (E/W)
You are in a railroad car on a train heading to the east.
You are in the dining car.  (E/W)
You are in the train dining car.  It's too normal to bother describing.
You are in a railroad car open to the station.  (S/E/W)
You are in a railroad car that is open to the remains of a station with a sign on it saying, "Dodge".
You are in the sleeping car.  (E/W)
You are in the sleeping car of the train.  All of the compartments are locked and you can't get in.
You are in the baggage car.  (E/W)
You are in the baggage car of the train.  It's too normal to bother describing.
You are in the engine.  (W)
You are in the train engine.
You are on a small platform.  (N/S)
You are on a small platform south of the train and at the north end of a city street.  A sign on a pole says, "Welcome to Dodge.  If you expect to find friends here, forget it!  But if treasure is what you want, come on in!"
You are at the north end of a street.  (N/S)
You are at the north end of a street.  It's too normal to bother describing.
You are in a N/S street.  (N/S)
You are on a N/S street that is too normal to bother describing.
You are on a N/S street.  (N/S/E/W)
There is a barber shop to the west and the Sheriff's office to the east.
You are on a N/S street.  (N/S/E/W)
You are on a N/S street in town.  To the east is a general store and to the west is a saloon.
You are in a N/S street.  (N/S/E/W)
You are in a N/S street that is the main street in town.  To the east is a hotel, to the west, a stable.
You are in the Sheriff's office.  (W)
You are in the Sheriff's office which is too normal to bother describing.
You are in the general store.  (W)
The owner of the store greets you and says, "Howdy stranger, since you are the first person to come to my store without trying to shoot it up, everything here is free!."
You are in the hotel lobby.  (E/W/U)
You are in the lobby of the hotel.  There is a door to the office to the east and a stairway up to the rooms.
You are in a hallway.  (N/S/E/D)
You are in the hall above the hotel.  A stairway goes down, the hall continues east, and rooms are north and south.
You are in the stable.  (E)
You are in the livery stable (or what is left of it after it burned down).
You are in hotel office.  (W)
You are in the hotel office.  It's too normal to bother describing.
You are in the saloon.  (E)
You are in a saloon.  It's too normal to bother describing.
You are in the barber shop.  (E)
You are in the barber shop.  It's too normal to bother describing.
You are in a hall.  (N/S/W)
You are in the east end of a hallway.  There are rooms to the north and south.
You are in a hotel room.  (S)
You are in a hotel room that is too normal to bother describing.
You are in a deluxe suite.  (S/E)
You are in a deluxe suite in the hotel.  There is a door to the hall to the south and a door to another room to the east.
You are in a hotel room.  (N)
You are in a hotel room.  It's too normal to bother describing.
You are in a hotel suite.  (N/E)
You are in a suite in the hotel.  The hallway is to the north and another room is to the east.
You are in part of the deluxe suite.  (S/W)
You are in a part of the deluxe suite.  It's too normal to bother describing.
You are in a room of the deluxe suite.  (N)
You are in another room.  It's too normal to bother describing.
You are in part of the hotel suite.  (W)
You are in part of the hotel suite.  It's too normal to bother describing.
You are on street.  (N/S)
You see a bank far south of you and a bank worker on the ground, shot dead.
You are at the south end of Main Street.  (N/S)
There is a bank to the south and the town to the north.
You are in a bank lobby.  (N/W)
You are in the bank lobby.  The bank has just been robbed, but there might be a few treasures that were missed.  If you find anything, you may keep it.  The exit is north, and there is a room to the west.
You are in the teller cage.  (E/U)
You are in the teller cage of the bank.  Exits are east and up.
You are in a secret office.  (D)
You are in a secret office of the bank.  It's too normal to bother describing.
You are at the main entrance.  (N/S)
You are at the main entrance to a secret installation.  The road home is to the south.
You are in a small room.  (E)
You are in a small room that exits to the east.
You are at a four-way intersection.  (N/S/E/W)
You are at a four-way intersection too boring to bother describing.
You are in a hallway.  (E/W/U)
You are in an E/W hall with a stairway going up.
You are in a hallway.  (E/W)
You are in an E/W hall which is too boring to bother describing.
You are in a hallway.  (N/W)
You are in a corner of a hall that exits to the north and west.
You are at the top of some stairs.  (N/D)
You are at the top of a stairway with a hall going north.
You are in a hallway.  (N/S)
You are in a N/S hallway which is too boring to bother describing.
You are in a small room.  (S)
You are in a small room with an exit to the south.
You are in the kitchen.  (S/D)
A small stairway goes down and a door leads south.
You are in a room.  (N)
You are in a small room exiting north.
You are in a hallway.  (S/E)
You are in a curving hall that exits to the south and east.
You are at a T-intersection.  (N/E/W)
You are at a T-intersection of a hall going E/W with another hall north.
You are at the end of a hall.  (E/W)
You are at the east end of an E/W hall.  There is a door to the east with a sign on it saying, "Be careful if you enter this room!"
You are in a small room.  (E)
You are in a small room that exits east.
You are at a four-way intersection.  (N/S/E/W)
You are at a four-way intersection which is too boring to bother describing.
You are in a hall.  (E/W)
You are in an E/W hallway which is too boring to bother describing.
You are at a T-intersection.  (S/E/W)
You are at a T-intersection of a hall going E/W and another passage south.
You are in a small room.  (S)
You are in a small room that exits south.
You are in a cellar.  (U/D)
There is a stairway up and a passage leading down.
You are in an E/W corridor.
You are in an E/W corridor which is too boring to bother describing.
You are on a balcony.  (N/W/D)
You are on a balcony over a large room.  There are stairs going down to the hall and a corridor to the north.  Another passage goes west.
You are in a large room.  (N/S/E/U)
You are in a very large room.  There are smaller rooms to the south and east.  There is a passage north and a balcony above the stairs.
You are in the blue room.  (W)
There is an exit to the west.
You are in the briefing room.  (N)
There are expensive chairs around an expensive table which are all too heavy to lift.  This must have been part of a government project.  The exit is north.
You are in a twisting corridor.  (S/E)
You are in a twisting corridor.  It turns so much that you almost get lost.  You do manage to notice that the exits are east and south.
You are in the entrance to a secret corridor.  (E/W)
You are at the entrance to what seems to be a secret corridor.
You are in an olive drab corridor.  (N/W)
You are in a corridor painted a drab olive color.  It exits north and west.
You are in the red room.  (S/D)
You are in the red room with a ladder going down a hole in the floor to a room below.  Another exit is south.
You are in a storage room.  (E/U)
You are in a storage room.  There is a shed to the east and a ladder going up.
You are in a tool shed.  (W)
You are in a tool shed exiting west.
You are in a narrow passage.  (N/S)
You are in a narrow N/S passage which is too boring to bother describing.
You are in the white room.  (N/S/E)
There is a room to the east.  Other passages are N/S.
You are in the document room.  (W)
There are many shelves to store documents.  There is an exit west.
You are in an office.  (S/E)
You are in an office north of the white room with a smaller room to the east.
You are in a small chamber.  (W)
You are in a small chamber east of an office.
You are in an E/W hall.  (E/W)
As you enter this section of the dungeon you sense that your senses might not be accurate in here.  What you see and feel might fool you and you might not be able to do the same things all of the time here.
You are at a complex junction.  (S/W/U/D)
You are at a complex junction of an up/down passage with other passages south and west.
You are in a curving passage.  (S/W/U)
You are in a curving passage with exits south and west.  Another room is above you.
You are at the top of a flight of stairs.  (N/D)
You are at the top of a flight of stairs with another passage north.
You are at the middle of a flight of stairs.  (U/D)
You are at the middle of a flight of stairs.  The only ways you can go are up and down.
You are at the bottom of the stairs.  (N/U)
You are at the bottom of a flight of stairs.  There is a door to the north.
You are at the end of a passage.  (N/S)
You are at the south end of a N/S passage.  The passage continues to the north and some small exit is to the south.
You are at a T-intersection.  (N/S/W)
You are at a T-intersection of a passage going N/S and another path going west.
You are at the end of a N/S passage.  (S/W)
There is an automatically opening door to the west.
You are in a small room.  (E)
You are in a small room exiting east.
You are in a small room.  (N/D)
You are in a small room with exits north and down.
You are in the chute room.  (S)
You are in a small room exiting south.  There is a narrow small chute in this room but you can not go down it or see where it goes.
You are in a small room.  (E)
You are in a small room exiting east.
You are at a T-intersection.  (N/E/W)
You are at a T-intersection which is too boring to bother describing.
You are in a N/S passage.  (N/S)
You are in a N/S passage which is too boring to bother describing.
You are at a corner.  (N/W)
You are at a corner that exits north and west.
You are at a T-intersection.  (N/E/W/U)
You are at a T-intersection of a passage going E/W with a passage north.  A ladder goes to a room above.
You are at the top of a ladder.  (D)
You are at the top of a ladder which is too boring to bother describing.
You are in a small room.  (S)
You are in a small room with an exit south.
You are in an E/W passage.  (E/W)
You are in a narrow E/W passage which is too boring to bother describing.
You are in a room.  (N/E)
You are in a room exiting north and east which is too boring to bother describing.
You are in a room.  (S/E)
You are in a room exiting south and east which is too boring to bother describing.
You are in a small room.  (W)
You are in a small room exiting north which is too boring to bother describing.
You are in a small room.  (S)
You are in a small room exiting south which is too boring to bother describing.
You are in a room.  (N/E)
You are in a room exiting north and east which is too boring to bother describing.
You are at a T-intersection.  (N/S/W)
You are at a T-intersection of a N/S hall and a door to a room to the west.
You are at a T-intersection.  (N/S/W)
You are at a T-intersection of a N/S passage and a room to the east.
You are dead end.  (S)
A dead end!  Might as well go back to the south.
You are in a small room.  (E)
You are in a small room exiting east which is too boring to bother describing.
You are at an intersection of 3 passages.  (N/E/D)
You are at the intersection of a passage north and another going east.  Another room is below you.
You are at the north end of a N/S passage.  (S/U)
You are at the north end of a N/S passage which is too boring to bother describing.  There is a room above you.
You are in a room.  (N)
You are in a room with an exit north which is too boring to bother describing.
You are in a N/S passage.  (N/S)
You are in a N/S passage which is too boring to bother describing.
You are in a small strange room.  (S/U)
You are in a strange room which exits to the south.  There is a strange path that seems to vanish as it goes up.
You are at the south end of a road.  (N/D)
You are at the south end of a road that run N/S.  There is a stairway down to what appears to be a subway.
You are on a road.  (N/S/E)
You are on a N/S road with a path going east.
You are on a road.  (N/S)
You are on a N/S road which is too normal to bother describing.
You are on a road.  (N/S/E/W)
You are on a N/S road with sidewalks going east and west.  A sign says, "Nuclear power plant - east, nuclear fuel processing plant - west".
You are on a road.  (N/S)
There is a bridge to the north that (fantastic and unreal as it seems) is still in good shape.  At least the people here did SOMETHING right.
You are on a bridge.  (N/S)
You are on a bridge going N/S.  You see a dam producing water power to the west but can not get to it from here.
You are on a road.  (N/S/W)
You are on a N/S road.  There is a path going west and a sign saying that a water power plant is that way.
You are on a road.  (N/S)
You are on a N/S road which is too normal to bother describing.
You are on a road.  (N/S)
You are on a N/S road which is too normal to bother describing.
You are on a road.  (N/S)
You are on a N/S road.  Just north of here is the way back home.
You are on a stairway.  (U/D)
A sign on the wall says, "Go further down at risk of your life!  There is not enough food for everyone, and you are not the one to get it!"
You are at the bottom of the stairs.  (W/U)
You are at the bottom of a stairway.  A passage continues west.
You are at the south end of a hall.  (N/W)
You are at the south end of a hall that runs N/S.  A door leads to the west.
You are in a hall.  (N/S/E)
You are in a N/S hall which is too normal to bother describing.  An exit is to the east.
You are in a hall.  (N/S/E)
You are in a N/S hall with an exit to the east.
You are at the north end of a hall.  (S/U)
You are at the north end of a N/S hall.  There is a stairway going up.
You are in a storage room.  (W)
You are in a room used to store food that once was in a nuclear processing plant.
You are in a storage room.  (E)
You are in a storage room which is too normal to bother describing.
You are at a landing.  (U/D)
You are at a landing with a stairway going down and a ladder going up.
You are on a street.  (E/W)
You are on an E/W street which is too normal to bother describing.
You are on a street.  (E/W)
There is a nuclear power plant a few moves ahead of you.  There is a guard posted at the gate who looks like he is suffering from some type of burn.
You are on a path.  (E/U)
A sign says that the path up leads to a nuclear fuel processing plant.
You are on a dingy path.  (U/D)
You are on a very dingy path going up and down.
You are just outside a nuclear processing plant.  (W/D)
You are just east of the entrance gate of a nuclear fuel processing plant.  There is a path leading down a hill.  The plant does not seem to be in very good shape.
You are on a road.  (E/W)
You are on an E/W road which is too normal to bother describing.
You are outside the gate.  (E/W)
You are outside the gate to a nuclear power plant.  A sign says that it was in operation 5 years after it was first planned but it seems to be in bad shape.  The containment building seems to have a large crack in it.
You are inside the gate.  (N/S/E/W)
You are just inside the gate.  Most plant life here seems to have died.
You are in the administration building.  (N/S/E/W)
You are in the administration building.  It is a 4-way intersection.
You are in an office.  (W)
You are in an office which is too normal to bother describing.
You are in the control room.  (W)
You are in the control room.  The consoles seem to be in bad shape.
You are in the visitors lounge.  (N/U)
You are in the visitors lounge which is too normal to bother describing.
You are in an observation room.  (D)
You are in an observation room with a large broken window looking over a reactor.
You are in a briefing room.  (S/E)
You are in a briefing room.  An office is east and the administration building is south.
You are on a path.  (N/S)
You are on a N/S path which is too normal to bother describing.
You are outside the containment building.  (N/E)
You are west of the containment building with another exit to the north.  The concrete wall looks cracked as if some great pressure inside blew it out.
You are just inside the containment building.  (S/E/W)
You are in the main corridor of the containment building.  Rooms are east and south, outside is west.
You are in the emergency control room.  (N)
The consoles appear to be in a very bad state of repair.
You are in the cable room.  (S/W/U)
All of the cables that control the reactor go through this room.  It appears as if there was a fire here in the past.  A sign says, "Reactor-S; Overlook-U; Main containment building corridor-W".
You are in an overlook.  (D)
You see a very badly damaged reactor core below you.  The only exit is down a stairway that does not go to the reactor room but to the room you came from.
You are at the entrance to the reactor room.  (N/E)
The reactor room is east and the cable room is north.  A sign on the door to the reactor room says, "Danger!  Radioactive!".
You are in the reactor room.  (W)
A radiation meter reads dangerously high.  The exit is west and I suggest that you use it.
You are on a path.  (N/S)
You are on a N/S path which is too normal to bother describing.
You are outside the cooling tower.  (S/E)
You are west of the cooling tower.  The main gate is to the south.
You are in the cooling tower.  (W/U)
You are in a large cooling tower.  There is a ledge above you and a door to the west.
You are on a ledge.  (D)
You are on a ledge and the only way off is by going down.
You are just inside the factory gate.  (N/S/E/W)
You are just inside the gate of a nuclear fuel processing plant.  You see a large factory to the north.  There is a courtyard to the west with a building farther on.  A path to a small shack is to the south.
You are on a path.  (N/S)
You are in a N/S path which is too normal to bother describing.
You are in a shack.  (N/D)
You are in a shack with a stairway going down and a door to the north.
You are in the basement of the shack.  (U/D)
There is a stairway going up and a ladder going down.
You are in the factory.  (S)
You are in the main factory of the nuclear fuel processing plant.  The equipment here looks in a bad state of repair.  A few radiation meters in the room read dangerously high.  The only exit is south and I suggest you use it!
You are in a courtyard.  (E/W)
The factory entrance gate is to the east and a building is to the west.
You are in a building lobby.  (N/S/E/U)
You are in the lobby of the administration building.  The furniture is very expensive but too heavy to carry.  The exit east goes outside.
You are in a room.  (S)
The only way out is the way you came in.
You are in the library.  (N)
You are in the library of the nuclear fuel plant which is too normal to bother describing.
You are in the upstairs lobby.  (N/S/W/D)
You are in the upstairs lobby which is too normal to bother describing.
You are in the cafeteria.  (S)
You are in the plant cafeteria which is too normal to bother describing.
You are in the sleeping quarters.  (E)
There are many bunks here, some contain dead bodies.
You are in the lab.  (N)
You are in the atomic fuel plant lab which is too normal to bother describing.
You are at the west end of a road.  (E/W)
The road ends here.  A small path continues west and the main road is to the east.
You are on a path.  (N/E)
You are on a path that exits east and north.
You are on a path.  (N/S)
You are on a N/S path which is too normal to bother describing.
You are on a path.  (N/S/U)
You are on a N/S path with a trail going up.
You are on a path.  (N/S)
You are on a N/S path which is too normal to bother describing.
You are on a path.  (N/S)
You are on a N/S path which is too normal to bother describing.  There is a campground to the north.
You are in a small shack.  (N)
The only exit is to the north.  A sign on the wall says, "Warning!  Exposure to more than 100 units of radiation can cause you to be injured!"
You are in a campground.  (S)
You are in a campground beside a fast-moving river with lots of rapids both upstream and downstream, but the water near you is calm.  A path leads south.
You are on a hill.  (U/D)
You may go up or down the hill, but that's all.
You are on a hill.  (U/D)
You notice that the plants here are covered with some black substance.  You also see that the air appears to be rather polluted.
You are on a flat spot on the hill.  (W/D)
In the distance is a shroud of polluted air with some shabby buildings which barely visible.
You are on a flat place on the hill.  (E/U)
You still can barely see some poorly repaired buildings in the distance, along with a black haze of pollution.  This is an environmentalists nightmare.  (And this "adventure" is an Eamon Enthusiast's nightmare! -FK)
You are at the top of a hill.  (N/D)
The air is cleaner here.  You can go down the hill or walk along a path that goes to the north.
You are on a long ridge.  (N/S)
You are on a long ridge running N/S which is too normal to bother describing.
You are on top of a dam.  (N/S)
You are on top of a dam which is too normal to bother describing.
You are top of dam.  (N/S)
You are on a N/S path on top of a dam which is too normal to bother describing.
You are on top of a dam.  (N/S/D)
You are on the top of a dam with a path north and stairs going down.  You can also go south.
You are on a stairway.  (U/D)
You are on a stairway which is too normal to bother describing.
You are at the bottom of the stairs.  (S/E/U)
You are at the bottom of a flight of stairs.  There are rooms to the south and east.
You are in the generator room.  (N)
Some large electric generators are still working.
You are on a path.  (S/W)
You are on a path exiting south and west which is too normal to bother describing.
You are at the bottom of a hill.  (E/U)
It appears that there will be some good scenery higher up the hill.
You are on a hill.  (U/D)
You can see the dam in the distance and the air here is clean.  You can go up or down.
You are on a hill.  (U/D)
The scenery here is fantastic!  You can see a lake formed behind the dam and a fast-flowing river below it.  The river below looks like a good place for a SWIM.
You are on the top of a hill.  (S/D)
There is a building to the south and a path down.  The building is in good condition and has solar collectors and solar cells on the roof.  A large windmill is nearby but you can not get to it.
You are in a kitchen.  (W)
You are in a kitchen that feeds people working with the dam.
You are in a library.  (N)
You are in a library which is too normal to bother describing.
You are in the control room.  (W)
You are in the control room of the dam power plant.  (...The damn power plant? -FK)
You are in the lobby of a small building.  (N/S/E/W/U)
You are in the lobby of a small building with stairs going up and rooms to the south and east.  The outside is north.  There is an office to the west.
You are in an upstairs hall.  (S/D)
There is a room to the south and stairs down.
You are in a lab.  (N/E)
There is a door to the east and a hall to the north.
You are on a path.  (E/W)
You are on an E/W path which is too normal to bother describing.
You are on a path.  (S/E/W)
You are on an E/W path which is too normal to bother describing.  There is a small shack to the south.
You are down by the riverside.  (W)
You see a nuclear power plant upstream and a few dead fish in the water.
You are in an office.  (E)
You are in an office which is too normal to bother describing.
