2 RANDOMIZE TIMER
3 WIDTH 80:cls
5 PRINT TAB(33);"BATTLE":PRINT
7 PRINT TAB(15);"CREATIVE COMPUTING  MORRISTOWN, NEW JERSEY":PRINT:PRINT
8 INPUT "DO YOU WANT INSTRUCTIONS";ANS$
9 IF LEFT$(ANS$,1)="Y" OR LEFT$(ANS$,1)="y" THEN GOSUB 10000
10 REM -- BATTLE WRITTEN BY RAY WESTERGARD  10/70
20 REM COPYRIGHT 1971 BY THE REGENTS OF THE UNIV. OF CALIF.
30 REM PRODUCED AT THE LAWRENCE HALL OF SCIENCE, BERKELEY
40 REM DIM F(6,6),H(6,6),A(4)<B(4),C(6),L(3)
50 FOR X=1 TO 6
51 FOR Y=1 TO 6
52 F(X,Y)=0
53 NEXT Y
54 NEXT X
60 FOR I=1 TO 3
70 N=4-I
80 FOR J=1 TO 2
90 A=INT(6*RND(1)+1)
100 B=INT(6*RND(1)+1)
110 D=INT(4*RND(1)+1)
120 IF F(A,B)>0 THEN 90
130 M=0
140 ON D GOTO 150,340,550,740
150 B(1)=B
160 B(2)=7:B(3)=7
170 FOR K=1 TO N
180 IF M>1 THEN 240
190 IF B(K)=6 THEN 230
200 IF F(A,B(K)+1)>0 THEN 230
210 B(K+1)=B(K)+1
220 GOTO 280
230 M=2
240 IF B(1)<B(2) AND B(1)<B(3) THEN Z=B(1)
242 IF B(2)<B(1) AND B(2)<B(3) THEN Z=B(2)
244 IF B(3)<B(1) AND B(3)<B(2) THEN Z=B(3)
250 IF Z=1 THEN 90
260 IF F(A,Z-1)>0 THEN 90
270 B(K+1)=Z-1
280 NEXT K
290 F(A,B)=9-2*I-J
300 FOR K=1 TO N
310 F(A,B(K+1))=F(A,B)
320 NEXT K
330 GOTO 990
340 A(1)=A
350 B(1)=B
360 A(2)=0:A(3)=0:B(2)=0:B(3)=0
370 FOR K=1 TO N
380 IF M>1 THEN 460
390 IF A(K)=1 OR B(K)=1 THEN 450
400 IF F(A(K)-1,B(K)-1)>0 THEN 450
410 IF F(A(K)-1,B(K))>0 AND F(A(K)-1,B(K))=F(A(K),B(K)-1) THEN 450
420 A(K+1)=A(K)-1
430 B(K+1)=B(K)-1
440 GOTO 530
450 M=2
460 IF A(1)>A(2) AND A(1)>A(3) THEN Z1=A(1)
462 IF A(2)>A(1) AND A(2)>A(3) THEN Z1=A(2)
464 IF A(3)>A(1) AND A(3)>A(2) THEN Z1=A(3)
470 IF B(1)>B(2) AND B(1)>B(3) THEN Z2=B(1)
474 IF B(2)>B(1) AND B(2)>B(3) THEN Z2=B(2)
476 IF B(3)>B(1) AND B(3)>B(2) THEN Z2=B(3)
480 IF Z1=6 OR Z2=6 THEN 90
490 IF F(Z1+1,Z2+1)>0 THEN 90
500 IF F(Z1,Z2+1)>0 AND F(Z1,Z2+1)=F(Z1+1,Z2) THEN 90
510 A(K+1)=Z1+1
520 B(K+1)=Z2+1
530 NEXT K
540 GOTO 950
550 A(1)=A
560 A(2)=7:A(3)=7
570 FOR K=1 TO N
580 IF M>1 THEN 640
590 IF A(K)=6 THEN 630
600 IF F(A(K)+1,B)>0 THEN 630
610 A(K+1)=A(K)+1
620 GOTO 680
630 M=2
640 IF A(1)<A(2) AND A(1)<A(3) THEN Z=A(1)
642 IF A(2)<A(1) AND A(2)<A(3) THEN Z=A(2)
644 IF A(3)<A(1) AND A(3)<A(2) THEN Z=A(3)
650 IF Z=1 THEN 90
660 IF F(Z-1,B)>0 THEN 90
670 A(K+1)=Z-1
680 NEXT K
690 F(A,B)=9-2*I-J
700 FOR K=1 TO N
710 F(A(K+1),B)=F(A,B)
