The messages to be translated are in the messages.exe file.  Run messsages
and it will unpack to a series of files *.fls.  You do not need to do anything
with the file words.fls, flipper will make that itself.  The file HELP.FLS
is just straight documentation.  The other files contain key names, symbol
names, and messages that Flipper will speak under various circumstances.
 
Do not modify the lines with brackets: {}, they are the labels.  The original
text should be commented out with a semicolon at the first space on the line,
and the translated text can be placed on lines following the original
lines.  You can use as much space as you need.  After the files have been
translated, run the program FLIPCOMP to compress the messages and make
the FLC files that flipper will load when it runs.

The key file messages start with a comma and the ascii character that
will be produced when they are hit followed by the translated name
for that character.  For alpahbetic keys, the line starts with a period
and is followed by the letter produced when it is hit.  This could
include accented characters if they are produced directly by the keyboard.

Messages should be translated so that the first part gives as much information
as possible, so that an experienced user can continue without listening to
the rest.  Some messages are pieced together, and it may be necessary to
re-organize these for some languages, let us know if that is the case.
For example, numbers will probably need special treatment.  Yes or no
questions have a question mark and the message {mess_y_or_n} added (which is
simply "yes or no" in English, so it is not necessary to have "yes or no" 
in every question.






 