You are in a computer room.  (W)
You are in a computer room which is too normal to bother describing.
You are at the entrance to the resort.  (N/W)
You are at the entrance to a fancy resort.  There is a gate to the north with a sign on it that reads, "Eamon super resort everyone welcome!  All services free!".  The Main Hall lies west.
You are in a courtyard.  (N/S/E/W/D)
There is a large resort building to the north, a sidewalk leads off to the east and west and a stairway goes down to a cave entrance.
You are on a sidewalk.  (E/W)
You are on a sidewalk just east of the courtyard.  The walkway continues to the east.
You are on the east end of a sidewalk.  (W/U)
You are at the east end of an E/W sidewalk.  The sidewalk continues to the west and a stairway goes up a mountain.
You are on the west end of a ridge.  (E/D)
You are at the west end of a ridge that goes east along the top of a mountain.  There is a sidewalk going toward a fire tower east of here and a stairway going down the mountain.
You are in the lobby.  (N/S/U)
There is a large door south of you leading out, an office door to the north, and a stairway leading up.
You are at a cave entrance.  (W/U)
There is a path leading up and another leading west.  A sign at the west exit says,  "Do not enter this room unless you are prepared to defend yourself!"
You are in a cave.  (N/E)
You are in a cave with an automatically opened door at the north end.  The door seems to be controlled by a security system and opens when you are near it.
You are at the east end of a ridge.  (N/W/U)
You are at the east end of a ridge on top of a mountain.  There is a stairway going up to a fire tower.  Sidewalks lead both to the north and west.
You are the top of the tower.  (D)
You are at the top of a fire observation tower.  There is a beautiful view of the countryside here.
You are in a forest.  (N/S)
You are now inside a forest.  There is a sidewalk continuing north and south here.
You are in a clear area.  (N/S/E/W)
A sidewalk goes to a forest south of you.  There is a paved part of land here with a souvenir stand and restaurant building to the east and a cottage to the west.  To the north is a sidewalk going home.
You are in a souvenir shop.  (S/E/W)
This seems to be a souvenir shop.  There is a door leading to an observation porch outside to the east and another door leading to a restaurant to the south.  You can also exit to the west.
You are on an observation porch.  (W)
From here, a large part of the country can be seen.  The only exit is west to the souvenir shop.
You are in a dining room.  (N/D)
This is a very high-class dining room there is a door to the north and a stairway leading down.
You are in a cellar.  (U/D)
You are in a cellar below the dining room.  There is a manhole that contains a ladder going down to a room far below.  A sign on the wall says, "Guard posted below".
You are in the west end of a hallway.  (N/S/E/D)
There are rooms to the north and south.
You are at the east end of a hall.  (N/S/W)
You are at the east end of an E/W hall.  There are rooms to the north and south.
You are on a sidewalk.  (E/W)
You are on a sidewalk west of the courtyard.  It seems to curve a little bit after going west for a while.
You are at the end of a sidewalk.  (N/E)
Here the sidewalk is at its western end.  It turns into a smaller path leading to the north.
You are at the entrance to a special building.  (N/S)
This is the entrance to a building which is too normal to bother describing.
You are in the special room.  (S)
This room is very large with a door to the south.  (What's so special about it? -FK)
You are in the resort office.  (S)
You can see a set of mailboxes for messages to the guests.
You are in a long passage.  (N/S)
You are in a long passageway that leads north and south.
You are at a T-intersection.  (N/S/E/D)
A main passage leads north and south.  Another passage leads to the east and a ladder goes down.
You are at a T-intersection.  (S/E/W)
The main passage leads east and west.  Another corridor leads to the south.
You are in a corridor.  (E/W)
You are in an east/West corridor which is too normal to bother describing.
You are at the west end of a hall.  (N/E/W)
You are at the west end of an E/W hall.  Small rooms are to the north and west.
You are in an underground chamber.  (U)
There is a door to the north with a sign on it saying, "Storage area for chemical wastes from a nearby factory.  This stuff is bad news!  Keep out!".  Fortunately, a rock slide has sealed the door shut forever.
You are in a small room.  (S)
You are in a small room that exits to the south which is too normal to bother describing.
You are in a small room.  (S)
You are in a small room that exits to the south which is too normal to bother describing.
You are in an alcove.  (W/U)
You are in an alcove just below the surface.  There is a door to the west and a ladder going up.
You are in a room.  (S)
You are in a room which is too normal to bother describing.
You are in a room.  (S)
You are in a room which is too normal to bother describing.
You are in a room.  (N)
You are in a room which is too normal to bother describing.
You are in a room.  (N)
You are in a room which is too normal to bother describing.
You are at the east end of a hall.  (N/E/W)
You are at the east end of an E/W hall.  Small rooms are to the north and east.
You are in the living room of a cottage.  (S/E/U)
You are in the living room of a cottage that is part of the resort.  There is a hallway to the south, stairs lead up, and the outside is east.  There is a room to the west, but the door to it is bolted permanently shut.
You are in a corner.  (N/W)
You are in a corner of the cottage.  The living room is north and the hall continues west.
You are in a corner of a hall.  (N/E)
You are in another corner which exits to a dining room to the north and another part of a hallway to the east.
You are in the dining room.  (S/W)
A hall is south and a kitchen is to the west.
You are in a kitchen.  (E)
You are in a kitchen that looks as if it was designed by the resort owner to make people living here want to eat out at a restaurant (at the resort of course).
You are in the top of the stairs.  (N/S/W/D)
Bedrooms are north and west and the bathroom is south.
You are in a bedroom.  (S)
There is a large bed permanently attached to the floor.  A large mirror is attached to a wall.  There is a door exiting to the south.
You are in a bedroom.  (E)
There is a large bed solidly attached to the floor.  The exit is to the east.
You are in a bathroom.  (N)
You are in a bathroom which is too normal to bother describing.
You are in a small room.  (E/W)
You are in a small room which is too normal to bother describing.
You are in a small room.  (E/W)
You are in a small room which is too normal to bother describing.
You are at the west end of a wide corridor.  (E/W)
You are at the west end of a wide corridor which runs E/W.  There is a small room to the west.
You are at the middle of a wide corridor.  (N/E/W)
You are at the middle of a wide corridor that runs E/W.  There is a very large door to the north.
You are at the east end of a wide corridor.  (E/W)
You are at the east end of a wide corridor that runs E/W.  There is a small room to the east.
You are at a large entrance.  (N/S)
You are at a large entrance way to an immense marble structure set on the side of a large mountain.  A very large door is open to the south.  A sidewalk leads north through a meadow.
You are on a sidewalk.  (N/S/E)
You are on a sidewalk along a very beautiful meadow.  There is a very large and beautiful crystal palace far to the north.  A rather plain-looking and narrow path goes to the east.
You are on a straight and narrow pathway.  (E/W)
You are on a straight and narrow path that leads east and west.  There is a small house further to the east.  A larger N/S sidewalk is to the west.
You are on a very beautiful sidewalk.  (N/S)
You are on a very beautiful and impressive N/S sidewalk.  You can see a crystal palace to the north.
You are at the north end of the meadow.  (N/S)
You are at the north end of a very large meadow.  A sidewalk ends here, coming from the south.  The entrance to a large crystal palace is to the north.
You are in a small house.  (W)
This house has only one room that you can explore.  The room is not very large and is rather plain yet very clean.  The door to the outside is to the west.
You are at the entrance to the crystal palace.  (N/S)
This is even larger and more impressive than the marble entrance in the side of the mountain at the south end of the meadow.  Everything is made of crystal here.
You are just inside the crystal palace.  (N/S)
There is a hall to the north and the outside is south through a very large door.
You are in a corridor.  (N/S/E)
You are in a N/S corridor of the palace.  There is a very large entrance to the south.  There is a small (relatively speaking) closet to the east and a large room to the north.
You are in a small room.  (W/D)
You are in a small room off of the main corridor of the crystal palace.  There is a stairway going down to a storage area and a doorway to the west.
You are in a storage area.  (U)
You are in a small storage area which is too normal to bother describing.
You are in the chamber of the White Witch.  (N/S/E/W)
You are in the main chamber of the White Witch.  It is a very large room made of white crystal and marble.
You are in a bedroom.  (N/E)
You are in the bedroom of the White Witch.  The bed is much too heavy to lift.  There is a dressing room to the north and the main corridor is to the east.
You are in an anteroom.  (N/W)
You are in an anteroom.  There is a door to the north with a sign on it saying, "Formal Dining Room:  Do not enter unless you have the proper attire!"
You are in a large corridor.  (N/S)
You are in a large corridor inside the crystal palace which is too normal to bother describing.
You are in a dressing room.  (S)
You are in the dressing room of the White Witch which is too normal to bother describing.
You are in the formal dining room.  (S)
There is a large table that is solidly in place.  Very good paintings are permanently fixed to the walls.  There is an exit to the south.
You are in the throne room.  (S/W/U)
You are in the throne room of the crystal palace.  The throne is on a platform above you.  There is a large door to the south and a smaller exit is to the west.
You are on the throne.  (D)
You are now on the throne.  You can exit by going down.  (No comment.  -FK)
You are in a small (but straight) path.  (E/W)
You are on a small (but straight) path which is too normal to bother describing.
You are at the west end of a straight path.  (E/W)
You are on the straight and narrow E/W path.  The path goes to the crystal palace to the east and the Main Hall lies to the west.
You are south of the Mattimoe Palace.  (N/S)
You are across the street, just south of a large green house.  Dark clouds begin to gather on the horizon.  The Main Hall is south if you change your mind.
You are in front of the Mattimoe Palace.  (N/S/E)
You are on a sidewalk in front of the Mattimoe Palace.  North are the wooden stairs of the porch, and a small path leads east.
You are in front of the neighbor's house.  (W)
You are in front of a house belonging to Oscar, the Mattimoes' neighbor.  East returns you to the Mattimoe Palace.
You are in the weight room.  (E)
You enter a cold room filled with iron, perfect for weight lifting.  There is plenty of room for stretching, and lots of weights (all too heavy to move).
You are in the driveway.  (N/S/E)
You are in the middle of a N/S driveway.  There is an old wooden door to the east which leads under the porch.
You are under the porch.  (N/W)
You are under the porch.  Some light filters through the old wood slats above your head.  There are old rusty doors to the north and west.
You are on the porch.  (N/S)
You are on a porch which is in bad need of a paint job.  There is a set of steps to the south and a door to the north.
You are at the base of some stairs.  (S/U)
You are at the bottom of a steep set of stairs.  The wallpaper on the walls is almost enough to make you gag.  To the south is a door.
You are at the top of the driveway.  (S/E)
You are at the top of a N/S driveway.  There is a rotted wooden door to the east.
You are on the stairs.  (U/D)
You can either ascend or descend these boring ol' stairs.
You are in a hallway.  (N/S/W/D)
You are in a long north/south hallway.  A set of steep stairs goes downwards.  To the west is a small chamber.  Above the entrance is a sign which says, "Be wary all who enter uninvited!"
You are in a hallway.  (N/S)
You are in a long north/south hallway which is too normal to bother describing.
You are at the south end of a hall.  (N/S/E/W)
You are at the south end of a long hall.  There are small chambers to the east and west, and a smaller chamber lies south.
You are in the hairdresser's quarters.  (E)
You are in a lavish room, just west of a N/S hallway.  This room once housed a hair stylist (you can tell by the mousse above the fireplace), but no one has lived here since the landlady raised the rent.
You are in a small chamber.  (N)
The smell of stale beer and old cigarettes reaches your nose.  This is the video room, a place for tenants to relax after a hard day of adventuring.
You are in a side chamber.  (W)
Songs by Frank Sinatra fill your ears as you enter.  This was the living quarters of a Free Adventurer named "Moe", until the mean landlady raised the rent.
You are in a side chamber.  (E)
You have entered the living space of the legendary Phaser, the mightiest Free Adventurer who ever lived!  A small holograph depicting a DNA molecule hangs in front of your eyes.
You are in a hallway.  (S/E/W)
You are in a short hall.  From the east wafts a delicious odor.  There is darkness to the south and an old rotted door to the west.
You are in the accountant's quarters.  (W)
You have entered a large room with a rug of green.  Your feet stick to the carpet, a problem resulting from the many beers which have been spilt.  West is out.
You are in a hall.  (N/S/U)
There is a stairway which leads up, to the attic.  It is very dark to the north.
You are in a hall.  (N/S/E)
You are in a very dark hall.  You can see nothing, except a small sliver of light escaping from under a door to the east.
You are in the bathroom.  (W/D)
You are in the bathroom (even Free Adventurers need to pee once in a while).  There is a laundry chute in this room which seems big enough to slide down.
You are in a foyer.  (N/S)
There is an open door to the north, and a locked door to the west.  To the south is the front of the house.
You are in the attic.  (S/D)
You have walked into the attic.  There is a stairway descending behind you, and a room to the south.
You are at a bend in the hall.  (S/E)
You are at a bend in the long hall.  To the south is darkness.  To the east can be seen a set of stairs.
You are in a hall.  (E/W/D)
You are in a dreary hall running east to west.  There is a set of stairs here that lead down into darkness.
You are at the east end of the hall.  (N/S/E/W)
You are at the east end of the corridor.  There is a small chamber to the east, darkness to the west, and room to the north.  There is a small door to the south with a sign reading, "DO NOT ENTER!".
You are in a small chamber.  (W)
You are in a nondescript chamber with a western exit.
You are in the attic.  (N/W)
You are in a dusty chamber which is part of the attic.  There is a door to the west, and to the north you can see a staircase going down.
You are in the kitchen.  (S)
You have entered the kitchen.  On the table are crumbs, evidence of someone having recently eaten here.  There is a nice table with a view by the window...  Perhaps if you sit down a waitress will take your order.
You are in the broom closet.  (N)
Hey!  What are you doing in the broom closet?  The sign told you not to enter!
You are in a dark stairwell.  (U/D)
You are in a very dark stairwell.  It appears to be even darker at the bottom of the stairs.
You are at the base of the stairs.  (N/U)
You are in pitch blackness, and cannot even see your nose (surprising, considering the size of your nose).
You are in the middle of the driveway.  (N/S/E)
You are in the middle of a N/S driveway.  To the east is a window which seems slightly ajar.
You are in a hallway.  (N/S/E)
You are in a long N/S hall.  To the east is a door and darkness lies to the north.
You are in a hallway.  (E/W/D)
You are at the top of a flight of stairs which descend into the basement.  A smell comes from the east which sends your gastric juices flowing.  The hall also exits to the west.
You are at the base of a set of stairs.  (S/U)
You are in the basement.  Stairs ascend to the upper level, and the room extends to the south.  This basement needs a good dusting.
You are in the basement.  (N/S/E)
You are in the middle of the basement.  There is a small chamber to the east, and the room ends to the south.
You are in the laundry room.  (W)
This is the laundry room.  Your clothes are very dirty, and this would be an ideal place to pick up a new shirt or pair of pants!  There is a chute in the ceiling, but it is not reachable.  The exit is west.
You are in the basement.  (N/S/W)
You are at the south end of the basement.  There is a small amount of light coming in from a window to the west.  To the south is a door which looks as if it has not been opened in years.
You are in the basement.  (N/E/W)
You are next to the oil furnace.  The oil level in the tank is almost empty.  There is a small window just above the tank, to the east.  To the west is an open room.
You are in a storage room.  (S)
This appears to be a store room.  It is filled with boxes that cannot be opened.  To the south is the only way out.
You are at an intersection.  (N/E/W)
There are open rooms to the east and west.  To the north is a dark and musty corridor.
You are in a corridor.  (N/S/E)
Screams can be heard to the east, and a very eerie laugh can be heard, but you are unable to determine from where it originates.
You are in a lavish room.  (W)
You have entered a huge room filled with expensive paintings and intricate statues.  There is an exit to the west.
You are in a small chamber.  (E)
You are in a small chamber west of a north/south corridor.  The chamber shows signs of someone having been here recently.  The couch is still warm, and a newspaper lies on the floor.
You are in a torture chamber.  (W)
You almost retch as you enter this room.  Bits of flesh hang from the walls, some of which are still alive!  There is a pool of blood on the floor.  This is what the landlady does to tenants who don't pay the rent on time!
You are in the landlady's quarters.  (E)
You have walked into Mrs. Mattimoe's lair.  The room is painted in black.  Red streaks of blood line the walls, clashing with the decor, and thousands of check stubs litter the floor.
You are in a hallway.  (N/S/W)
You are in a N/S hall with a large door to the west.  You hear loud, creepy laughter coming from behind the door...
You are at a bend in the hall.  (S/E)
You are at a bend in a dark and musty hall.  Screams can be heard in the distance.
You are at the east end of the hall.  (N/W)
There is a small chamber to the north and darkness to the west.
You are at the base of a N/S driveway.  (N)
You are at the base of a north/south driveway which is filled with cars and cracks.
You are in the kitchen.  (S/E/W)
It smells very good in here, as if someone had just finished baking a pie.  There is a huge iron door to the west, and another exit to the south.  A very small metal door is to the east.
You are in the refrigerator.  (W)
Hey, you are in the refrigerator!  Just what exactly you are doing in here!?!
You are outside a small cave.  (S)
You are standing in a clearing.  All around you is a dense forest, except to the south where there is a small cave opening in the ground.
You are in a blocked off passage.  (S)
You are standing in a dimly lit cave passage.  To the north is a large pile of rocks, effectively blocking further progress in that direction.  To the south you see a lighted intersection.
You are at a lighted intersection.  (N/E/W)
You are standing in a lighted intersection.  A dimly lit passage goes off to the north.  Large corridors go off to both the east and west.
You are in a large honeycomb.  (S/E)
You are standing in a room made entirely out of wax, with large holes in the walls shaped like hexagons.  The room is lit by an eerie light coming from an unknown source.  Sweet smelling honey is everywhere.  Passages go east and south.
You are in a dark passage.  (N/S)
You are walking in a passage that is almost pitch black.  You can faintly see a dimly lit room to the north.  To the south it appears there is another room.
You are in a dark chamber.  (N/E)
You are standing in a very dark chamber.  Some dim light comes in from the passage to the east, but other than that all is black.  A pitch dark passage goes to the north.
You are at a turn in the passage.  (N/W)
You are standing at a turn in the dungeon passage.  A corridor leads to the west, into darkness.  To the north is a very bright room.  The air here is very dry.
You are in a very bright room.  (S/E)
You are standing in a room so bright it is hard to see.  The light seems to emanate from all over; there is no one source from which it comes.  A passage goes south and another enters a room to the east.
You are in the coal room.  (N/W)
You are standing in a room carved out of coal.  Ancient miners had dug this room to excavate the precious fossil fuel.  The air here is very sooty, and the floor is covered with coal dust.  A small passage goes north and another west.
You are in a dirt chamber.  (S/E/W)
You are standing in a fair-sized chamber with dry dirt walls and ceiling.  The stone floor is also covered with dirt.  Passages lead to the south, east, and west.
You are in a dark cell.  (S/W)
You are standing in a dark cell.  The iron bars corroded away years ago.  A small dug-out tunnel goes into the wall to the south, and a passage goes west.
You are in a small hideout.  (N/D)
You are in the small hideout created by escaped prisoners long ago.  The small tunnel they dug is to the north.  At your feet is a small pit which leads down into darkness.  A bamboo ladder goes down the side of the pit.
You are in a small pit.  (E/U)
You are standing in a muddy pit.  The air here is very damp, as is the ground.  A small bamboo ladder goes up the side of the pit.  A very tight tunnel goes off to the east.
You are at a turn in the tunnel.  (N/W)
You are standing at a turn in the muddy tunnel.  To the west is a damp room, and to the north the muddy passage goes on.
You are at a turn in the muddy passage.  (S/E)
You are standing at a turn in the muddy tunnel.  To the south the muddy passage continues, and to the east it appears there is a room.
You are in a small chamber.  (N/S/W)
You are standing in a small chamber.  The ceiling is only a few inches higher than you are.  The floor and walls are made of very slick mud, and you have to really watch your step or else you might slip.  Tunnels go north, south, and west.
You are on the shore of an underground lake.  (N/W)
You are standing in a large, foggy cave.  To the south is a vast underground lake.  The water is very cold, but clear.  The ground here is grey sand, and the walls are solid rock.  A large passage goes west, and a muddy tunnel goes north.