720 NEXT K
730 GOTO 990
740 A(1)=A
750 B(1)=B
760 A(2)=7:A(3)=7
770 B(2)=0:B(3)=0
780 FOR K=1 TO N
790 IF M>1 THEN 870
800 IF A(K)=6 OR B(K)=1 THEN 860
810 IF F(A(K)+1,B(K)-1)>0 THEN 860
820 IF F(A(K)+1,B(K))>0 AND F(A(K)+1,B(K))=F(A(K),B(K)-1) THEN 860
830 A(K+1)=A(K)+1
840 B(K+1)=B(K)-1
850 GOTO 940
860 M=2
870 IF A(1)<A(2) AND A(1)<A(3) THEN Z1=A(1)
872 IF A(2)<A(1) AND A(2)<A(3) THEN Z1=A(2)
874 IF A(3)<A(1) AND A(3)<A(2) THEN Z1=A(3)
880 IF B(1)>B(2) AND B(1)>B(3) THEN Z2=B(1)
882 IF B(2)>B(1) AND B(2)>B(3) THEN Z2=B(2)
884 IF B(3)>B(1) AND B(3)>B(2) THEN Z2=B(3)
890 IF Z1=1 OR Z2=6 THEN 90
900 IF F(Z1-1,Z2+1)>0 THEN 90
910 IF F(Z1,Z2+1)>0 AND F(Z1,Z2+1)=F(Z1-1,Z2) THEN 90
920 A(K+1)=Z1-1
930 B(K+1)=Z2+1
940 NEXT K
950 F(A,B)=9-2*I-J
960 FOR K=1 TO N
970 F(A(K+1),B(K+1))=F(A,B)
980 NEXT K
990 NEXT J
1000 NEXT I
1010 PRINT
1020 PRINT "THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION"
1030 PRINT "HAS BEEN CAPTURED BUT NOT DECODED:"
1040 PRINT
1050 FOR I=1 TO 6
1051 FOR J=1 TO 6
1052 H(I,J)=F(J,I)
1053 NEXT J
1054 NEXT I
1060 FOR I=1 TO 6
1061 FOR J=1 TO 6
1062 PRINT H(I,J);
1063 NEXT J
1064 PRINT
1065 NEXT I
1070 PRINT
1080 PRINT "DE-CODE IT AND USE IT IF YOU CAN"
1090 PRINT "BUT KEEP THE DE-CODING METHOD A SECRET."
1100 PRINT
1110 FOR I=1 TO 6
1111 FOR J=1 TO 6
1112 H(I,J)=0
1113 NEXT J
1114 NEXT I
1120 FOR I=1 TO 3
1121 L(I)=0
1122 NEXT I
1130 C(1)=2:C(2)=2
1140 C(3)=1:C(4)=1
1150 C(5)=0:C(6)=0
1160 S=0:H=0
1170 PRINT "START GAME"
1175 PRINT "----------":PRINT
1180 PRINT:INPUT "ENTER X,Y COORDINATES OF BOMB TARGET";X,Y
1190 IF X<1 OR X>6 OR INT(X)<>ABS(X) THEN 1210
1200 IF Y>0 AND Y<7 AND INT(Y)=ABS(Y) THEN 1230
1210 PRINT:PRINT "INVALID INPUT.  TRY AGAIN."
1220 GOTO 1180
1230 R=7-Y
1240 C=X
1250 IF F(R,C)>0 THEN 1290
1260 S=S+1
1270 PRINT:PRINT "SPLASH!  TRY AGAIN."
1280 GOTO 1180
1290 IF C(F(R,C))<4 THEN 1340
1300 PRINT:PRINT "THERE USED TO BE A SHIP AT THAT POINT, BUT YOU SUNK IT."
1310 PRINT:PRINT "SPLASH!  TRY AGAIN."
1320 S=S+1
1330 GOTO 1180
1340 IF H(R,C)>0 THEN 1420
1350 H=H+1
1360 H(R,C)=F(R,C)
1370 PRINT:PRINT "A DIRECT HIT ON SHIP NUMBER";F(R,C)
1380 C(F(R,C))=C(F(R,C))+1
1390 IF C(F(R,C))>=4 THEN 1470
1400 PRINT:PRINT "TRY AGAIN."
1410 GOTO 1180