You are in an east/West passage.  (E/W)
You are standing in a passage going east and west.  To the west the passage becomes a small tunnel, in which you will most likely have to crawl.
You are in a long tunnel.  (E/W)
You are crawling in a tight tunnel.  To the east the tunnel turns into a wider passage.  Far to the west you see a very dim light.
You are in a tiny tunnel.  (E/W)
You are crawling in a very tight tunnel.  To the west you can make out a large room with a dim light.  The small tunnel continues to the east.
You are in the tomb.  (S/E)
You are standing in a large chamber with ceiling and walls made of red marble.  Mummified bodies lie in niches on the east and west walls.  A large golden throne is on the north wall.  A passage goes south.  A small tunnel leads east.
You are in a burial ground.  (N/E)
You are standing on the sacred burial ground of the many servants of Evron.  Clean passages go to the north and east.  You have a weird feeling about this place, and have a great desire to leave.
You are in a long hallway.  (E/W)
You are walking in the tomb's hallway.  It is covered with a beautiful mural depicting the life and death of Evron.  Parts of the mural have been chipped off by grave robbers, but most have been left intact.
You are in a small chamber.  (N/W)
You are standing in a small tomb chamber which is carved out of the bedrock.  A long hallway goes west.  A small hole in the north wall leads into a tight crawl.  The air is very dry here.
You are in a tight crawl.  (S/D)
You are sitting in a tight crawl.  To the south the tunnel leads into a small room.  A tiny hole in the floor here leads to a passage below.  But, if you went down, it's doubtful you could get back up.
You are in a hastily built chamber.  (S/D)
You are standing in a chamber that appears to have been hastily built as the walls are falling apart in several places.  A damp passage goes south into a room.  At your feet is a spiral staircase that leads to a room below.
You are in a large chamber.  (E/U)
You are standing in a large chamber carved out of the bedrock.  A spiral staircase goes up from here.  To the east is a clean-cut passage leading into a room.
You are in a dark chamber.  (W/U)
You are standing in a small, dark room.  To the west is a corridor which leads to a large room.  A long flight of stairs from here goes up into bright sunlight.
You are in a cave entrance.  (S/D)
You are standing in the entrance to a small cave.  A path from here leads south into the forest.  There are stairs here which go down into darkness.
You are on a forest path.  (N/S)
You are walking along a path through the forest.  To the north is a cave entrance and to the south the path continues.  The oak trees here give lots of shade but let in enough light to see.
You are walking along a forest path.  (N/S)
You are walking along a small path in the forest of oaks.  The path continues to the north, but it appears to end further to the south.
You are at the end of the road.  (N/W)
You are standing at the end of the forest path.  To the west is an enormous tree with a large hole in the side of it.  The path continues to the north.
You are inside the large oak.  (E/D)
You are in the hollow trunk of a large oak tree.  At your feet is a small ladder leading into darkness.  To the east is a large hole going out into the sunlight.
You are below the roots of the oak.  (E/U)
You are standing in a small chamber below the oak tree.  Sunlight shines in from above.  A dark passage goes east from here.  There is a small ladder going up into the tree.
You are at a turn in the passage.  (N/W)
You are at a turn in the underground passage.  To the west is a small room and to the north is what appears to be an intersection of passages.
You are at a passage intersection.  (N/S/E)
You are at an intersection in the cave passages.  To the north and east you can make out rooms.  To the south the passage continues.
You are in the drow lair.  (N/S)
You are standing in a furnished room.  A large bearskin lies on the floor and there are various pieces of furniture about the room.  Passages exit the room to the north and south.
You are in a deserted chamber.  (S/E)
You are standing in a deserted room.  Various ancient stools and tables lie strewn about this place.  Passages lead to the east and south.
You are at a turn in the passage.  (S/W)
You are at a turn in the underground corridor.  To the west is a room.  To the south is long dungeon passage.
You are in a long corridor.  (N/S)
You are walking in a long dungeon passage.  To the south is a room and to the north the passage goes on.
You are in a dusty room.  (N/E/W)
You are in an ancient room.  The walls here are covered with soot and the air is very dusty.  To the west is an intersection, and to the east is a short passage.  A long corridor goes north.
You are at a turn in the passage.  (S/W)
You are standing at a turn in the cave passage.  To the west is a dusty room.  To the south you see the entrance to the cave.  Bright sunlight comes in from that direction.
You are at the cave entrance.  (N/S)
You are standing at the entrance to the underground cavern.  The cave passage goes north.  The road back to the Main Hall is to the south.
You are at the bottom of the mountain.  (W/U)
You are standing at the base of a large mountain.  To the west a path leads into the forest.  A rocky path goes up and around the mountain, but near the top it becomes hidden in the dense fog that covers the peak.
You are on the west side of the mountain.  (U/D)
You are walking along the path circling the mountain.  You are about one fourth of the way to the top.
You are near a small cave.  (W/U/D)
Here the path levels out for a few feet.  In the side of the mountain here is a small cave, leading west.  The path continues up and down.
You are in a cave passage.  (E/W)
You are standing in a small cave passage about 3 feet wide and 6 feet high.  To the east is sunlight and to the west there appears to be a room.
You are in a small cavern.  (E)
You are standing in a small cavern cut out of the rock.  It is lit by torches on the walls.  To the east is a passage.
You are on the mountain path.  (U/D)
You are walking along the mountain path, about two-thirds of the way to the top.
You are on the mountain path.  (U/D)
You are now almost at the top of the mountain.  The fog is very thick here.  Now, though, you can see the fort, which is a little further up.
You are outside the fortress.  (W/D)
You are standing outside the fortress.  The walls, held together by a strange cement, are made of pine.  In front of you, to the west, are two large doors, which are hard to move, but not locked.
You are in the entrance hall.  (E/W)
You are in the entrance hall of the fort.  It appears unguarded.  There are many pegs on the wall, on which hang coats and other garments.  The hallway, which is very well trodden, goes off to the west.  The door is east.
You are in a hallway.  (N/S/E/W)
You are standing in a narrow hallway.  To the north and south are doors made of a wood similar to the pine from which the walls are made.  The corridor continues east and west.
You are in the armoury.  (N)
You are standing in the weapons and armour room.  Most of the items in the room are of the mundane sort, and of no real value to you.  To the north is the door.
You are in a small guard room.  (S/E)
You just walked into a guard room.  There are many benches and tables here.  Dice and small amounts of coins litter the floor, along with a few mugs of putrid ale.  There is a door to the south, and also to the east.
You are in a lookout room.  (N/W)
This is a lookout room.  It is used to spy on any person or persons trying to enter the fort.  The security is very lax though, for it appears no one has been here for quite a while.  There are doors to the north and west.
You are in a hallway by a door.  (N/S)
You are in a deserted hallway.  To the south is a small door.  Up ahead to the north you can see that the passage turns to the west.
You are at a turn in the hallway.  (S/W)
You are at a turn in the corridor.  To the south you can see a door at the end of the hallway.  To the west the passage continues.
You are in a hallway by the barracks.  (S/E/W)
You are standing in a wide hallway going east and west.  In front of you, to the south, is a door.  There is a sign on the door reading, "GUARD BARRACKS".
You are in the guard barracks.  (N)
You are standing in a room filled with bunk beds and various items of furniture.  This is obviously the guard barracks.  To the north is a door, which is the only exit.
You are in a hallway.  (S/E/W)
You are standing in a hallway that goes east and west.  To the south is a small wooden door.  To the west you can see an intersection and to the east the passage goes on out of sight.
You are in the storage room.  (N)
You are in the food storage room.  The rations here are all very moldy as they have been sitting here for a long time.  Eating any would surely make one very sick to their stomach.  The only exit is the door to the north.
You are at a turn in the corridor.  (N/S/E)
You are at a point where the corridor turns sharply.  To the north and east you see the passage continuing onward.  There is also a door to the south.
You are in a lookout room.  (N)
You are standing in a room with windows on the south and west walls.  Through them you can see clearly see most of the path leading up the mountain.  It would be almost impossible to get up here without being spotted.  A door is north.
You are at an intersection.  (N/S/E)
You are standing at an intersection in the passages.  A corridor coming from the east intersects a hallway going north and south.
You are by a door in the hallway.  (N/S/E)
You are standing in a hallway going north and south.  There is a large door in the east wall which is not locked.
You are in the meeting room.  (E/W)
You are standing in the room in which the general fort meetings are held.  In the center of the room is a long table with many chairs around it.  At the east end of the table is a large throne.  There are doors to the east and west.
You are at an intersection.  (N/S/E)
You are standing at an intersection in the passages.  A corridor coming from the east intersects a hallway going north and south.
You are in a hallway.  (N/E/W)
You are standing in a hallway going east and west.  To the north is a door which is highly ornamented.
You are in the General's chamber.  (S)
You are standing in General Kief's room.  There is a large bed on the north wall, and a dresser on the east wall.  The chamber is carpeted and has a thick bearskin rug on the floor by the door, which is to the south.
You are in a hall by a room.  (N/E/W)
You are standing in a hallway which runs east and west.  To the north you can see a door of about average size.
You are in a guard room.  (S/E)
You are standing in a guard room.  There is a table in the room with four stools positioned around it.
You are in the treasure room.  (W)
You are standing in Goff's treasure room.  The walls here are metal, as well as the floor and ceiling.  The only exit is the door to the west, which is now unlocked and wide open.
You are in the hall outside a room.  (E/W)
You are standing at the east end of a corridor.  To the west the passage continues, and to the east is a door.
You are in Goff's chamber.  (S/W)
You are standing in the quarters of the Fortress Leader, Goff.  This room is much bigger than any other room in this stronghold.  It is very elegant, being carpeted and covered with tapestries.  To the west and south are large doors.
You are at the end of a passage.  (N/S)
You are standing at the end of a narrow passage.  To the south is the corridor, and to the north is a door leading into a room.
You are at a turn in the passage.  (N/W)
You are at a turn in the narrow hallway.  From here the corridor continues to the north and west.
You are at the end of a hallway.  (E/W)
You are standing in a corridor outside a large door.  To the east the passage goes on, and to the west it appears there is a room behind the door.
You are at a turn in the corridor.  (S/E)
Here there is a turn in the corridor.  The passage goes east and south from this place.
You are above a steep staircase.  (W/D)
You are at the top of a stairwell.  Down below the stairs spiral many times, and disappear from sight.  To the west is a corridor.
You are at the bottom of a staircase.  (E/U)
You are at the bottom of a long, winding staircase.  Standing in the hallway here you can see the passage continue east and enter a room.
You are in a guard room.  (S/E/W)
You are standing in the dungeon's guard room.  There is a small desk in the south side of the room, with a chair behind it.  A corridor leads to the west of here, and another leads east.  There is a door to the south.
You are in a dungeon passage.  (N/S/E/W)
You are at the beginning of a dungeon passage.  It continues east and west.  To the north and south there are prisoner cells, with the locks on the outside.
You are in a dungeon cell.  (S)
You are standing in a small dungeon chamber.  There is a door to the south which is now wide open.
You are in a dungeon cell.  (N)
You are standing in a small dungeon chamber.  There is a door to the north which is now wide open.
You are in a dungeon passage.  (N/S/E/W)
You are at the middle of a dungeon passage.  It continues east and west.  To the north and south there are prisoner cells, with locks on the outside.
You are in a dungeon cell.  (S)
You are standing in a small dungeon chamber.  There is a door to the south which is now wide open.
You are in a dungeon cell.  (N)
You are standing in a dungeon cell that is larger and better kept than the other three.  It has a small cot on the west wall.  The cell door to the north is wide open.
You are in a dungeon passage.  (S/W)
You are at the end of a dungeon passage.  Here the west passage turns abruptly south.
You are in the torturer's chamber.  (N/S)
You are standing in the torture room.  All around lay different items used to torture prisoners.  Shackles line the walls.  There is a passage north, and a stone door south.  It appears that the door only goes one way, though, south.
You are in a dungeon passage.  (N/S/E/W)
You are in a dungeon passage going north and south.  To the east and west a cell doors which are heavily bolted on the outside.
You are in a secure dungeon cell.  (W)
You are in a very secure dungeon cell.  The walls are made of one inch thick steel, followed by rock.  The steel door to the west is now wide open.
You are in a secure dungeon cell.  (E)
You are in a very secure dungeon cell.  The walls are made of one-inch-thick steel, followed by rock.  The steel door to the east is now wide open.
You are in a dungeon corridor.  (N/S/E/W)
You are in a dungeon corridor with doors to the east and west.  The passage continues to the north and south from here.
You are in a dungeon cell.  (W)
You are in a small dungeon cell, that appears to have not been used for some time.  The door is so rusted that there are holes throughout it.  The floor is covered with dust, and the walls with mildew.  The door is to the west.
You are in the lavatory.  (E)
You are standing in the bathroom used by the fortress inhabitants.  There is a large bathtub in the south wall, filled with murky water.  Hanging on racks are the dirty towels used by the guards.  The door is to the east.
You are at an intersection.  (N/E/W)
Here the dungeon passage intersects a corridor running east and west.  There are lit torches lining the walls, and it is easy to see.  To the north is the dungeon.
You are in the underground guard room.  (S/W)
This place has a few weapons on the walls along with some armour.  To the west is a corridor, and to the south are some barracks.
You are in the wrestler barracks.  (N)
You are in the barracks of the fortress wrestlers.  There are three large beds in the room, and a few tables and chairs.  There is a room to the north.
You are in a water storage room.  (S/E)
You are standing in the water storage room.  Large vats (too tall for you to reach the top) filled with water line the west wall.  There is a door to the south and a passage to the east.
You are in the spring room.  (N)
You are in a large room with a water spring in the southeast corner.  From here water is taken and stored in vats in the room to the north.
You are outside the Main Hall.  (E/W)
You are standing just outside the Main Hall.  To the east a small road goes off into the forest.  The Main Hall is west.
You are on a dirt road.  (E/W)
You are walking along a dirt road, in a dense pine forest.  Travel through the forest is impossible.  The road goes east and west as far as you can see.
You are at the end of the road.  (W/D)
You are standing at the end of the road.  At you feet is a small manhole cover.  Removing it reveals a staircase leading downward.  The road goes back west.
You are at the bottom of some stairs.  (E/U)
You are standing in a dungeon passage below some stairs.  Above you is bright sunlight, and to the east is a dungeon corridor.
You are at a dungeon intersection.  (N/E/W)
You are at an intersection in the dungeon passage.  A passage from the north intersects another corridor going east and west.
You are in a small room.  (S/E)
You are standing in a small dungeon chamber.  The ceiling here is low, about six feet.  Passages lead to the east and south.
You are in a deserted chamber.  (N/E/W)
You are standing in a room that looks like it was once inhabited, but is now completely deserted.  A few overturned tables and broken chairs scatter the floor.  Passages lead north, east, and west from here.
You are in a low room.  (S)
You are in a room with a very low ceiling, about four and a half feet.  You have to stoop over quite a bit to fit in here.  A small passage goes south.
You are in a turning passage.  (N/W)
You are standing in a turning passage.  The passage from the west turns north here, and you can see it turns up ahead also.
You are in a turning passage.  (S/E)
You are standing in a turning passage.  The passage from the east turns south here and you can see it turns up ahead also.
You are in the statue room.  (W)
You are standing in a room with a seven-foot statue in the middle.  The statue appears to be of a giant, with much armour and weapons.  There is a small depression in the chest where it appears there was a gem.  A passage goes west.
You are at an intersection.  (S/E/W)
You are standing at an intersection.  A corridor from the south intersects an east/West passage.
You are in a dungeon chamber.  (N/E)
You are standing in a room which is very messy.  Rotting corpses of various forest animals litter the floor, along with many bones.  The smell is awful.  Passages go east and north from this place.
You are at a turn in the passage.  (S/W)
You are standing at a turn in the cave passage.  You can go either west or south from here.  To the south the passage turns again.
You are at a turn in the passage.  (N/E)
You are standing at a turn in the cave passage.  You can travel to either the east or the north, where there is but another turn in the corridor.
You are in an underground tomb.  (N/E/W)
You are standing in an ancient underground tomb.  Mummified skeletons line the walls.  The floor is covered with dirt that hasn't been disturbed for many centuries.  Ancient passages go north and east.  There is a newer passage west.
You are in a crypt.  (W)
You are standing in what was once the crypt of an ancient ruler.  For the most part anything of value was taken from the crypt by robbers.  There is an old passage going west.  On the east wall is a deep niche.
You are at a turn in the passage.  (S/E)
You are standing at a turn in the passage.  From here you can go south or east, where there is faint sunlight.
You are below a flight of stairs.  (W/U)
You are standing below a long flight of stairs.  Up above you can see bright sunlight.  There is a dark dungeon passage to the west.
You are in the troll's lair.  (E/W)
You are standing in a room cut out of solid rock.  Many bones of digested animals lie scattered about.  A putrid smell indicates that some creature was here recently.  Passages go east and west from here.
You are at a turn in the passage.  (N/W)
You are standing at a turn in the cave passage.  The passage continues to the west and north.  An awful smell is emanating from the room to the north.
You are in the troll's bedroom.  (S)
You are standing in a bedroom.  There is a bed made of straw and fur on the north wall.  There are many bones on the floor here of large creatures.  The smell is totally awful!  A passage goes south.
You are at the top of some stairs.  (E/D)
You are standing at the entrance to a dungeon.  Stone steps lead down into the darkness.  In front of you is a large mountain.  To the east is a trail going up the mountain.
You are in the Batmobile on Main Street.  (E)
You are speeding down Gotham City's Main Street in the Batmobile.  The street continues east.
You are in the Batmobile on Main Street.  (S/E/W)
You are speeding down Main Street in Gotham City.  You pass Gotham Cathedral and come upon a turn in the street.  The street continues east, west, and south.
You are in the Batmobile on Main Street.  (S/E/W)
You are still on the main street in Gotham.  You can turn south, east, or west.
You are in the Batmobile on Main Street.  (S/E/W)
You are in the Batmobile, speeding down the main street in Gotham.  You can go west, east, or turn south.
You are in the police station parking lot.  (E/W)
You are in the parking lot of the police station.  You see many parked police cars-some marked, some not.  West goes back to Main Street, and east takes you out of the Batmobile and into the police station.
You are in an alleyway.  (W)
You are in a dirty, dark alley.  It is nearly impossible to see the front of the Batmobile, it is so dark.  You can drive west.
You are in "Crime Alley".  (N/E)
You are in a small disgusting alley.  This place has had many terrible things happen in it, so it gained the name "Crime Alley".  Something here makes you shiver in fear, but you can't place it.  Exits are north and east.
You are in the police station.  (W)
You are standing in the police station.  Here is where Gotham's finest go every day.  The only exit is west, which will take you to the Batmobile and the parking lot.
You are in the Batmobile on a side street.  (N/S/E)
You are in the sleek vehicle, that is colored jet black.  You see many buttons on the dash board.  Out the window you see a side street.  You can drive north, south and east.
You are at a dead end.  (N)
You stop the Batmobile.  The only way you can turn is north.
You are at the gate to the Joker's headquarters.  (N/W/U)
You are in the Batmobile.  You see a large gate that you can easily climb over.  You can drive north or west.  Up will take you out of the Batmobile, and on top of the gate.
You are on the top of the gate.  (S/D)
You are on top of the gate leading to the Joker's hideout.  Down will take you back to the Batmobile.  South will take you into the Joker's hideout.
You are at the main entrance.  (N/S/W)
You are at the main entrance to the Joker's headquarters.  The doors to the building have been foolishly left open.  You may go north, south, or west.
You are in a very large garage.  (E)
You are in a very large garage, with every single vehicle maintenance tool that you could imagine.  The exit is east.
You are in the entrance room.  (N/S/E)
You are in a large office with a desk and a large brown chair.  Exits are to the north, south, and east.
You are in a weird room.  (W)
You are in a strange looking room with question marks all over the walls.  The only exit is west.
You are in a small cell.  (E)
You are in a very small cell.  The only exit is to the east.
You are in a dark room.  (N/S/E/W)
You are in a very dark room.  Just enough light flows in from the other rooms to let you see the bat emblem on your chest.  Exits go in all four directions.
You are in a small cell.  (W)
You are in a cell with a very low ceiling.  The only exit is west.
You are in a dark hallway.  (N/S/E)
Every time you move, all you can see is your chest emblem.  The rest of your body is not visible.  The only visible exits are north and south.
You are in a secret room.  (E/W)
You are in a room that you could not see from the hallway.  This looks like the Joker's storage room.  Exits go east and west.
You are in a small hallway.  (E/W)
You are in a small hallway.  You smell an odd smell from the east, the smell makes you want to smile.  Exits go east and west.
You are in a lab.  (W)
You are in a very large lab with an odd smell, "Smylex" gas!  Lucky for you the gas is not toxic ... Yet!  The only exit is west.
You are in a hallway.  (N/S/E)
You are in a rather large hallway.  There is a door to the east, and exits to the north and south.
You are in a two-toned room.  (W)
You are in a two-toned room.  Half of the room is purple, half is green.  The only exit is west.
You are in a circular tube.  (N/U)
You are in a small, circular tube.  There is a ladder going up, and an exit to the north.
You are on a ladder.  (E/U/D)
You are on a ladder going up or down.  There is a door to the east.
You are in the weapons room.  (W)
You are in a huge weapons room.  Weapons are scattered all over the floor.  The only exit is west.
You are on a ladder.  (N/E/U/D)
You can go up or down.  There is a door to the east.  To the north is a deadly sheer drop.
You are in a small room.  (E/D)
You can go down the ladder or east, through a door.
You are on the roof.  (S/E/W)
You are on the roof of the Joker's hide-out.  You can go south, east or west.
You are on the edge of the building.  (W)
As you stand on the edge of the Joker's base you feel a breeze.
You are on the roof of the Joker's hideout.  (N/W)
You feel a cool gust of wind.  The sky is pitch black.  There is a vague image shimmering on the west wall which looks familiar.
You are on the path to the Main Hall.  (W)
As you approach the west wall, you pass right through it!  You suddenly find your clothes and weapons are back to normal.  You realize you have returned home and are happy to discover that you are on a westward path which leads to the Main Hall!
You are in a computer room.  (W)
You are in a very large computer room.  T.V. screens show all the rooms you have been in, and some you have not.  The only exit is west.
You are at a crossroads.  (N/S/E/W)
The fog is thick and gloomy.  You peer in each direction, and vaguely make out a path vanishing quickly into the mist.
You are in a bomb-torn street.  (N/S/E/W)
You walk hesitantly along a bomb-torn street.  Blast craters betray the occasional use of land mines.
You are at a barricade.  (N)
A barricade blocks your way and you cannot move any direction but north.
You are at a barricade.  (W)
A barricade blocks your way and you cannot move any direction but west.
You are on a country lane.  (N/S/E/W)
You find yourself on a country lane.  Amazingly, you feel like whistling in spite of the gloom.  An Irish tune comes to mind...
You are on a bomb-torn street.  (N/S/E/W)
You walk haltingly along a bomb-torn street.  Evidence of land mine activity is even more abundant here.
You are in a gutted building.  (E/W)
You stand quietly in a gutted building.
You are in a quiet building.  (S/E)
You stand in a quiet building, with a strange, gut feeling.
You are at a barricade.  (S)
A barricade blocks your way and you cannot move any direction but south.
You are in an abandoned building.  (W/D)
You find yourself in an abandoned old building.
You are at the door of a tavern.  (E/W)
The door of a tavern lies west.  A tattered, wooden sign hammered to the wall says, "Be armed and know the password before you enter!"
You are amongst briars and brambles.  (N/S/E/W)
You blunder into a thicket of briars.  Ouch!
You are back in the farmyard.  (S/E)
Your wanderings bring you to a farmyard.  Various farm buildings stand around the place, but your eye is drawn to the barn which is south of you.
You are in a rustic old barn.  (N/U)
You stand admiring the sturdy, rough hewn interior of a rustic, old, beam barn.
You are in the hayloft.  (D)
You find yourself in the hayloft.  The straw smells clean and fresh.  It lays deeply piled about the floor and you begin to feel how tired you are.  You notice one large pile of straw in the center with small footprints around it.
You are in a side room.  (W)
You are in a room on the west side of the gutted building.
You are in a side room.  (N)
You are in a room on the south side of the quiet building.
You are in the cellar.  (U)
You are in the cellar of the abandoned building.  Hundreds of old Chicago Cubs baseball cards are strewn about.
You are in the tavern.  (W)
You are in the tavern.  Loud, rough men have grown ominously quiet, and now glare in your direction.  You are going to need the secret password!
You are at the building front.  (N/S)
You are at the front of an old temple that has been renovated into a high-tech Imperial base.  South leads to the Main Hall, while north enters the building.
You are in the diamond room.  (N/S/E)
This room is lit with an eerie green glow.
You are in the crew's quarters.  (W/U)
This room has several bunk beds in it.  An exit leads to the west.
You are in a secret passage.  (U/D)
This area has a ladder leading up and down.
You are in the small arms arsenal.  (D)
This room contains many assorted weapons that are hung on hooks way above your head.
You are in the hologram room.  (N/S/W)
In this room you can see projections of many past historical scenes.
You are in security room 1.  (E/W)
This room has white walls and a broken computer panel.
You are in cell block 1.  (E)
You see many bunk beds and chains in this room.
You are in security room 2.  (N/S)
This room has in it a broken security camera.
You are in cell block 2.  (N/S/W)
You are in a room with mold growing on the walls.
You are in the torture chamber.  (E/W)
This room holds the smell of decayed bodies.
You are in the rancor pit.  (E)
This room's floor is littered with the bones of many previous victims.
You are in the control room.  (N/S/E/W)
This room contains three memory banks for the building's main computer.
You are at the altar.  (E)
This is the altar where the Emperor worships the dark side of the force.  Some joker has written "Shazam" on the wall with magic marker.
You are in the guard center.  (E/W)
This black room is full of the essence of evil.
You are in the throne room.  (E/W)
This room has a huge six-ton throne in the center of it.  The throne is made of solid ruby.
You are in the crystal room.  (W)
This room glows with a faint red light.  An exit leads west.
You are in hangar bay 1.  (W)
This room is obviously an Imperial fighter bay.  As you look around, you realize that this room holds enough fighter ships for everyone in the base.
You are in hangar bay 2.  (S/E/W)
This room is a fighter bay, with a Tie Fighter suspended way above you.
You are in hangar bay 3.  (E/W)
This room holds a locked up Tie Interceptor.  There are also several fuel tanks on the ceiling.
You are in hangar bay 4.  (N/E)
This is an Imperial hangar bay that is under reconstruction.
You are in a secret fighter bay.  (S/W)
This is a secret rebel docking bay.  To the west you see a rebel fighter.  An exit leads south.
You are in an X-Wing.  (E/U)
You are in a rebel X-Wing fighter ship, which is now on the ground in a secret hangar bay.
You are in space.  (S/W/D)
You are in your X-Wing in outer space.
You are in space.  (N/S/W)
You are in space in an X-Wing fighter.
You are in space.  (N/S/W)
You are in space in an X-Wing fighter.
You are in space.  (N/W)
You are in space in an X-Wing fighter.
You are in space.  (S/E/W)
You are in space in an X-Wing fighter.
You are in space.  (N/S/E/W)
You are in space in an X-Wing fighter.
You are in space.  (N/S/E/W)
You are in space in an X-Wing fighter.
You are in space.  (N/S/E/W)
You are in space in an X-Wing fighter.  To the south you see a star gate leading to the Main Hall.
You are in space.  (S/E)
You are in space in an X-Wing fighter.
You are in space.  (N/S/E)
You are in space in an X-Wing fighter.
You are in space.  (N/S/E)
You are in space in an X-Wing fighter.
You are in space.  (N/E)
You are in space in an X-Wing fighter.
You are on the sidewalk  (N/S)
To the south you can see a large frame house.  The paint is peeling.  Behind you, the fearless De Bunk Police Force waits for your first action.  A mailbox nearby is crammed with returned mailers containing Eaton software.
You are on the front sidewalk.  (N/S/E/W)
Ahead over the front door you can see a garish neon sign blinking.  The area is very quiet; not even a bird chirps.  In fact, it is so quiet you can hear a disk drive running inside the house.
You are in the east front yard.  (W)
There is a very old oak tree here and hanging from a low branch is a life-sized dummy wearing clothes with a sign around its neck.  The sign says, "Structured Programmer".
You are in the west front yard.  (E)
There is an old sandbox here.  Raindrops have marked the smooth surface.  "Don" is carved in the wooden side of the box.
You are on the front porch.  (N/S)
You are on the front porch of the house.  The cops cheer.  When it is quiet again you notice rusty stains on the ground.
You are in the study.  (N/S)
You are in a small, paneled room.  A table covered with computer printouts is in the center of the room.  A computer printout overwritten in red letters on the wall says, "This program is a Frankenstein (body parts from everywhere!)".
You are inside a hacker's computer!
Your world is suddenly and radically changed.  You seem to be looking out at the room from a computer monitor.  Gales of maniacal laughter assault your ears.  Zillions of bytes touch your raw nerve endings.  What's a hero to do???
You are in the foyer.  (N/S)
You are standing in the foyer at the front of the house.  A portrait of a faceless young man, titled "Don", is bolted to the east wall.  The smell here reminds you of an unfortunate visit you once made to a mental hospital.
You are in the front hall.  (N/S/E/W)
You are in a narrow dark hallway running north/south and to the east.
You are in the east hall.  (S/E/W)
This narrow hallway runs east and west and intersects with the front hallway.  There is an open door to the south and you can see a stairway to the east.
You are in the east hall.  (W/U)
You are at the east end of a hallway.  There is a stairway here leading up to the second floor.  There is a pile of broken furniture under the stairway.  A tiny flowchart is etched in the thick layer of dust on the floor.
You are in the upstairs hall.  (S/W/D)
You are in an upstairs hallway running north/south.  This area of the house smells deserted.  You can see stairs going down.
?SYNTAX ERROR
BREAK IN 16030                                                                  ]
You are in the front hall.  (N/S/W)
You notice a loose board on the floor of this north/south hallway.  Wizard fog curls out in sensuous streams through the opening in the floor.  Your eyes smart with tears as you remember your favorite scenes from many adventures.
You are in the sitting room.  (S/E)
The original furniture is still in this cozy, old-fashioned sitting room.  Open windows in the north and west walls provide light and fresh air.  Elegant doors to the south reveal a large room full of -- C O M P U T E R S ! --
You are in the downstairs bathroom.  (N)
An attempt to modernize this elderly room has met with only haphazard success.
You are in the library.
At last, the computers!  The room seems to have been a library originally but all the shelves are empty.  There are several computers here but all the monitors say, "Syntax error".  The purring machines exert a hypnotic effect.
You are in the utility room.  (E)
You are in a small utility room containing all the cleaning tools of this house.  Most are covered with dust, as if rarely used.
You are in the front hall.  (N/E/W/U)
You are in the south end of the front hallway.  There is a fragrant smell coming from the east and a stale smell coming from the west.  There are stairs going up here.
You are in the kitchen.  (W)
You are in a large kitchen.  There is an island counter in the middle of the room.  This is the cleanest room you have visited so far.  The fixtures are old but humming efficiently.  The only exit is to the west.
You are in the upstairs bathroom.  (E/W)
You are in a small but comfortable room.  Covers from "Byte" magazine are taped to the walls.  There are exits to the west and to the east.
You are in a bedroom closet.  (E)
You are standing in a large bedroom closet.  There are no clothes here, only a small chair facing the northwest corner.  You can dimly see hash marks on the west wall and drawings of stick figures running from giant numbers.
You are in the east bedroom.  (N/W)
This is a large bedroom and that is fortunate because there are four beds crowded into the room.  Clothes are scattered about on the floor.  The beds are unmade.  Exits are to the north and west.
You are in the west bedroom.  (S/E)
There are three beds crammed into this bedroom.  There is no other furniture here.  Books are stacked in the southeast corner and a radio plays softly under one of the beds.  A red scrawl on the south door reads -- 63999.
You are in the west hall.  (E/W/D)
This small hallway leads to the west bedroom and to the upstairs bathroom.  There is a stairway leading down.  An old photo of a moth resting on a vacuum tube is nailed to the wall here.
You are at the entrance.  (N/S)
You are at the entrance to Sagamore Castle.  To the south you see a road which leads to the Main Hall and to the north is the entrance to the castle.
You are in the castle lobby.  (N/S)
To the north you see a door and to the south you see sunlight.
You are in a corridor.  (N/S)
To the north there is torch light and to the south there is a lobby.
You are at a turn in the corridor.  (S/E)
To the east you see torch light and to the south you see a long corridor.
You are in a long passage.  (N/W)
To the north you see some kind of an intersection.
You are at an intersection.  (N/S/E/W)
To the north you see torch light and to the south you see a turn in the corridor.  East and west you see rooms.
You are in the armory.  (E)
You are in the first of many of the castle's armories.
You are in the forge.  (W)
You are in only the first of many of the castle's forges.
You are in a corridor.  (N/S)
To the north you see a bend in the corridor and to the south you see an intersection.
You are at a bend in the corridor.  (S/W)
To the west you see some kind of an intersection and to the south you see a four-way intersection.
You are at a T-intersection.  (N/S/E)
To the north and south you see bends in the corridor.
You are at a bend in the corridor.  (S/E)
You are at a bend in the corridor which is much too normal to bother describing.
You are at a bend in the corridor.  (N/W)
You are at a bend in the corridor which is much too normal to bother describing.
You are at a twist in the corridor.  (S/E)
To the south you see another bend and to the east you see a bend also.
You are in a corridor.  (E/W)
To the east you see a bend in the corridor and to the west you see another bend.
You are at a bend.  (N/W)
To the north you see a T-intersection and to the west you see the corridor.
You are at a T-intersection.  (S/E/W)
To the east and west you see rooms and to the south you see a bend in the corridor.
You are at a turn in the tunnel.  (N/E)
To the east you see a room and to the north you see a bend in the corridor.
You are in the guard room.  (E)
You have entered the guard room.  You see clothes and weapons that have been put neatly into racks.
You are in the library.  (N/W)
Books line the walls.  To the north you see some kind of study and to the west you see an intersection.
You are in the wizard's study.  (S)
You see many magical items around which are all too normal to bother describing.  To the south you see the library
You are in the room of the sword.  (W)
Suits of armor, swords, axes, spears, and bows line the walls.  All seem to be of the best quality.  The ceiling is hung with purple drapes and there are statues of great warriors.
silver key
There is a small silver key here, it looks as if no one has cleaned it in a few centuries.
crate
You see a closed crate marked, "Bolts, diamond".
diamond bolts
You see 100 diamond bolts!  Yipee!
big button
You see a large button on a post.  A recorded voice says, "Don't touch this button!"
gold urns
There are three golden urns here!
blaster
You see a blaster here.
silver bars
You see a some silver bars here!
phaser
You see a Klingon phaser.
silver lyre
You see a silver lyre which was made by the ancient Greeks.
Beatle guitar
You see a guitar here signed by all of the Beatles.  (This is a very rare item since the Beatles never had a concert in this part of the galaxy!)
video tape
On a nearby shelf you see a video tape of, "The underground".
magic wash
You see a bottle here.  On the label is printed, "Magic Wash - Great for windows!  (And hit points, too!)".
disintegrater
You see a disintegrater in the dust on the floor.
electric chair
You see a metal chair here, much like an electric chair, but without any head apparatus.  By looking closely, you see it is made of solid platinum!
machine gun
You see a machine gun.
gold coat
You see a coat here, woven from gold thread!
large guitar
You see a large guitar which could be used for a weapon.
time machine
The sign above the machine reads, "Insert key to start.  Warning!  Only Time Travel Personnel should operate this machine!".
dragon eggs
You see three dragon eggs.  Realizing how rare dragons are in captivity, you know they could bring a high price on the surface.
gold piece
You see a gold coin.
a secret passage north
To your great shock, you find the mural to be a cleverly disguised secret passage!
red button
Try PUSHing the button.
red button#
Try PUSHing the button.
bottom button
Try PUSHing the button.
top button
Try PUSHing the button.
myrrh
There is a small bottle of myrrh here.  The label reads, "100% myrrh USP".
gold coins
There is a small pile of gold sheckels here!
diamond sword
You see an unusual sword.  The blade is a single long crystal of diamond.  The shaft is made of ivory, fastened with stainless steel, and inlaid with gold.  A tag attached reads, "Manufactured on 1/2/1000 BCE by Angelic Armorers, Inc."
diamonds
There is a small sack of rough diamonds here!
spear
You see a high quality spear.  The shaft is made of oak, the tip ends in a diamond point, and is very well balanced.
club
You see a particularly nasty club made of oak, with a large spike driven into the business end.
sword
You see a standard issue sword.
wine
You see a set of full wineskins!
Manna
You see a sealed packet of Manna that the local priests would love to have!  (And pay dearly for!)
spear#
You see a high quality spear.  The shaft is made of oak, the tip ends in a diamond point, and is very well balanced.
gold sword
You see an unusual sword.  The blade is a single long crystal of pure gold.  The shaft is made of ivory, fastened with stainless steel, and inlaid with gold.  A tag attached reads, "Manufactured on 1/4/1200 BCE by The Royal Armorer."
bar of silver
There is a bar of solid silver here!
ale
There is a quart bottle of ale here!
pearl
You see a large pearl, the "Pearl of Knowledge"!
leaves
You see a packet of leaves from the Tree of Healing.  It's what you came here for in the first place!
helicopter
You see a helicopter warming it's engines.  You may ENTER it to go on a mission.
M-16
You see an M-16 assault rifle.
rocket launcher
You see a rocket launcher.  An instruction manual states that you can USE it to destroy planes, tanks, and other large things.
syringe
You see a hypodermic needle.  It is used for injecting things into the body.  It was left by the last guy who used it.  He's not in the Army anymore.
AK-47
You see an AK-47 assault rifle.
M-16#
You see an M-16 assault rifle.
AK-47#
You see an AK-47 assault rifle.
AK-47##
You see an AK-47 assault rifle.
AK-47###
You see an AK-47 assault rifle.
heroin
You see a bag of heroin.  Looks like enough for 4 fixes (injections) or one good overdose.
Bunsen burner
You see a Bunsen burner along with tanks of acetylene and oxygen.  Looks like it would make a good flame-thrower.
revolver
You see a standard revolver.
scroll
You see a rolled piece of paper.  It looks like something about the underground's activity.
brown bottle
You see a brown bottle of cyanide.  Maybe this is your only way out?
trip wire
As you walk through the rice paddy, you step on something that goes "CLICK!".  If you do so much as lift your foot off the ground, you may be killed!
trip wire#
Your blood chills as you realize you have stepped on a trip wire!
gold bars
You see a stack of gold bars.
Kelso's body
You see Kelso lying in a lifeless heap.
burning tank
You see a burning tank.
Drug Addict's body
You see a dead drug addict.  He's not dead from drugs either!
burning plane
You see a crashed and burning plane.
burning tank#
You see a burning tank.
burning gunboat
You see a burning and sinking gunboat.
Excalibur
You see the sword of the King, Excalibur.
sword
You see a medium standard sword.
club
You see a very crude club.
heart bow
You see a very powerful bow with emeralds lining its body.  The heart bow has its own intelligence, and is very valuable.
longsword
You see a longsword in fair condition.
Death Spear
You see Death Spear, the spear of Grumsh the orc god.
Galatine
You see Galatine, the sword of Sir Gawaine.
spear
You see a long spear.
pike
You see a long-handled spear-like axe.
axe
You see a long-handled weapon with two blades.
battle axe
You see a large battle axe with the name "Thorvold" on it.
bag
You see a Bag of Holding, medium strength.  (It is a bag which let's you carry more weight than usual.  -FK)
painting
You see a painting of a large evil lich.
picture
You see a picture of a large orc with a spear.
picture#
You see a picture of a flesh golem.
pipe
You see a small pot pipe.  It is hot and still stinks like pot.
marijuana
You see a baggy with about two grams of marijuana in it.  (Maybe this explains why Mr. Weener wrote such a crummy adventure. -FK)
flintbox
You see a box of flint and steel which is used to make fire.
chest
You see an oak chest with a gold and silver lining.
box
You see a small wooden box with a faint green glow.
ring
You see a ring with a diamond in the center of it.  The diamond has an eerie green glow to it.
gold bar
You see a 10 oz. gold bar.
candlestick
You see a candlestick made of gold and silver.  It looks like it was for an alter in a church.
Palantir
You see a jewel of small size with a green glow to it.  An inscription on it says "Palantir".