1420 PRINT:PRINT "YOU ALREADY PUT A HOLE IN SHIP NUMBER";F(R,C);
1430 PRINT "AT THAT POINT."
1440 PRINT:PRINT "SPLASH!  TRY AGAIN."
1450 S=S+1
1460 GOTO 1180
1470 L((INT(F(R,C)-1)/2)+1)=L((INT(F(R,C)-1)/2)+1)+1
1475 IF F(R,C)=6 THEN L(3)=L(3)+1
1480 PRINT "AND YOU SUNK IT.  HURRAH FOR THE GOOD GUYS."
1490 PRINT:PRINT "SO FAR, THE BAD GUYS HAVE LOST"
1500 PRINT L(1);"DESTROYER(S),";L(2);"CRUISER(S), AND";
1510 PRINT L(3);"AIRCRAFT CARRIER(S)."
1520 PRINT:PRINT "YOUR CURRENT SPLASH/HIT RATIO IS";S/H
1530 IF (L(1)+L(2)+L(3))<6 THEN 1180
1540 PRINT
1550 PRINT:PRINT "YOU HAVE TOTALLY WIPED OUT THE BAD GUYS' FLEET"
1560 PRINT "WITH A FINAL SPLASH/HIT RATIO OF";S/H
1570 IF S/H>0 THEN 1590
1580 PRINT:PRINT "CONGRATULATIONS -- A DIRECT HIT EVERY TIME."
1590 PRINT
1600 PRINT "****************************"
1610 PRINT
1620 GOTO 50
1630 END
10000 cls
10010 PRINT "   BATTLE is based on the popular game of Battleship.":PRINT
10020 PRINT "   BATTLE first randomly sets up the Bad Guy's fleet disposition"
10030 PRINT "on a 6 by 6 matrix or grid. The fleet consists of six ships:"
10040 PRINT "Two destroyers (ships number 1 and 2) which are two units long,"
10050 PRINT "two cruisers (ships number 3 and 4) which are three units long"
10060 PRINT "and two aircraft carriers (ships number 5 and 6) which are"
10070 PRINT "four units long. This fleet disposition is printed out in a"
10080 PRINT "coded or disguised format. A hard copy is also available.":PRINT
10090 PRINT "   You then proceed to sink the various ships by typing in the"
10100 PRINT "coordinates (two digits, each from 1 to 6, separated by a comma)"
10110 PRINT "of the place where you want to drop a bomb. Record the results on"
10120 PRINT "a 6 by 6 matrix, which the computer will supply if you wish."
10130 PRINT "You are thus building a representation of the actual fleet"
10140 PRINT "disposition which you will hopefully use to decode the coded"
10150 PRINT "fleet disposition printed out by the computer. Each time a ship"
10160 PRINT "is sunk, the computer prints out which ships have been sunk so far"
10170 PRINT "and also gives you a SPLASH/HIT RATIO.":PRINT:PRINT
10180 LINE INPUT "Hit 'RETURN' to start the game.";RR$
10190 cls
10200 RETURN
20000 '	PRINTED CODED FLEET DISPOSITION SUBROUTINE