Silmaril
You see a large green diamond jewel with an inscription reading, "Silmaril".
bottle
You see a bottle with a strange liquid inside of it.  The bottle has no opening and is too hard to smash.
gold coins
You see a pile of gold coins with Olde English markings on them.  There are 10 coins here, but they are probably worth about 100 gold pieces.
garlic
You see a very smelly bud of garlic.  It may be useful to ward off certain creatures (USE garlic).
crown
As the lich dies, he drops to the ground and his crown rolls off his head.  The crown is made of gold and has jewels inset in it.
scroll
You see a scroll with Olde English writing on it.  It is in a water-proof container.
scepter
You see a scepter made of gold and silver.  It has diamonds on the top and jewels on the bottom.  It could be used as a weapon.
magic books
You see a stack of dusty books which look interesting.  They each have "MAGIC BOOK" stamped on them.
watch
You see a gold plated Timex quarts watch.  It's in bad condition, but Timex takes a lickin' and keeps on...
shield
You see a shield that must have belonged to a Knight of quality.  It has a picture of a dragon being slain in a pit.
dead spider
You see a dead giant spider with blood dripping down the front of its body and a sword plunged in to it.  The sword does not seem to move out of it.
spices
You see a rack of rare spices that came from China.
Walther PPK
A small light weight handgun is resting in a Berns Martin triple-draw holster.  Engraved on the barrel are the letters "JB".
Mauser
As the man falls dead a long barreled gun drops to the floor.  Written on the barrel are the words "Mauser 9mm".
Luger
The man screams and drops his gun.  It is German made (you can tell because the barrel is on backwards).
tongue depressor
Wedged between the nurse's fingers is an oak tongue depressor.
tongue depressor#
Stuck between the nurse's breasts is a balsa wood tongue depressor.
stainless steel tongue depressor
Stuck inside the nurse's love pit is a stainless steel tongue depressor.
kitchen knife
Stuck inside the Head Chef's butt is a dark brown kitchen knife.
bread knife
Lying next to the first cook's corpse is a large bread knife.
butter knife
Sticking upright from the head of the second cook's corpse is a shining butter knife.
cleaver
Lying in the withering hand of Doctor Fegg is his dreaded cleaver.  Inscribed on its handle is word "Bournemouth".
Turkish cigarettes
Lying on a coffee table is a pack of custom made Turkish cigarettes.  Each fag has three gold rings near the tip of it.
pamphlet
Upon the floor lies a strange booklet which pleads you to join the Teamsters Union (or else!).
sea shells
On her bed is a bag of beautiful looking sea shells.  They shine in the light with an unbelievable radiance.  (Maybe she sells them by the seashore? -FK)
messy diapers
Hanging from a bar over the bathtub, hundreds of used diapers sway back and forth waiting for someone to wash them.
peacock feather
The first woman offers you a long silky feather, but she "demands" you use it on her.
quail feather
The second woman offers you a shorter, but still very silky feather.  Of course what you do to one girl you must do to all.
ostrich feather
The third woman offers you a extremely rough and bloated ostrich feather.  As previously stated, what you do to one girl you must do to all.  Happy stuffing!
cup of coffee
Sitting on one of the computer consoles is a cup of coffee.  It looks like it has been there for a while, since there is a thick green skin on top.
sandwich
Beneath one of the computers is what looks to be the remains of a tuna fish sandwich.  It is now all moldy and I wouldn't advise eating it.
oily tools
Lying about the room are a numerous amount of very oily tools.  No more K-Y lubricant needed.
silk underwear
Hanging from a lamp is a sheer silk panty.  A little tag inside them reads, "Path to Pleasure".  Too bad the owner isn't around to demonstrate.
greenbacks
Lying on a shelf is a bundle of worthless looking green paper.
sleeping guard
Before you is a guard.  He is sleeping so soundly that he looks like he might never wake up.
toilet paper
On a small rack is a roll of thin, white paper.  What the hell is it for?
James Bond's body
The hero of millions falls dead on his face.  So you thought it would never happen, huh?
Guard1's body
The dead guard splatters against the wall and slowly slides down.
fisherman's body
What a gruesome sight.  Bits of body lying all over the place.  I'm glad I don't have to clean it up.
Nurse1's body
The nurse falls to the ground with a thud as her breasts shake violently.
Nurse2's body
The nurses head explodes with wild rage as bits of her brain fly into your face.  You suddenly remember that tasty pizza you had last night...
Nurse3's body
The nurse falls dead on the floor.  Oh, her poor motherless children.  Hear them wail in the night!
Jimmy Hoffa's body
It's finally conclusive.  Mr. Teamster is dead.
Honeychile Rider's body
The beautiful Honey falls voluptuously dead at your feet.  Her nipples are no longer erect.
dead baby
The little tyke splats to the floor as one of his messy diapers floats down over his face.  It reminds you of a "dead baby" joke you heard a few weeks ago.
Amelia Earhart's body
The pilot drops down on the floor dead.  At least now we know where she is.
Sexy Woman1's body
The dead woman's loins heave as she plummets to the floor dead.  What a pity.
Sexy Woman2's body
The frail body of the woman collapses on the ground.  We'll miss her tonight.
not-so-sexy woman's body
The huge mass of womanhood crashes onto the floor causing reverberations throughout the whole complex.
Dr. No's body
The snake-like body of Dr. No falls tragically to the ground.  The mad reign of terror has finally ended.
Head Chef's body
The cook falls to the floor dead.  Living in everlasting peace without any pants.
Cook1's body
The cook falls dead on the floor.  You can still see tears running down his cheeks, as his last thoughts were that of not being able to do those kinky things to the head chef anymore.
Cook2's body
The dead cook falls on the floor.  He still has bits of otter entrails in his open mouth.
Scientist1's body
The wimpy looking body falls to the floor and promptly breaks in half.
Scientist2's body
The dead scientist falls on his face as his Coke-bottle glasses shatter.
Doctor Percy's body
Tons of dead flesh mold with the ground as the dead Doctor Percy falls.
Doctor Fegg's body
The lumpy body of Doctor Fegg crashes to the floor.  At least the police will stop looking for him.
Scientist3's body
The dead body of the scientist floats lazily down to the floor.  He still has an absent grin on his face.
Scientist4's body
The scientist falls upon the ground, but he died happy.  He still has his finger up his nose.
Happy Scientist's body
As the scientist falls so do his pants.  You notice there was really not much to look at down there.
Flashing Scientist's body
As the flashing scientist falls his smock rips open to give to world one last look.
Doctor Lester's body
As this strange little man with a bald spot quietly dies, he mumbles something about "nun-metals"...
Scientific Mistake's body
The blob of deformed flesh falls dead on the floor.  The giant cheeks of his ass close over the salivating mouth as it expires.
dead Asdfghjkl
As the asdfghjkl falls to the iufkl, his uxcvo appears to ncwkjlj and vibnvjvk tdghnj hknjcgye.  Wew gjf ygujvfrtb dfg!
Sherri's body
On the floor is the luscious body of the almost edible Sherri.  You look at her and sadly think of missed opportunities.
Lavatory Lad's body
Still clutching his deadly squirter, the lavatory lad falls to the wet, slippery floor.
dead tarantulas
The withering little corpses of the cute little buggers spasm spasmodically on the ground.
dead kraken
The humongous body of the squid creature slowly sinks into the depths of the lake.
Guard2's body
The dead guard splatters against the wall and slowly slides down.
wizard
You see a small figure of a long-bearded wizard holding a crystal ball.
dragon eggs
You see a few very valuable dragon eggs.  They could be worth something on the black market.
gold coins
You see a pile of gold coins.
red rubies
You see a pile of brilliant red rubies.
emerald
You see a green emerald that reflects light off of it in every direction.
docksiders
You see a brand new pair of docksiders.
black jewel
You see a jet black jewel.
copper coins
You see a pile of copper coins.
silver coins
You see a pile of silver coins.
scepter
You see a beautifully made scepter.  It looks like it could be worth a lot of money.
DragonSlayer
You see a rune-covered sword with an inscription on it's scabbard.  It says, "DragonSlayer".  You notice some fine print which says, "Made in Japan".
dead nasty dragon
You see the quivering body of the dead nasty dragon.
a secret passage east
You discover a hidden door in the east side of the corridor!
radiation detector
You see a radiation detector that will display the amount of radiation in the room it is in and the total amount of radiation absorbed by you during the time you have been carrying it.
diamonds
You see some diamonds here.  They are not of extremely good quality, but are diamonds, though.
coal
You see some chunks of coal.
books
You see books about the way nuclear war can be won and how the idea that war would cause radiation contamination is false.
magazines
You see magazines concerning preserving the environment, the danger of overpopulation, and the dangers of nuclear energy.  Many with a picture of an environmental scientist named Sally.
radio
You see a radio here.
key
You see a key here.
handgun
You see a weapon.  It is a handgun that fires special high-powered bullets.  It has a rather long barrel, but still is considered a hand weapon.
records
You see some records here.  They might be worth some money to collectors.
computer
You see an Apple ][+ computer in the room.
furs
You see some furs here.
documents
You see some documents here.  They are marked "Top Secret!" and they contain information that proves nuclear wars will kill everyone on the planet either instantly or soon after.  To keep the public from knowing, it was classified.
gold
You see 75 gold pieces.
ledger
You see a ledger here.  It appears to show that this establishment has not been reporting all of its profits to the Internal Revenue Service.  It also shows some illegal profits.  It probably is quite valuable.
dice
You see some dice here.
cards
You see a deck of cards here.  These cards appear to be rather valuable, as playing cards go, that is.
door
You see a door to the west with a sign that says, "Teleportation Chamber".
food
You see some food here.
food#
You see some food here.
door#
You see a door to the south with a sign that says, "Teleportation Chamber".
writing
Ok, you asked for it (and I warned you)!  It says (GASP!) ... "Kilroy was here"!
sheets
You see some expensive sheets lying on the ground.
newspaper
You see a newspaper on the table.  It probably has some value to collectors.
peacemaker
As the fighter dies, he drops a Colt 6-shooter on the floor.  The gun is an old type of weapon called a "peacemaker".
sign
You see a sign beside the path.
cash box
You see the bank cash box.
watch
You see an expensive watch!
railroad stock
You see railroad stock certificates here.
schedule
You see a schedule that might be valuable to a junk collector.
axe
There is a large axe here.  It looks like a decent weapon
ring
You see an unmarked ring discarded nearby.
model train
You see an old model train that is in very good condition.
crossbow
You see a large crossbow.
telescope
You see a good telescope in the room.
city map
You see an old city map discarded here.
keys
You see a set of keys on the floor.  (And they're all slippery with red herring oil!  -FK)
radio
You see a 2-way radio here.  (It has the words, "Useless artifact recycled from 'Ground Zero'" stamped on it.  -FK)
ticket
You see a ticket here.  It is old and probably valuable as a collectors item, although it is not needed to ride the train.
crystal ball
You see an old crystal ball.  It seems to be in good condition, but does not reveal any hint of your future, or anything else, for that matter.  (Although**009
magic spear
When the fortuneteller dies, she drops a magic spear on the ground.  The spear has a note on it saying that its power is greater in this adventure.  (Becomes a weaker weapon when you leave.  -FK)
model train#
You see a model train in good condition.
tomahawk
You see a tomahawk discarded here.
silver bullet
You see a silver bullet.  (It serves no purpose except as treasure.  -FK)
jeweled knife
The saloon girl drops her knife on the floor.  It seems quite valuable.
shaving mug
You see a fancy shaving mug.
silver spurs
You see some silver spurs.
cuff links
You see expensive cuff links.
silver bars
You see silver bars.
dead crook
You see a dead crook.  Good riddance!
dead gunfighter
The 1.132e+99th fastest gun in the Eamon west drops dead.
dead cowboy
The cowboy drops dead after saying, "I was sure I was the best fighter in town.  I thought I could take on ten or twenty men easy".
documents
You see some documents here.
key
You see a key here.
hacksaw
You see a hacksaw here.
plaque
You see a large thin plaque.
secret
You see the secret that has been hidden in here.
metal bars
You see some iron bars which block the passage down.  The bars probably could be cut with a hacksaw.  (USE HACKSAW or OPEN BARS. -FK)
door
The way east is blocked by a heavy door.
radiation detector
You see a radiation detector that can tell how much radiation is in the room you are in and how much radiation you have absorbed during time elapsed while you are carrying it.
solar panel
You see a solar panel on a shelf.
notes
You see notes of research done by this plant to make it more productive and how to get people to stop demanding more safety and environmental controls.  The research seemed to cost more than the demanded environmental protection.
books
You see books praising continued growth, the use of atomic energy and claiming that overpopulation is a false myth spread by people who know nothing.
magazines
You see some magazines on subjects of renewable energy, the danger and control of overpopulation, and the study and need to protect the environment.  Some of them contain a picture an environmental scientist named Sally.
dead bodies
You see many dead bodies of plant workers.  They are too heavy to lift and appear to have radiation burns.
keys
You see some keys here.
rifle
You see a high-powered rifle with a telescopic sight.
radio
You see a radio that is powered by solar cells mounted on it.
electronic parts
You see some electronic parts here.
manual
You see a manual for the operation of the plant.
calculator
You see a solar powered calculator.
computer
You see an Apple //c computer that has been modified to run on solar panels outside.
poster
You see a poster advocating protection of the environment and reduction of the Earth's population.
dead survivalist
It seems as if this survivalist didn't survive after all.
gate
You can see a dam through a gate to the north.
food
You see some food.  A note on the wall says that it once might have been exposed to radioactive dust.
food#
You see some food here.  It looks good, but a radiation meter here reads high, and some plants near the window look deformed and dead.
food#
You see some food here.  It looks very good and will heal you if you EAT it.
key ring
You see a key ring.
gold pieces
There are 20 gold pieces here.
telescope
You see a small telescope here.  It can be used to view the scenery, but is not very powerful.
dishes
You see some valuable dishes here.
bat
You see a baseball bat.  There is a note on it saying that it can be used as a powerful weapon here, but will lose some of its power when you leave.
Turkish Delight
You see a large container that is covered with delicate engravings and pretty designs.  It has a label reading "Turkish Delight".  It seems very full.
healing potion
You see a rather plain looking brown bottle containing a clear liquid.  A label on the bottle says, "Healing Potion".
light saber
As the guard dies, he drops a light saber on the floor.
phaser
You see the sentry's phaser.  It has "Property of Doc. Spoc" scrawled on it.
formal clothes
You see some nice formal clothes here.  They appear to be just your size!
cookbook
You see an old cookbook which looks very faded and in rather bad condition.
crown
You see a jewel-encrusted crown.
tighty-whities
You see some old men's briefs here.  They do not seem to be in very good condition, having several holes and "skid marks".
video tapes
You see a box of home-recorded video tapes.  It includes the complete collection of available "Doctor Who" episodes, something called "The Young Ones", 96 hours of "The Simpsons", and a lot of various movies and cartoons**003
closet door
There is a closet here marked, "F.M. closet".
scepter
You see a wooden scepter with a large jewel on top.  Engraved on the handle is the word "Mary".  It has an eerie glow about it.
ivory scissors
There is a large pair of ivory scissors here.
broadsword
There is a normal broadsword lying here.
marauder
There is a large marauder here.
meat cleaver
There is a large meat cleaver here.
soap
You see a bar of "Ivory" brand soap.  Most Free Adventurers need to stay clean!
diamond leash
You see a valuable diamond-studded leash here.
silver knife
There is a silver knife glistening in the light.
Miracle Whip
You see the Free Adventurer Moe's favorite weapon, the legendary Miracle Whip!
comic book
There is a "Doonesbury" comic book here.
apple pie
You see a freshly baked apple pie cooling on the second shelf.  It looks like it is still too hot to eat, but the fellows back at the Main Hall would love it!
bag of gold
You see a full bag of gold lying on the floor.
rent cheques
You see a large pile of rent cheques!  You could easily cash them with Shylock McFenney at the Main Hall, "no questions asked".
chest
There is a small chest here.  It appears to be locked.
platinum
There a several bars of platinum here, welded together into a large clump.
Guiness
There is a cool refreshing bottle of Guiness Extra Stout here.
lamp
There is an old oil lamp here.  It appears to have a functioning wick, but you will need something to light it with.
lighter
There is a Zippo lighter here.  It is in perfect condition.
candy wrapper
There is a Hershey's milk chocolate with almonds candy bar wrapper lying on the floor.
picture
There is a snapshot of a large bronze door blocking a wall.  There is some writing on the back of it.
note
There is a piece of junk mail here.
golden broom
There is a broom made of gold here.  It glows with a magical glimmer.
wrench
There is a large pipe wrench lying here.
wood chest
There is a small wooden chest here.  The lock is very simple and could easily be broken open.
trash can
You see a beat-up old trash barrel here.
quarter
There is an old quarter here, slightly buried in the soil.
magic diskette
Phaser's magic diskette lays on the floor.  It is a weapon of awesome capabilities!
statue
You see a golden statue here, with the words, "1986 Award for Best Landlady" written on the base.
poster
A gold framed poster of a lovely young woman hangs on the wall.
barbell
There is a barbell made of solid gold here.
Mrs. Mattimoe's body
You see the body of Mrs. Mattimoe.  Now your buddies won't have to worry about her raising the rent ever again!
Mr. Mattimoe's body
There is a poor dead old Irish man here.
Tony's body
You see the body of the well-dressed hairdresser here.
Janice's body
You see the beautiful body of the dead Janice here.
Two-Face's body
You see the body of the half-bearded man sprawled out on the ground.
Mike Daly's body
The body of the accountant lies motionless on the floor.
pair of pants
There is a hacked-up pair of pants lying on the ground.
dead rat
There is a dead rat here, his fur matted with blood.
Arnold's body
You see the body of the dead Norwegian weight lifter.
Phaser's body
Before you lies the motionless body of the great Phaser.  Long live Phaser!
dead chef
You see the chef, now dead.
Oscar's body
There is the dead body of Oscar here.
dead waitress
The waitress will never have to worry about another customer ever again!
Moe's body
Pray, the Mighty Moe has fallen!  Send no flowers, but put a moment aside to reflect upon your ways.
dead cat
There is a dead cat here.
dead dog
You see what remains of the old dog.
dead torturer
You see the remains of the mean ol' torturer.
Job's body
You see the dead Prophet sprawled out on the ground.
shirt
You see the shirt, now tattered and torn.  The collar still seems to be stiffly starched though.
dead bird
You see the remains of a bird.  Feathers are everywhere.
dead mouse
You see a dead giant white mouse here.
Alex's body
You see the motionless body of Alex.  Do not worry, he had plenty of insurance!
silver stinger
As the queen bee dies, her stinger falls off.  You inspect it and see that it is made out of almost pure silver!  It is also very sharp.
bar of gold
Lying here in the bright sunlight is a shiny bar of pure gold.
miner's pick
As the skeleton breaks apart and collapses, it drops its ancient miner's pick.
crossbow
Here lies Gregory's crossbow.  It is in excellent condition.
copper coins
Lying here in the mud is a small bag.  Opening it reveals a pile of copper coins inside.
Scepter of Evron
As Evron is killed, his body disappears in a cloud of red smoke.  The scepter he once held now lies on the ground.  It is constructed of fine platinum and is encrusted with many beautiful jewels.
ivory idol
Lying on the ground here is a small idol of a cat.  It is carved out of fine ivory and has two tiny diamond eyes.
steel dagger
Lying on the ground here is the thief's dagger.  It is made of stainless steel and is very sharp.
Crown of Evron
Lying on the ground here is the fabled Crown of Evron.  It is made of solid silver and is encrusted with many rubies and sapphires.
short bow
Here lies the drow's short bow.  It is of superb craftsmanship and is made out of the finest oak.
amulet
Under all the debris here you find a small gold amulet with a large emerald in the center.
ancient painting
Hanging on the wall here is an ancient painting of a beautiful landscape.  It is covered with dust, but brushing it off reveals its high value.
dead queen bee
Lying here on the ground is the dead body of the queen bee.
dead sunflower
The severed sunflower now lies unmoving on the ground.
pile of bones
You see the unmoving skeleton lying at your feet.
Gregory's body
You see the dead body of your friend, Gregory.
dead crab
You see the dead crab lying on the shore of the lake.
dead fire lizard
Lying on the ground here is the dead fire lizard, fire no longer coming from its nostrils.
Evron's corpse
You see the corpse of Evron Lying on the ground, no longer moving.
dead spider
You see the dead spider lying at your feet.
grave robber's body
You see the dead grave robber crumpled on the floor in front of you.
dead su-monster
You see the dead su-monster lying on the path in front of you.
drow elf's body
You see the body of the dead drow elf lying on the ground.
axe
Balthur's axe lies here.  It is very large and heavy.  It appears worn but it is still very sturdy.
silver sword
Here lies a very shiny silver sword.  It gleams even in the dim light of this room.  It is very light and extremely sharp.
scimitar
Here lies Alfie's scimitar.  It is old and rusted and not very useful.
mace
Here is Malfie's mace.  It is pretty beaten up, and not very useful.
spear
Here is Ralphie's spear.  It is bent up and of no real use.
broad sword
Here lies Huey's broad sword which is too normal to bother describing.
halberd
Here lies Dewey's halberd which is too normal to bother describing.
flail
Here lies Louie's flail which is too normal to bother describing.
club
Here lies Curly's club which is too normal to bother describing.
silverware
Lying on the table are assorted pieces of silverware, set out for dinner.
chalice
In front of the throne on the table is a golden chalice.  It is encrusted with many diamonds and rubies, and shines brilliantly in the light.  It is filled with a strange wine.
battle axe
Here lies General Kief's battle axe.
silver coins
Lying on the floor you find a pile of six hundred silver coins.
key
Here lies a key that must have fallen from Ogre's pocket.
gold coins
In a large heap on the floor are nine hundred gold pieces.
javelin
On the floor is a magical javelin.  It is very light and seems very easy to use.
diamond
Here is a large diamond, about the size of your fist.
rapier
Here lies Goff's rapier.  It is very plain and definitely non-magical.
whip
Here lies the torturer's whip.  It is over four feet long, and has a leather handle.
boots
Here lie the Iron Sheik's spiked boots.  They are very big, and semi-heavy.  The sides are laced with gold.
bottle
There is a small bottle here with a strange grey mucky liquid inside.
short sword
Here lies the goblin's short sword.  It is in pretty sad shape, and not of much use.
bronze helmet
Here lies a bronze helmet.  It is very tarnished, but when you clean it up a little, you see that it is in pretty good condition.
short sword#
Here lies Kirthel's short sword.  It is in excellent condition.
knife
Here lies the thief's knife.  It has a one-sided blade, which is very sharp.
ruby
Here lies a large ruby.  It is covered with dust, which is cleaned off easily.
small spear
Here lies the kobold's small spear.
tiny dagger
Here lies the kobold's tiny dagger.
copper medallion
Here lies a copper medallion.  It is dented in a few places, but still worth a few gold pieces.
platinum pieces
Scattered about here are a few platinum pieces, eleven in all.
jeweled sword
As the skeleton finally falls to the ground, it drops its jeweled sword.  The sword must have belonged to a great ruler because it is highly ornamented.
porcelain jug
Here lies an ancient porcelain jug.  It has not been scathed at all over the many years it has lain here.
bone
Here lies the large bone the troll was using as a weapon.  It has been cleaned of all meat, but is still blood-stained.
door
There is a door to the east that appears to be locked.
utility belt
You see a belt with many gadgets on it.
gun
You see a small hand gun which is too normal to bother describing.
gun#
You see a small hand gun which is too normal to bother describing.
boomerang
You see a silver boomerang with razor sharp edges on it, and a question mark on top.
acid-shooting flower
You see a small purple imitation flower.  It has a green handle that you can pull to make deadly acid shoot from it!
Batman uniform
You see the Batman uniform on the ground...  Your regular armor is now back on.
two-face coin
You see a shiny, silver coin with two heads on it.  The head on one side is scarred, and the other head regular.
newspapers
You see a pile of old newspapers.
trash can
You see a large trash can which is too normal to bother describing.
empty bottle
You see a small empty bottle which once contained booze.  A label reads, "Vino Bros.".
chains
You see a pile of purple chains.
necklace
You see a glimmering gold necklace with a large white diamond in the center.
chains
You see a small pile of chains that someone tampered with.
police file
You see a file lying on the table.  It has the name "Jack Napier" on it.
uniforms
You see 8 different costumes, all purple with a picture of the Joker on the right breast.
box of diamonds
You see the box of diamonds that the Joker stole from the Gotham City bank.
computer
You see a small portable computer in the corner of the room.
riddle book
You see a book titled, "1001 Riddles".
painting
You see a picture of a very stunning woman hanging behind the desk.
ruby
There is a small ruby here.
gun##
You see a small hand gun which is too normal to bother describing.
M-16
You see an M-16 assault rifle in the middle of the room.
Smylex
You see a can with a smile and an "X" on the front.  It contains the Joker's deadly gas which freezes the victim's face into a permanent ghastly grin.  He calls it, "Smylex!"
gold statue
You see a statue of the Joker in the middle of the room.  It appears to be made of solid gold!
wrench
You see a monkey wrench which could be used for mechanical work or as a club.
Catwoman's body
You see the dead body of the evil, but pretty, Catwoman.
Batgirl's body
You see the dead body of Batgirl
Commissioner Gordon's body
You see the dead body of Commissioner Gordon.
dead punks
You see a pile of dead hoodlums.
dead wino
You see the dead wino.
dead punk
You see the dead punk.
dead guard
You see the motionless body of the dead guard.
Robin's body
You see the dead body of Dick Grayson, your young partner and ward.
Riddler's body
You see the dead Riddler.
dead hostage
You see the dead hostage.
dead scientist
You see the dead scientist.  He is still grinning.
Bob's body
You see the dead body of Bob the goon.
Two-Face's body
You see the dead body of Two-Face.
Joker's body
You see the Joker's dead body sprawled out here, his face frozen in an eternal ghastly grin.
destroyed helicopter
You see the smoking remains of the destroyed helicopter.
drawings
As you crouch to go through, you see small drawings along the lower half of the walls.  They have some writing scrawled under them.
Baterang
You see what looks like a boomerang, only it is shaped like a bat.
Baterang#
You see what looks like a boomerang, only it is shaped like a bat.
gun barrel
The barrel of a machine gun rests on the floor nearby.
ammo clip
A clip full of ammunition for a machine gun rests on the floor.
gun receiver
The receiver of a machine gun is over in one corner.
gun stock
The stock of a machine gun is here.  If you found the rest of the parts, perhaps you could use the ASSEMBLE command to make a fully-functional machine gun!
four-leaf clover
A 4-leaf clover suddenly sprouts here.
needle
As you ruffle through the nearby stack of straw, you are astonished to find the literal needle in a haystack!
pot of gold
The leprechaun reverently places a pot of gold at your feet, then vanishes in a puff of smoke.
wicked knife
A cruelly curved, wicked, bloody knife is here.
unicorn horn
The needle-pointed hard horn of a unicorn rattles to the floor.
pitchfork
A three-pronged pitch fork is on the ground.
pistol
A gleaming pistol is on the floor.
machine gun
A machine gun rests on the floor.
Irishman's corpse
The corpse of an Irishman lays crumpled nearby.  In the distance, you hear the wail of a banshee.
Rover's body
The body of the old folk singer leans forlornly against a nearby wall.
masked man's body
The masked man's body lies at your feet.  You notice that the mask is actually a tattoo, and cannot be removed.
dead farmer
The smelly corpse of an old farmer is here.
scattered heaps of dead men
The entire crowd of men in the tavern died under your heroic outburst of violence!
stone leprechaun
The leprechaun's body hardens into solid stone before your astonished eyes!
blaster
You see an Imperial blaster that has obviously seen little use.
laser pistol
You see a black laser pistol.
laser rifle
You see a steel-blue laser machine rifle.
laser pistol#
You see a chromed laser pistol.
wrist flame thrower
You see Boba Fett's famed wrist flame thrower.  It has been well-kept.
particle beam
You see a stainless steel particle beam pilot's pistol.
particle beam#
You see an old, blackened, much used particle accelerator pistol.
particle beam##
You see an ancient prototype of a particle gun with a revolving cylinder.
plasma pistol
You see a solid platinum plasma pistol.  It resembles a stockless AR-15.
dark axe
You see an axe which glows with the power of evil forces.  (Ahh!  Scary!  -FK)
red lance
You see a lance which is about 8 feet long and has a grey tip.  The handle is red and has many runes on it.
silver lance
You see a silver lance with an orange tip that is glowing very brightly.
phaser
You see a Starfleet regulation phaser pistol.
red lightsabre
You see an energy sword with a red blade.
laser crossbow
You see a high quality laser crossbow.  The bolts are all bright red, and it has a new bowstring.
diamond
You see a huge green diamond that glows with the power of good.
hologram
You see a holographic picture plate of the very vain Princess Katherine Antilles.
blowtorch
You see a blowtorch that has been used in the torturing of many people.
flashlight
You see a heavy-duty Duracell flashlight.
electrical whip
You see a whip.  It glows with the power of 150,000 volts.  This weapon was once used to torture rebel spies...
Kaiburr Crystal
You see a glowing red crystal that amplifies the "Force" by 25,000 times.  (The good or dark sides).
rancor bone
This is the femur from a long dead rancor.  Didn't someone mention something about bones and rancors?
lightsabre
You see Luke Skywalker's green lightsabre.
gold key
You see a golden key with a microchip encased in its clear handle.
platinum key
You see a platinum key with an inscription that reads, "Cell Block 1" on it.
blast door
You see a solid metal door about three feet thick and five feet wide.
poster #1
You see a poster on the wall.
poster #2
You see another poster on the wall.
gate
You see a gate made of thick steel bars.
strongbox
You see a strongbox with symbols of the local Jedi Knight troop on it.
key
You see a key with ancient runes of the Jedi Knights on it.  It reads, "Xobgnorst".
computer
You are carrying an Apple //c personal home computing machine.
Red Guard's body
You see a badly mangled Imperial guard who looks as if he was hit by a Mack truck.  His armor looks like a steel pretzel.
White Guard's body
You see what is left of the White Guard.  His head is barely attached to his neck, and his armor is bloody.
truck
You see a child's rusted toy truck.
manual
A discarded Applesoft manual is here.
dictionary
Someone tortured a dictionary here.
book
Someone left an abused copy of "Algorithms & Data Structures by Wirth" here.
sign
A gaudy rose-colored neon sign blinks:  "Eaton-Eaton-Eaton-Eaton-Eaton-Eaton...", etc.
smudged note
There is a smudged note pinned to the door.
piece of paper
You see a small piece of paper here.
scribbled note
You see a piece of paper laying nearby.
razor
There is a beautiful, clean, unused antique straight razor here.
icons
All the icons you could ever want are stacked in a dusty corner.
plate
There is a plate piled high with steaming spaghetti here.
rapidograph
An artist's rapidograph pen is here.
fork
A simple table fork is here.
Bilbo's axe
An engraved and glowing axe is here.  It says, "Property of Bilbo" on the handle.
tiny axe
You see cute little miniature axe here.
uzi
You see an automatic uzi machine pistol here.
uzi#
An uzi machine pistol is here.
Dan's corpse
Dan's bleeding body lies crumpled on the floor.
dead mouse
The tiny corpse of the mouse is here, still in an attack stance.
Bob's body
The broken form of Bob the hacker is here.
Jeff's corpse
Jeff is finally on his way to Nirvana, thanks to you!
Steve's body
You see the broken and shattered body of Steve the hacker.
Frankenstein's fully dead body
The huge and NOW really lifeless body of Frankenstein is here.
John's corpse
A bleeding and shattered body, formerly the hacker John, is lying here.
door
You hear and feel a crackling electricity around the closed door of the house.
card
You see a small piece of plastic about the size of a credit card.  It is blank except for the words "RUN EATON" which somebody has scrawled on it.
StormBringer
You see the greatest sword ever forged.  It is made of a compound of triforceim and exactiumn.  Its hilt is decorated with a display of red gems.  It glows a red-blue color.  On its blade is the name, "StormBringer".
steel gate
A steel gate blocks the way east.
key
You see a nondescript brass key.  There is some writing engraved on it which you could READ...
bulging bag of gold
You see a huge bag of gold so big that it takes up 3 of the floor tiles.
Hellsblade
You see a sword of deadly power.  Its edge never dulls and it glows a dim red.
Demon Sword
You see the sword of demons with its ever-living flame.
chest of gold
You see a chest filled with gold.
Bridge Guardbot
Before you is a small dog-like robot.  He sees you and attacks with a laser embedded in his forehead.
Falcon 189B
Standing here is an android.  He looks truly human except for an area on his neck in which you can see wires.  His shirt reads, "Falcon:  Series 189, Model B".  He carries an evil-looking blaster.
Glenda
You see a woman in her forties here wearing the colors of the Guild of Free Adventurers.  Her name is Glenda, and she has been held by the Klingons for the past ten years.  She wears chain armor, but says she doesn't have any weapons.
Snogglebeast
Your sudden entrance woke a snogglebeast (a creature with the body of a bear and head of a tiger) who was sleeping here.  He doesn't look too happy!
Venusian Metal Eater
You see before you a Venusian Metal Eater.  This being will kill anything that threatens its food source.  It has for weapons, its four rows of teeth.
Eamonian Dust Mole
On the floor you see a rare creature called the "Eamonian dust mole".  An old wives' tale about these stupid creatures says that if you see one, your death is near!
Fire Being
You see a Fire Being here.  He has the power to be as a flame-thrower.
Klingon1
You see a Klingon here.  He carries a phaser.
Klingon2
You see a second Klingon.  Fortunately, his phaser was empty, so he discarded it.
Dragon
An old female dragon sees you and attacks.
Slug
You see a poisonous slug on the floor.  Yikes!
Mad Musician
You see a musician carrying a guitar above his head.  When he hears you enter, he whirls around and raises it defensively.  You can tell by his attitude that he is insane.  While a guitar isn't much of a weapon, it could smash some heads!
Scrounger
You see a scrounger (a large rat-like creature) here.  He looks up at you and flashes his teeth.
Hawk 112K
You see a robot guarding the elevator.  He is a predecessor of the Falcons as his shirt states:  "Hawk:  Series 112, Model K".  He has two lasers in his eyes.  (An apparently a short memory ... Get it?  112K?  Ha, ha, ha!  -FK)
Actor
You see man here who looks like James Cagney.  He is talking to some mice on the floor saying, "You, you dirty rat!".  He carries a machine gun.
Water Being
You see a Water Being here.  He has the ability to attack with jets of high pressure water!
Lion
You see a large, friendly, lion, wearing an ID tag.  It reads, Property of the Army of Judah.  Please return to Massada Garrison (all fees paid).
Demon
There before you are three standard, garden variety demons.
Seraphim
You see a Seraphim here!
Boa Constrictor
There is a boa constrictor hanging from the roof.  He wants to put the squeeze on you!
Fox
You see a friendly fox, wearing a small ID tag.  It reads, "Property of Judaen army, Covert Operations Dept.  Warning!  Understands, speaks, and reads Hebrew, English, and Arabic."  (Yikes!  It's a ... Literate fox!  -FK)
Moabite Captain
You see a Moabite Army Captain, and he isn't smiling!
Python
You see a large python, and it looks hungry!
Demon
Here before you are five standard, garden variety demons.
Bear
You see an angry black bear, looking right at you!
Philistine
You see a Philistine soldier who has just spotted you, and drawn his weapon!
Cherubim
You see a Cherubim here!
Dragon
You see two small dragons who were aiding the demons in their evil.
Colleague
You see a fellow adventurer who, thanks to your entrance, was able to shake off the spell detaining him.  Brother, does he want revenge!!
King David
You see the most feared man who ever served in the IDF, and later ruled all of Israel:  King David.
Dragon
You see two small dragons who lick their chops when they see you.
Angel
You see an angel wearing a hard hat.  He yells, "Tom Z. sent me!", an attacks with a gold sword!
Gook1
You see an Oriental man dressed in a black uniform.  He seems to be a spy who is watching the base.
Kelso
You see a man wearing a green beret.
Gook2
You see an Oriental man wearing a black uniform.
Tank
You see a monstrous tank sitting in the middle of the road.
Gook3
You see an Oriental man wearing a black uniform.
Gook4
You see a man in a black uniform.
Addict
You see a strung-out Oriental man staggering around.
MIG-21
You see a MIG-21 come screaming out of the skies at you.  It is heavily armed with missiles.
Chimpanzee
You see a chimpanzee.  It says to you, "Ooo!  Ahh!".
Little Boy
You see a little boy walking toward you.
Old Man
You see a man here.  He is old.
Peasant6
You see a mangy-looking Vietnamese peasant.
Gook5
You see the faint outline of a gook.
Gook6
You see an Oriental man wearing a black uniform.
Gook7
You see an Oriental man wearing a black uniform.
Gook8
You see an Oriental man wearing a black uniform.
Gook9
You see an Oriental man wearing a black uniform.
Gook10
You see a gigantic fat Oriental man wearing a black uniform.
North Vietnamese Soldier1
You see a North Vietnamese Soldier.
North Vietnamese Soldier2
You see another North Vietnamese Soldier.
South Vietnamese Soldier
You see a South Vietnamese soldier.  He looks friendly.
Tank
You see a tank moving toward you!
Private Whiggie
You see a pale-looking trooper with dark rimmed glasses.  He looks as if he's scared to death and desperately trying to get out of the army.
Wild Bill
You see a wild-eyed man.  His name is "Wild Bill".
Buffalo Cody
You see a short and stocky person whom some call "Buffalo Cody".
Toad
You see a toad.  <Yawn>
Peasant1
You see a mangy-looking Vietnamese peasant.
Peasant2
You see a mangy-looking Vietnamese peasant.
Peasant3
You see a mangy-looking Vietnamese peasant.
KGB Agent
You see a man in a trench coat.  He looks like a KGB Agent.
Gook11
You see an Oriental man wearing a black uniform.
Gook12
You see an Oriental man wearing a black uniform.
Peasant4
You see a mangy-looking Vietnamese peasant.
Peasant5
You see a mangy-looking Vietnamese peasant.
Gun Boat
You see a gun boat sailing up the river.
Tiger
You see a terrifying tiger sitting in the bushes licking its chops and paws.  It looks like it would attack anything it sees.
Peasant7
You see a mangy-looking Vietnamese peasant.
Skeleton
You see a very boney, tall, and big skeleton with very nice armor and weapons.
Gruumsh
You see the orcish god, Gruumsh.  He is very strong and heavily armored.  He has one eye and pointed ears.
Sir Gawaine
You see Sir Gawaine, cousin of King Arthur.
Bowman
You see an aquatic elvin bowman.
Bugbear
You see a hairy bear-like animal with armor and weapons.
Flesh Golem
You see a flesh colored giant looking like a man with no armor or weapons except his fist.
Small Orc
You see a small orc with a spear.
Medium Orc
You see a medium sized orc with a pike.
Large Orc
You see a large orc with sword.
Mimic
You see a large monster that looks like a chest and has no weapon except his flailing tentacles.
Owlbear
You see a large bear (8' tall) with no weapons but his claws and beak.
Lich
You see a lich, a skeleton type ghost with torn clothing wearing a gold and silver crown.
Giant Ant
You see a giant ant, with choppers.
Berserker
You see a very strong man with long hair and a lot of weapons.
Thorvold
You see a dwarf named Thorvold.
Dragon
You see a red dragon with large wings and a fiery tail.  It breaths fire too.
Griffon
You see a griffon, a large animal with the head, wings and front feet of a hawk and the butt, tail and back legs of a lion.
Gray Ooze
You see a slimy horror.  Gray ooze which closely resembles wet stone or sedimentary cave formations.
Weener
You see before you a man holding a small pipe.  He smells like burning rope and says something you can't comprehend.  It's the author of this adventure, Jeff Weener!
James Bond
You see a man of English origin sitting in a chair smoking a cigarette.  He seems very friendly as he gives you a dry, firm handshake.
Guard1
You see a very dirty, smelly man picking his teeth with a large machete.
Fisherman
There is an old Jamaican fisherman standing by one of the benches.
Nurse1
Sitting behind a large oak desk is a beautiful Oriental nurse.  As you enter she stands up and invites you in.
Nurse2
Standing by the desk is another lovely nurse.  In her hair is a lovely rose.
Nurse3
Resting in one of the comfortable chairs is a nurse who casually smiles.
Jimmy Hoffa
Lying on the bed is a strange man with a Teamsters jacket on.  He insists that he was the president and asks you help him escape.
Honeychile Rider
You see a very beautiful woman wearing a very smart looking sky-blue silken kimono which looks wonderful against her golden skin.  Her nipples jut out towards you.  She calls herself "Honeychile".
Lindbergh Baby
Rolling around on the floor crying insanely is a little baby.  On the back of his shirt is a name tag which reads, "C. Lindbergh".
Amelia Earhart
There is a female here!  She is wearing an old 1912 flight suit with leather goggles on her head.
Sexy Woman1
You see a very well constructed woman lying on the bed in a very suggestive pose.  She is wearing a short lacy night shirt which barely covers her lovely, luscious inner thighs.
Sexy Woman2
Another girl is lying on the floor.  She is covering herself with a glistening massage oil and is beckoning to you to assist her.  She is wearing, well...  Nothin' but a smile.
Not-So-Sexy Woman
The last of the girls in this room weighs about 300 lbs. and looks like your average mother-in-law.  She has baggy eyes, sunken cheeks, and no teeth.  When she smiles, her whole face caves in.  She waddles towards you quickly...
Dr. No
Before you stands an extremely tall Chinese man.  He has an elongated head which tapers from a round, completely bald skull to a sharp chin.  He is a horrible sight especially since his arms end in gleaming steel hooks.
Head Chef
In front of you stands what looks to be the head chef.  The one strange thing about him is that he has no pants on.
Cook1
Another cook stands before you.  He is doing deeds that are not mentionable to the head chef.
Cook2
The third cook seems a little less vulgar then the rest.  He is sitting in the corner eating what looks to be crushed otter entrails.
Scientist1
Working on a large computer board is a wimpy looking nerd who reminds you of an old school teacher.
Scientist2
Rocking back and forth on an old rocking chair is another bald headed scientist.  This one has thick "Coke-bottle" glasses.
Doctor Percy
Sitting on top of another scientist is this bespectacled, white coated monstrosity which they call Percy.
Doctor Fegg
Finally, there is a huge ugly creature (who says he is a doctor?).  He has thin scrawny arms, a gigantic gluteus, and a huge ugly lump on his bald head.  He is holding a big meat cleaver; and it looks like he knows how to use it!
Scientist3
Frolicking before you is a long haired scientist with a gigantic joint hanging from his mouth.  When you entered he was right in the middle of dancing the third act to swan lake.  He is dressed in a soiled toga and leather sandals.
Scientist4
Sitting in a dark corner of the room, another scientist is reading the latest issue of "My Mother the Nympho".  He is frantically picking his nose looking for his next juicy morsel.
Happy Scientist
The next scientist is joyfully looking down his lab coat and drooling.  It seems his old girlfriend left him for a hermaphrodite.
Flashing Scientist
Suddenly the scientist closest to you hears you enter.  He whips around and, ripping open his lab coat, screams, "Dahhling!".  It's plain that he doesn't believe in underwear.
Doctor Lester
You see a hard working scientist who is hurriedly rushing about trying to make up for the work lost by the other eight incompetent scientists that Dr. No hired in a fit of triteness.
Scientific Mistake
Out of the open cage leaps this horribly malformed laboratory animal.  Its eyes are where its asshole should be, and guess where its mouth is.  It leaps at you, butt-first and its cheeks part to reveal its gnashing teeth!
Asdfghjkl
Suddenly before you materializes the dreaded asdfghjkl.  He opens his slavering jfxovi, whips out his clsiol, and prepares to beat you with it.
Sherri
Stretched out on a cot in a corner of the cell is a voluptuous, semi-nude beauty.  She jumps up and pleads to you to help her escape.  She says she will give you anything, but apparently has no personal possessions...
Lavatory Lad
Unlucky for you the lavatory isn't unoccupied.  The occupant is so pissed that he swivels around to attack.  Having no available weapon, he'll have to use whatever is in hand.
Tarantula
It seems you have stumbled upon a nest of pesky little tarantulas.  The furry little buggers slowly crawl toward you waving their cute ravenous little fangs.
Kraken
Before you could swim to the safety of the fishing boat your legs are suddenly grasped by two large tentacles.  From the depths of the lake the large body of a squid glides toward you with a great amount of speed.  It is de kraken.
Guard2
You see a very dirty, smelly man here.
Book Clerk
A young man asks if he can help you.
Computer Clerk1
A tall guy asks if he can help you find anything.
Computer Clerk2
A young woman in a plaid skirt tells you she will help you find something when you need her.
Toy Clerk
A tall young woman begins talking to you as if you were just dying to buy all of her toys.
Phone Clerk
An older man holding a silver telephone smiles when he sees you walk in.
Snowconery Clerk
A high school girl is standing next to you with a quizzical look on her face.
Drugstore Clerk1
You see an older woman rubbing one foot against her other leg.  She looks up with a pained expression and asks if she can help.
Drugstore Clerk2
A high school girl is checking out customers here and you think of a sign you once saw which said, "Hire a teenager while they still know everything".
Drugstore Clerk3
You see a thin man wearing a white shirt and a white smock, smiling.
Barmaid
You see a young woman in a short skirt balancing a tray.  She asks if you would like something to drink.
Game Clerk
You see an old man.  His sparkling eyes regard you with humor.  The air seems to be shifting in rainbow colors around his body.
Cafeteria Clerk1
You see a high school girl abstractedly serving food.  She barely notices you.
Cafeteria Clerk2
You see a woman wiping perspiration from her brow with a handkerchief.  She smiles at everyone and asks what they would like to eat.
Music Clerk
You see a chubby young woman in a short dress smiling and singing to herself.  She doesn't notice anyone around her.
Clothing Clerk1
You see a skinny older woman in a dark dress.  She smiles and asks if she can help you find anything.
Clothing Clerk2
You see a short woman overdressed for her position.  She glances up from her nails as you pass by.
Small Dragon
You see a very small dragon.  It hisses at you 3 times and prepares to claw you.  (It look very determined.)
Gold Dragon
You see a large dragon that is covered with gold scales.  Looks like a gold dragon to me.
Red Dragon
You see a large red dragon (you can tell this from a nearby sign that says, "Red Dragon" and the fact that it is red).  It looks at you with one bloodshot eye and says, "Mealtime!"
Wimpy Person
You see a very weak looking person with no weapons or armor.  On his shirt is the writing,  "World Class Dragon-Killer".  He does have a mean grimace but doesn't look very convincing.
Green Dragon
You see a green dragon.  It doesn't look like the vegetarian type.  It merely yawns at you and mutters, "Wimp."
Black Dragon
You see a very dark colored dragon.  In fact it is so dark that you might call it a black dragon.  Looks tough.
Nasty Dragon
You see a very large and nasty dragon.  It is so large that you are merely a speck in its eye.  It laughs at you as it realizes you are going to fight it.
Pink Dragon
You see a pink dragon with a green alligator on its chest.  I wouldn't put down "preppies" if I were you!
Copper Dragon
You see a dragon that is copper colored.  Your mind is filled with visions of Lincoln (strange).
Silver Dragon
You see a sad looking silver dragon in the corner of this room.  He seems to be mumbling something about the price of silver being down.
Soldier
You see a soldier.  He is supposed to keep anyone from looting the town, but seems to be trying to keep everything for himself and kill all others.  He is carrying a powerful handgun.
General
You see a General who seems to be quite unfriendly.  He is not armed, but seems to be able to fight well with his bare hands.  I think he is wearing a bulletproof vest, which will act as armor.
Sally
You see a woman that you recognize as Sally, an environmentalist banished to obscurity by the business and military community.  She seems to have survived and is very friendly and strong.
Singer
You see a cabaret singer here.
Bartender
You see a bartender.  He seems to be a very unfriendly person.
Charlie
You see a man named Charlie who appears to be quite friendly.
Gambler
You see a VERY MEAN dude here.  He is a gambler and is very unfriendly.
Sentry
You see a sentry in the room.  He is not armed, but is wearing a bulletproof vest (which counts as armour).  He is trying to kill anyone here without top secret security clearance, and he is convinced that you don't have it!
Dog
You see a large mean guard dog here.  This dog is trained to fight anyone to the death.
Manager
You see the manager of this club.  You remember seeing his picture on a wanted poster somewhere else.  This guy is bad, I mean, really bad.
Ghost
You see a ghost robed in rather expensive looking sheets.
Waitress
You see a waitress in the restaurant.
Tom
You see Tom.  He is the conductor of another train.
Fortuneteller
You see a fortuneteller sitting in the room.  She says that she would rather die than reveal the secret of the crystal ball.
Robber
You see the bank robber running down the street carrying a crossbow.
Linda
You see a woman who says that the railroad always loses money because of the low prices but makes up for that in volume when the customers like it and come back.  She also says that you should use the HINTS command to find out how to stop the train.
Gunfighter
You see a gunfighter wearing a gun known as a "peacemaker", but I think he is trying to make something other than peace.
Cowboy
You see a rowdy cowboy get (more like "fall") off of his horse.  He is dead drunk, but still wanting to fight.
Saloon Girl
You see a saloon girl at a table.  She is carrying a jeweled knife and does not seem to be very friendly.
Rancher
You see a rancher in the room.  He's holding a tomahawk
Sentry
You see a sentry here.
General
You see a general from an enemy country here.
Guard
You see a guard standing in the passage wearing the uniform of an enemy country.
Guard
You see a guard posted on a stairway.  This is a VERY mean dude.  He is holding a high-powered rifle with a telescopic sight.
Guard
You see a guard standing in your way.
Guard
You see a guard posted at a small guard position.  He appears to be suffering from some type of burn; possibly a radiation burn.
Survivalist
You see a so-called "survivalist" who has claimed this land for himself and is prepared to fight you.
Sally
You see a woman in the room that you recognize as "Sally" who was a member of an environmental group that fell into political disfavor a while ago.  She has "Recycled from 'GROUND ZERO'" tattooed on her head.
Laborer
You see a laborer who does not seem to be very friendly.  He does not seem to be very strong, either, but looks can be deceiving at times.  I would advise you to consider him unfriendly, though.
Soldier
You see a soldier in the room with you.  He appears to be quite strong and not very friendly.  In fact, he is extremely hostile.
Athlete
You see a mean-looking athlete carrying the same bat he used to club an umpire after striking out at a game.
Jerry
Jerry, the doorkeeper of the resort is here.
Jane
There is a very attractive woman here who is a guest of the resort (I think).  She seems rather friendly and quite strong.  Her name is Jane.
Guard
You see a guard standing in the room.  The guard is holding a light saber such as that used by Darth Vader (who, it is rumored, stayed here once).  He says, "You will leave this room only over my dead body!"
Waitress
There is a waitress here who is too normal to bother describing.
Sentry
You see a sentry standing at the door and holding what looks like a "phaser", a type of laser gun from Star Trek.
White Witch
You see the White Witch of Narnia.  She is wearing a white, very expensive-looking formal outfit.  She is offering all around lots of Turkish Delight.
Mrs. Mattimoe
You see an old Irish woman holding a scepter in her hand.  A demented look fills her eyes.  She looks up at you and says, "I will take ye no more!  The rent goes up another $150!"
Mr. Mattimoe
A large Irish man who smells of whiskey looms before you.  As he grips a large wrench in his right hand, you notice his left hand is missing several fingers.
Tony
There is a well dressed man here, and he is wearing a cashmere coat.  He looks friendly, but holds a pair of ivory scissors.
Janice
There is a voluptuous woman here.  Her lips glisten in the dim light.  She reaches for your collar... and tries to strangle you!
Two-Face
You see the profile of a bearded man.  He turns toward you and smiles.  The left side of his face is clean shaven.
Mike Daly
Mike Daly, an accountant, looks at you with a broad grin.  He has obviously been drinking.  He offers you a beer and threatens to audit you if you do not drink with him.
Pair of Pants
You see a freshly washed, pair of pants (with the fly down).  They rise, do a quick jig, and go right for your throat!
Rat
There is a large dirty rat here.
Arnold
You see the massive body of a Norwegian weight lifter named Arnold.  He is so busy admiring himself in the mirror that he hardly notices you.
Phaser
Behold!  Before you stands the great and revered Phaser!  He is clad in a dark robe, and has a gold earring dangling from his left ear.  A feeling of great power surrounds him.  He holds a magic diskette.
Chef
There is a fat and jolly chef here.  He looks friendly, but holds a meat cleaver which is just dripping with red liquid.
Oscar
You see the foolish neighbor, Oscar.  He is carrying a diamond studded leash.
Waitress
A waitress approaches you and asks to take your order.  She carries an order pad with a silver knife sticking out from underneath it.  I doubt she ever takes orders from anyone.
Moe
A powerful adventurer stands in the middle of the room singing "My Way".  He is the Mighty Moe, a grand and crafty Free Adventurer.  He holds the fabled Miracle Whip in his grasp.
Cat
There is a beautiful black cat here.  A tag on his collar reads, "Vincent".
Dog
There is a dog here who is so old that he can barely stand up.  He lets out a feeble bark at you.
Torturer
There is a man wearing a black leather mask here.  He has three tattoos:  Two which say "MOM", and a third which says "DAD" on his arms.  He takes his work seriously!
Job
A Prophet stands before you.  He says that you will never return from this adventure!  You must fight him before you enter the Mattimoe Palace!
Shirt
You see an animated shirt.  The collar looks extremely starched, which may explain its apparent foul mood.
Bird
A bird flies overhead and mistakes your shirt for a rest room.
White Mouse
An overgrown white mouse looks at you, assumes you are a piece of cheese, and tries to bite your leg!
Alex
A Free Adventurer by the name of Alex is cleaning his toenails here.
Queen Bee
Here in the honeycomb with you is a gigantic queen bee.  She seems very angry that you have bothered her by intruding into her lair.  As she shifts her weight you notice a large stinger protruding from her behind.
Sunflower
Protruding from the ground here is a huge sunflower, basking in the light.  As you enter the room, it appears as if the sunflower comes alive, its two eyes opening wide and a snarl coming across its face.  It bends over to attack you.
Miner Skeleton
As you stir up the dust here you find the skeleton of a long-dead miner.  To your surprise it jumps up and brandishes a long pick.
Gregory
Sitting by a small fire is a man of about twenty.  He is startled by your presence at first but stands up and greets you warmly.  He picks up his crossbow, which had been leaning against the wall, and then puts out the fire.
Crab
As you stand on the sand, a large yellow crab crawls out of the lake and shuffles toward you, opening and closing its pointy claws.
Fire Lizard
Blocking your westward progress is a small lizard.  A long tongue slithers in and out of its mouth excitedly.  Tiny puffs of black smoke come from the reptile's nostrils, and a small flame is spit out of its scaled mouth.
Evron
As you enter this sacred burial ground, a large mummified figure rises out of the throne.  It is the body of Evron, the once mighty ruler of the land.  In his hand he wields a long jeweled scepter.
Spider
Spinning a web here is a giant spider.  She seems annoyed at your intrusion and stops her work to try to catch herself a new prey.
Grave Robber
Huddled over here is a grave robber who has recently stolen the Crown of Evron.  As you approach, he rises, gives you a wry grin, and brandishes a long dagger.
Su-Monster
Hanging from a low branch here is a large su-monster.  It swings its furry grey body toward you and brandishes its pointy claws and sharp teeth.
Drow Elf
Here stands a drow, or dark elf.  He has dark blue skin and is very tall.  He grabs his shortbow and quickly notches an oaken arrow.
Balthur
Standing before you is a stocky dwarf.  He is wearing a chain mail coat and is armed with a large axe.  As he sees you he smiles and says, "Balthur at your service, sir."
Alfie
Here stands Alfie, the guard.  He carries a large scimitar.
Malfie
Here stands Malfie, the guard.  He carries a wooden mace.
Ralphie
Here stands Ralphie, the guard.  He carries a long spear.
Huey
Here stands Huey, the guard.  He carries an enormous broad sword.
Dewey
Here stands Dewey, the guard. He carries a long halberd.
Louie
Here stands Louie the guard.  He carries a large flail.
Curly
Here stands the lookout man, Curly.  It appears that you have just awakened him from his sleep.
General Kief
Here stands General Kief.  He is over six feet tall.  As he sees you enter his room he becomes overwhelmed with rage and grabs his huge battle axe.
Ogre
Here stands Ogre, the guard.  He is so massive that he uses his bare hands and wears no armour.
Goff
Here stands Goff, the Commander And Chief of the fortress.  He is only about five feet tall, but appears to be very strong.  He wears leather armor and carries a long rapier.
Torturer
Behind the desk sits the torturer, a huge half-orc wearing chain mail.  As he sees you he quickly stands up, his six-foot frame knocking the table over.  You see his hand grab his long whip...
Orc
Here stands a prisoner, a crazy orc.  He wears no armour and carries no weapons, but he is fierce with battle-lust after being locked up for such a long time.
Madonna
Here stands the crowned Queen of Overkill, Madonna.  She is slowly humming one of her hit songs ("Like a Virgin") to herself, but stops abruptly when she notices your presence.  She jumps up and gives you a big kiss.
Rowdy Roddy Piper
Here stands the Scottish wrestler, Rowdy Roddy Piper.  As he sees you he laughs and says, "Hello, peasants!"
Iron Sheik
Here stands the wrestler from Iran, the Iron Sheik.  He wears a long cloak and spiked boots, and has a long black mustache.  He scowls at you and stamps on the floor.
Sea Dragon
The spring's only inhabitant, a sea dragon, suddenly comes up out of the water and tries to attack you.
Hill Giant
Here stands a recently captured hill giant.  He is too stupid to realize you are his rescuer, and that he doesn't have any weapons, but he is hostile nonetheless.
Goblin
Here stands a goblin.  His beady eyes, set deep in his hard skull, stare at you for only a second before he snatches up his short sword and charges at you!
Kirthel
Here stands a small halfling.  He is armed with a shiny short sword, and wears leather armour.  When he sees you he smiles and says, "Hi, I'm Kirthel."
Thief
Here stands a thief, with short sword in hand.  It appears he has just stolen a large ruby from the chest of the statue.  When he sees you he picks up his knife and smiles greedily.
Large Kobold
Here stands a kobold who is rather large for his race.  He has thick yellowish skin, and red eyes.  He brandishes a small spear.
Small Kobold
Here stands a kobold who seems smaller than normal.  He carries a tiny dagger.
Skeleton
As you step into the room, a skeleton in the niche on the east wall suddenly comes alive!  It is armed with a sword that glows in the darkness.
Troll
Here stands the source of the disgusting smell, a giant rock troll.  As he sees you he belches and grabs a large bone to use as a club.
Catwoman
Sitting in the chair here is the beautiful, but dangerous, Catwoman.
Batgirl
You hear a roar of a motorcycle and see your female counterpart, Batgirl, approach.
Commissioner Gordon
You see standing by the desk Jim Gordon, Commissioner of Gotham City, and a good friend of yours.
Punk
You see some street punks sniffing some sort of drug.  When they see you, they panic!
Wino
You see a drunk man stumbling towards you.  As he gets closer, he smiles.
Punk
You see a kid who looks very violent, but underneath you can see he is scared.
Guard
You see a guard standing by the entrance way.  He doesn't seem to be surprised by your entrance.
Robin
You see sitting next to you your teen sidekick, Robin.
Riddler
You see a man with a huge question mark on the chest of his Spandex outfit.  He looks at you and smiles.
Hostage
You see a man sitting on a bench.  When he sees you he gives a sigh of relief.
Scientist
You see a small man in a lab coat who has a fiendish looking smile.  When he sees you he giggles.
Bob
You see the Joker's most prized henchman, Bob.  He growls at you.
Two-Face
You see a man with half of his face hideously scarred, and the other half clean.  When he sees you, he flips his coin and smiles.  Is he a friend or an enemy?
Joker
You see the man that you came here to find, the Joker!!  He looks at you with his horrid grin and says, "Glad you could make it Batbrains, but my ride is here.  Bye-bye!"
Helicopter
At that moment you see a large armed helicopter coming towards you with three goons inside.
Burly Irishman
A burly Irishman wearing a black ski mask and snarling under his foul breath lurks in the shadows of the room.  He hones a wicked-looking knife on his boot sole.
Crazed Rover
A crazed folk singer who imagines himself one of the Irish Rovers sits humming to himself.  He's using the sharply pointed horn of a unicorn as an imaginary guitar.
Masked Man
A tall, lean man moves lithely into view.  He is wearing a mask.  He steps closer, to get a better look at you.  You notice a pistol dangling in a holster on his belt.
Farmer
As you enter the farmyard, the farmer walks around the corner of the barn.  He is chewing on a long weed, and carrying a pitch fork.
Pub Patron
The crowd of angry Irish men moves menacingly toward you.
Leprechaun
A tiny man with a high hat and pointed shoes suddenly appears.  He seems to be very excited.  The leprechaun says, "Gold and clue I'll give to you if right ye do!"
Boba Fett
You see Boba Fett, a bounty hunter.  He is wearing grey armor, and has only a wrist flame thrower for weaponry.
Freddy
You see an Imperial Stormtrooper wearing blue armor.  He is smoking a smelly cigar.
Ralph
You see an Imperial Stormtrooper wearing red armor.
Ed
You see an Imperial Stormtrooper wearing camouflaged armor.
Travis
You see an Imperial Stormtrooper who is wearing purple armor.  This guy is obviously not smart enough to shoot himself, let alone harm you.
Tammy
You see a beautiful girl in a torn rebel flight jacket.
Clyde
You see a drunken rebel fighter pilot who doesn't seem to have a care in the world.
Andy
You see a 26-year old muscle builder.  He is approximately six feet tall and 295 pounds.
Rancor
You see a monster made for nightmares:  The rancor!  This rancor is obviously very hungry and is staring at you as if you were a 4500 pound pizza...
Red Guard
You see an Imperial guard wearing red armor with a black helmet.
White Guard
You see an Imperial guard who is wearing all white armor.  He wears the insignia of the Captain of the Guard.
Merlin Mauk
You see a computer teacher, who has just lost his false teeth.
Tie Pilot1
You see a tie fighter pilot who has Admiral's bars on his black flight suit.
Tie Pilot2
You see a tie fighter pilot who is only suited up for flight part way.
Tie Pilot3
You see a tie fighter pilot who is picking his teeth.
Tie Pilot4
You see a tie fighter pilot who is scratching his butt.
Darth Vader
You see an evil Jedi Knight clad in solid black armor.  His previous name was "Anakin Skywalker" but now he is known as the terrible "Darth Vader".
Emperor
You see an ancient withered man in black robes.  He has about him an aura of an immense and evil power.
Death Star
This is a new version of the Imperial Death Star.  It appears very deadly indeed.
Millennium Falcon
You see Han Solo's smuggling ship, the Millennium Falcon.
Imperial Lt.
You see a man in a grey uniform wearing the insignia of a Lieutenant.
Dan
There is a hacker here!
Mouse
A small furry critter with intelligent eyes and a long tail is here, holding a tiny axe.
Bob
There is a hacker here!
Jeff
You see a desperate-looking man, holding a rapidograph pen like a weapon!
Steve
There is a hacker here!
Frankenstein
As your eyes adjust to the light, an immense figure shuffles forward.
John
There is a hacker here!
Demon
You see the most powerful demon lord you had yet to see.  He is dressed in the strongest black armor you have ever seen.  His eyes glow red as he draws a black sword that glows strangely red.
Guard
You see a patrol of guards headed your way!
Vampire
You see a powerful warrior who looks as if he has been drinking blood.  Uh oh, he is a vampire!
Galen Dracos
You see the trouble with the monster invasion here.  It is Galen Dracos the renegade warlord.
Soldier
You see five soldiers headed straight for you!
Thief Lord
You see the lord of thiefs.
Skeletal Knight
You see some heavily armored skeletal knights who salute you and say, "Hail King Sagamore and all of his kin!"
Knight
You see an army of ragtag dressed knights.
King Sagamore
You see King Sagamore.  He says, "Yes!  You are my great-great-great-grandson.  You must help me save our ancestral home!"
Chaos Guard
You see two chaos guards.
Dragon
You see an evil black dragon that could probably eat you in one bite.
As you enter the room, you here someone say, "Scotty, beam us up, quick!".  You arrive in time to see two blurred images which vanish.
A humming starts about you and the room begins to look cleaner and newer.  Finally, the humming stops and you realize that you are in a time when the city was inhabited!*003
Unfortunately, the inhabitants think you're a spy and disintegrate you!
You insert the key into the slot and the wall swings around, knocking you into another room.
As you ready the diamond sword, the blade is suddenly enveloped in an intense white, nearly blinding, light.
It says, "ÇÄØŸÆÔÄÒÒŸÖÇÀÓ¾ŸŸÓÇÈÒŸÀÃÕÄÍÓÔÑÄŸÑÄÀËËØŸÒÓÈÍÊÒ ŸŸ¬ÅÊŸ", and so on...
Congratulations!  You brought back the leaves and saved the Lord's daughter.  Unfortunatley, the author of this adventure forgot to program your rewared for you, so you get ... NOTHING!  Thanks for playing (I guess) -FK.
Ahhhhhhhhhhh... You are totally strung out...
You are going into heroin withdrawal.  Your body is starting to tremble.
You went crazy from lack of heroin and committed suicide!  You are dead!
The Military Police arrest you for possession of narcotics!  They take your heroin and execute you!  You are dead!
BOOOOOM!!  You have stepped on a mine.  It explodes and kills you instantly!  You are dead!
BOOOOOOOOOOOOOOMMMMMMM!!!!!!!!!!!  The booby trap explodes killing you instantly!  You are dead!
As you release the trip wire, hundreds of punjii stakes are catapulted into your body from all directions!  You are dead!
All of a sudden, millions of punjii stakes fly out of nowhere and stick into your body!  You are dead!
Agggghhhhhh!  Hack!  Choke!  Blahhhhhh!  The cyanide kills!  You are dead!
You can't read the writing.
Uh-oh!  Your Sergeant caught you shooting up!  But good news, it looks like you are being Dishonorably Discharged and sent home!
As you are reading the books you see nothing of reading value.  You read on.  There are two words that you glance over in the books that read "magic books".**018
As you get the heart bow, the emeralds on it glow bright.  The bow shocks you as you hold it, you take damage.  The bow then blows up and you take more damage.
As you pick up the heart bow, the emeralds start to glow and you take damage from the shock of it.  The bow then stops and the glow dies down.  The bow has accepted you as it wielder.
As you reach to open the chest, an arm forms from the side of the chest.  The arm reaches out to grab you while a second one swings at you to punch your lights out!
As you read the book the second time, you feel a strange tingle in your body as you read the words "Charisma Spell".  (Raised your charisma by 2 -FK)
As you pick up the spear, it shakes and then suddenly disappears from your hand.
As you say "Excalibur", you suddenly feel a strange streak run through your body.  You then can't move; hence, you suddenly appear at a different room in the dungeon.  (Where did this guy learn to write?  -FK)
As you enter the room, you trigger a trap on the floor.  The trap sounds an alarm and a hole in the floor opens up and you fall into it.  Too bad!  The hole had poisonous spikes in it.  You died from the poison.
As you enter the room, you trigger a trap.  A door in the ceiling opens up and a ton of rocks fall on you, smashing your head and other parts of your body.
As you open up the box, the shining comes great and you can't see what is in the box.  The glow then dies and you see a ring in the box.  ("The shining comes great" ...  Can you see why this is in Worst of the Classics?  -FK)
Thorvold says, "Oh I forgot to tell you, Excalibur has a power to transport you and your allies, including some other unwanted guests, to some other room in the castle.  You won't know which room it will be.  Just SAY Excalibur."
As you leave to the Main Hall, you pass Lord Hobart's shack, he gives you the 500 gold pieces and takes his Excalibur back.
As you leave to the Main Hall, you pass Lord Hobart's shack.  He sees that you don't have Excalibur and he gets mad!  He doesn't give you the gold.
Thorvold says goodbye and waves as he takes the horses into the back of the shack.
Lord Hobart thanks you and walks away.  You continue your journey home without delay.
You wisely choose not to do that, as it would probably inspire you to write one of the worst Eamon adventures ever.*017
(This probably explains the original awful coding job on the Apple version of this adventure and why every description in the original database started with 'A' until I fixed it.  -FK)
(Somehow that's supposed to mean that you should READ the books a second time.  Don't ask me how, but that's how Mr. Weener programmed it.  -FK)
All the writing in the book has mysteriously vanished!
Please join the Teamsters Union (or else!).
The guard wakes up and isn't in a very good mood!
This is an effect.
This is an effect.
You swim in the polluted water and get wounded from the pollution!
You have fun swimming and the clean water heals all of your wounds!
Sam says that he would have paid more but you didn't deserve more since you were stupid enough to keep the books you found in the military bunker.
Sally arranged to have 500 gold pieces deposited in your bank account since you took the time to visit her lab.
They tell about the way nuclear war can be won and how the idea that war would cause radiation contamination is false.
They are full of articles concerning preserving the environment, the danger of overpopulation, and the dangers of nuclear energy.  Many with a picture of an environmental scientist named Sally.
They are marked "Top Secret!" and they contain information that proves nuclear wars will kill everyone on the planet either instantly or soon after.
It appears to show that this establishment has not been reporting all of its profits to the Internal Revenue Service.  It also shows some illegal profits.
It says (GASP) ... "Kilroy was here"!
I think that you have just been teleported to the train.
The train leaves the station.  You ride for a few hours, and then the train stops at another station.
The water here is polluted.  It is bad news!  Keep out or else!
It has some articles on people who throw pieces of plastic and leather filled with air around for "points", some depressing articles, and some comic strips.  Most of the comics aren't very good except one called "Calvin and Hobbes".
Congratulations!  You now own stock in the Eamon railroad.
It says nothing of interest.  Who collects this junk?
This is a map of the city of Madison, Wisconsin.  It mostly shows the best routes to cheese factories and cheap beer breweries.  One address is highlighted, "146 E. Gorham St. --> HOME OF FRANK KUNZE, THE CREATOR OF EAMON DELUXE!  (AT LEAST FOR NOW)"
It says, "I can't wait until I'm done converting all these #&@%$! stupid so-called adventures by this 'Sam' character!  These should be called 'Worst of the Worst Classics'  -Frank Kunze."
it does reveal that an environmentalist named "Sally" has been slain by an adventurer named "Leisure Suit Frank" who mistook her as an awful Eamon author named "Sam".  -Frank K.)
You fall through a trapdoor and get hurt.
They say nothing of interest.
It says:  "The Worst Eamon Adventure of the Year Award goes to 'Top Secret' by 'Sam'"
You swim in the polluted water and get wounded from the pollution!
You have fun swimming and the clean water heals all of your wounds.
Sam says that he would have paid more but you didn't deserve more since you were stupid enough to keep the books you found in the atomic enrichment plant.
As you open the door, lots of junk falls out.  Some of it hits you and hurts you a little.
It says, "SECRET RECIPES OF EAMON DELUXE by Frank Kunze".  You recognize the name as belonging to the greatest chef in existence.  You've heard that his sauteed red dragon is to die for!
from the 1980s and 1990s.  Written on the box in neat black letters is, "Property of F. Kunze".
As you reach for the poster the woman comes alive and grabs you!
As you open the chest a barrage of small poison needles is ejected from the lock!
The note is from the Publisher's Clearing House, it says:  "You may have already won 1 million dollars!"
As you touch the quarter it disappears in a explosion of fire and brimstone!  When the smoke clears, a Prophet stands before you!
The broom has a golden, magical aura surrounding it.  It suddenly begins to glow and you find that you feel very good about yourself.  You should, your charisma has just increased by 2 points!
The apple pie was too hot to eat and you scorched your mouth!  However, the burn doesn't bother you after you realize that it was a poisonous pie!  You are now dead!
The picture says, "My apologies to Jim Jacobson.  Signed, Jeff Actor"
Ha, ha!  Hee, hee!  Tee, hee!  Ho, ho!  They sure know how to make fun of that "Regan" guy!  Ha, ha!  Look at that crazy "Duke" fellow!  Giant lizards!  Ha!
As you walk through the cave opening, there is a horrendous crash.  You turn around to see that the ceiling behind you has caved in, leaving you trapped in here!
As you enter the water, a large alligator swims up and grabs your leg.  It then drags you to the bottom of the lake and devours you.
In addition, Madonna pays you 2000 gold pieces for rescuing her.
The warm liquid soothes your entire body and you notice that some of your wounds seem to clear up.
The grey muck oozes down your throat and you notice that some of your wounds seem to clear up.
This file contains the police records on a convicted felon named Jack Napier.  It says he also goes by the alias, "The Joker".
Criminal wave hits Gotham City!
Q: What sits in a tree, weighs 500 lbs, and is yellow?  A: A canary with a machine gun!
ENO WAS HERE
You hang too far from the ladder and the sheer deadly drop kills you!  If you had read the last description, you would still be alive.  As you fall, you hear the Joker laugh...  You can picture his hellish grin!  You have lost this adventure.
That's it!  Laughing and relieved, you join the men for some whiskey and song.  A few hours later, a time warp suddenly sweeps you back to the door of the Main Hall!
Seeing that you have the four-leaf clover and are obviously good luck, the men relax.  Laughing and relieved, you join the men for some whiskey and song.  A few hours later, a time warp suddenly sweeps you back to the door of the Main Hall!
Seeing that you have no weapon ready, the crowd moves in for the kill.  You wisely flee the premises.
Eyeing your weapon warily, an onion-breathed fisherman grumbles that you were supposed to SAY the password before doing anything else.  Now you have a fight on your hands!
Sam adds, with a sigh, "Too bad you did not bring back a four-leaf clover.  We value those pretty highly here!"
Returning to the Main Hall, you overhear someone remark, "Some adventurer!  He did not even get the pot of gold!" as he and his mates laugh unflatteringly at you.
The leprechaun gleams with delight at finally getting his old darning needle back.  In gratitude, he heals all your hurts.  Then he says, "The secret password for the tavern is THE LUCK OF THE IRISH."
You doze off for a while.  When you wake up, you are shocked to discover that all your belongings have been stolen!
As you look at this poster, you see that it is actually a list of all of the rebels a Stormtrooper named, "Ed", has captured.
This poster is an advertisement for the target shooting competition next Monday on Altair Iv.
     Apple //c
A bolt of lightning strikes you in the head, and your muscles begin to bulge.
The police give you a resounding cheer as you walk away from the infamous and bizarre Eaton Publishing House.
The handwriting is cramped and hurried but you can barely make out the words, "Forget it.  The fog is a red herring."
It says, "Only BASICK progrmmars welcum".
It says, "To leave the computer, SAY GOTO 63999".  How strange.
You don't have time to read it all right now!
The neon sign blinks:  "Eaton-Eaton-Eaton-Eaton-Eaton-Eaton...", etc.
It says, "This is one of the absolutely worst adventures I have ever seen!  And if you think it's bad now, you should have seen it before I edited it!  -Frank Kunze"
General Help.
New command.
How do I get out of the first room?
How do I escape?
What does the diamond sword do?
The Jungles of Vietnam -- New commands.
The Jungles of Vietnam -- Jeff Allen's hints.
The Jungles of Vietnam -- Magic words.
The Jungles of Vietnam -- How do I destroy the tank/plane/boat?
The Jungles of Vietnam -- How do I escape the P.O.W. tunnel?
The Jungles of Vietnam -- How do I escape Vietnam?
Valkenburg Castle -- Notes and changes.
Valkenburg Castle -- What does the ring do?
Valkenburg Castle -- What does the garlic do?
Operation Crab Key -- Notes.
READ ME!  (Notes)
The five adventures of "Sam" -- Notes.
The Eamon Railroad -- How do I the travel on the train?
The Strange Resort -- How do I enter the formal dining room?
Batman!! -- Test options.
Batman!! -- Help!  The Joker and his helicopter keep killing me!
The Ruins of Belfast -- New commands!
The Ruins of Belfast -- How do I escape the briar patch?
The Ruins of Belfast -- How do I get home?
The Ruins of Belfast -- What's the password to the pub?
1. Before you can manipulate items that are inside other items, you must REMOVE them.
2. You can INVENTORY friendly monsters to see what they are carrying.
3. If you GIVE a healing potion to a monster, they will take a drink and hand it back to you.
4. The POWER spell has different effects in most adventures.  When all else fails try POWER.
5. Sometimes things may be in a room but won't show up until you EXAMINE them.  Pay close attention to room descriptions.
6. To give money to a monster, type GIVE and the amount.  (e.g. GIVE 200)
Note the new command, PUSH.  Use this to PUSH the buttons which operate the elevators.
USE the silver key.  You can also USE KEY to re-enter the first room from the second.
Make your way to the Sewer Control Room.  Then go N, N, E, E, N, N, N, W, W, W, N, U.
Nothing.  Absolutely nothing.
Note the new commands, ENTER and EXIT.  Use these to enter/exit the helicopters ("ENTER HELICOPTER" or "EXIT HELICOPTER").
The following are clues that were built into the original version of this adventure by Jeff Allen (the author).
1.  Consider the description of the first artifact found, it will tell you the way out of the game.  2.  Consider the location where the first artifact was found.  3.  The rocket launcher is an extremely powerful weapon!
The author included a magic word and I added one as well.  SAY ZYZYX and you will be teleported to the hospital.  SAY +CLEAR to reset the draft file back to 0.
You must USE the rocket launcher on them.
You can't.  Your only way out is to DRINK the cyanide!
To leave without dying, you must collect the syringe (found in the first room), and the heroin (carried by the drug addict).  Return to the first room (barracks) and choose one of the following:
Either USE HEROIN (as the author had originally made the only means of escape), or SAY NO (modified for those who oppose drug use).
I didn't "clean up" the descriptions too much on this one because I didn't like it much and (as you can see) I would have practically had to re-write everything anyway.
I also didn't bother converting the tons of code that was dedicated to smoking marijuana as it did little and was boring anyway.  I did program enough so that you can try (USE POT) when you find it and its related items and get SOMETHING to happen...
Nothing.  Absolutely nothing.
You can USE it on two monsters...
USE GARLIC ON GIANT ANT and USE GARLIC ON BERSERKER.
I didn't do too much to this adventure.  I added the option to smoke the cigarettes (USE CIGARETTE), made the "sleeping guard" into a disguised monster, and made the Asdfghjkl's combat text generator (you'll see).
The Shopping Mall, The Chamber of the Dragons, Star Wars-Tempest One, BIZARRO, and Sagamore all share the same base dungeon program (MAINPGM.BAS).  They were all so low in content that I saw no reason to waste disk space on separate MAINPGMs.
Ground Zero, The Eamon Railroad, Top Secret, The Lost World, and The Strange Resort all share the same base dungeon program (SAM.BAS).  They all were pretty low in content so I figured I'd save some disk space and group them together.
The train stops at:  MADISON, FLAGSTOP, MUDVILLE, DODGE, and the MAIN HALL.
To make the train move, SAY the name of the station you want to go to while you are on the train.  (e.g. type SAY MAIN HALL to go home.)
You must find the "formal clothes" and WEAR them to pass through the door.
Normally, you are forced to play this adventure without your weapons and armor.  If you wish to use your own weapons/armor then just type SAY *TEST at the command prompt.
They are pretty tough, but if you have Robin, Batgirl, and Jim Gordon with you then you should be OK.  If you brought magic weapons with, see the hint about "Test options".
Note the new commands, SLEEP and ASSEMBLE.  Sleep will let you rest for a while; and ASSEMBLE lets you make something from various parts.
(The next clue tells the exact functions of the above commands, don't proceed unless you want to know exactly what SLEEP and ASSEMBLE do...)
SLEEP is amusing, but will cause nothing but trouble!  It scatters your 'carried' artifacts to random rooms.  ASSEMBLE can only be used when you find the four pieces of the MACHINE GUN (and then only once).
After you try to move in a valid direction, something will appear...
GET the four-leaf clover, then move in any direction to leave.  If you have already found the clover and don't have it on you now, then you can never escape!
There are two ways to escape this adventure.  The easiest is to wander into the briar patch and GET the four-leaf clover, then stroll into the pub (for a pint)...
The real adventurer's way is to learn the secret password, then SAY it while in the pub.  (After finding the pot of gold of course!)
Did you go to the hayloft...
And EXAMINE the STRAW (or EXAMINE PILE OF STRAW)?  ...
EXAMINE the STRAW, then GIVE NEEDLE TO LEPRECHAUN.  He will then give you the pot o' gold and relinquish the password...
The password is LUCK OF THE IRISH.  When you first get into the pub, type SAY LUCK OF THE IRISH and you will be sent home.  'Nuff said?
